It sounds like you've been playing for a while. Can you share some of your thoughts with me? I don't know if it's because of the bug or something but there are some parts of the story that I skip without me realizing it. And because of that I'm not entirely sure how the 'choosing a guy' thing works. Is the story linear or does the story depend on which Guardian you take with you on adventures?
The story's linear. The guys really only affect the combat and the color of jewels you can destroy. You have to replay the same stage in order to have a conversation with them, and if you pick the right answer you get "love points" with them. After you get the right amount of love points, you'll fill up one of their hearts and get a date event with them. The date events are bugged, so while they WILL run okay, the CGs will not show up in the gallery. Known bug, hopefully will be fixed soon.
The game does skip the guys' first part of the "Listen to Your Story" conversations. This is a known bug that hasn't been fixed yet. Maybe I'm just being whiney, I dunno. ~_~'
Also, make sure you pick "Adventure" and not "Continue the Story" or the stage title will hang on the screen forever. There'll be a big banner over the stage you go to that continues the story, and everything will keep going fine. Yeah, they know about this, too.
Ah, I was playing this, but all of a sudden, it won't let me jump.
Yeah, it has issues with the platforming and will occasionally freeze your character or have other fun things happen, like you can fall through floors or get stuck in thin air. Sometimes big chunks of wall or floor are missing. The only solution for the freezes I've found is to hit the little "end game" button. That'll take you out of the stage and let you keep most or all of the stuff you've found until then... yep... another known bug.
Sigh. I dunno. This game does have a lot of cuteness and fluff and fun in it, but what makes all of this so aggravating is that they expect to make money off of this game, yet can't be arsed to make sure it runs properly. It's not the localization/english team's fault from what I can tell, they keep telling us that they've already told the dev team and are waiting on them to fix it.
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