Ren'Py 6.12.0 Released
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- PyTom
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Ren'Py 6.12.0 Released
Ren'Py 6.12.0 "Positronic Brain" is a major release of Ren'Py. This release adds suport for the Android platform, allowing Ren'Py games to run on millions of smartphones and tablets. It's possible to package Ren'Py games and distribute them through the Android market.
On all platforms, this release benefits from improved performance in the areas of image prediction and OpenGL rendering. New functionality includes sprites, mouse hover areas, and drag-and-drop. The screen support added in 6.11 has been improved, and new games now use screens by default.
Downloads of 6.12.0 can be found at:
http://www.renpy.org/release/6.12.0
A full list of changes to Ren'Py can be found at:
http://www.renpy.org/doc/html/changelog.html
A list of changes that may require you to update your game can be found at:
http://www.renpy.org/doc/html/incompatible.html
On all platforms, this release benefits from improved performance in the areas of image prediction and OpenGL rendering. New functionality includes sprites, mouse hover areas, and drag-and-drop. The screen support added in 6.11 has been improved, and new games now use screens by default.
Downloads of 6.12.0 can be found at:
http://www.renpy.org/release/6.12.0
A full list of changes to Ren'Py can be found at:
http://www.renpy.org/doc/html/changelog.html
A list of changes that may require you to update your game can be found at:
http://www.renpy.org/doc/html/incompatible.html
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Re: Ren'Py 6.12.0 Released
Finally! Thanks a lot.
(Ahhh really wish to have a Android-smartphone.)
(Ahhh really wish to have a Android-smartphone.)
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Re: Ren'Py 6.12.0 Released
Waaa....
I cannot wait of have my own game on my new Android phone~~~!
I cannot wait of have my own game on my new Android phone~~~!
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- usul
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Re: Ren'Py 6.12.0 Released
Can Android users input text? i.e. is there a touch-screen keyboard they can access while playing Ren'Py games?
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- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
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Re: Ren'Py 6.12.0 Released
They can input text if their device has a hardware keyboard, but there's no way to call up the android keyboard.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Re: Ren'Py 6.12.0 Released
Sweet! Drag and Drop feature is going to be really cool! Now, to download that. And, here's to hoping that the android phone can actually use a attached keyboard because my game requires text input a lot (or will, eventually).
Did we cover this issue before? My brain is somewhat disconnected and I don't have my search partner online so...
However, I've run into another issue. TABS do not mean space bar 4 times. This means I have to redo all of my script, backspace and then use space bar 4, 8, or 12 times. I hate having to do all that counting. Why? I've found in my script where I count 9 instead of 8. I really need python/ren'py to recognize a TAB set to 4 spaces to mean 4 spaces.
Sorry if we dealt with this issue earlier and the answer was 'no can do' due to python coding would mean a major overhaul of python itself. I can't remember if we did or not, but I would understand that.
Thanks! And Good work!
Did we cover this issue before? My brain is somewhat disconnected and I don't have my search partner online so...
However, I've run into another issue. TABS do not mean space bar 4 times. This means I have to redo all of my script, backspace and then use space bar 4, 8, or 12 times. I hate having to do all that counting. Why? I've found in my script where I count 9 instead of 8. I really need python/ren'py to recognize a TAB set to 4 spaces to mean 4 spaces.
Sorry if we dealt with this issue earlier and the answer was 'no can do' due to python coding would mean a major overhaul of python itself. I can't remember if we did or not, but I would understand that.
Thanks! And Good work!
Kyteroo jaunting off....(won't add website until I've finished 1 Ren'Py game)
WIP: Jade Universität - A RPG puzzle game.
WIP: Jade Universität - A RPG puzzle game.
- PyTom
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Re: Ren'Py 6.12.0 Released
I don't really have plans to enable the on-screen keyboard anytime soon. So it's best to design your game to not need it.tpgames wrote:Sweet! Drag and Drop feature is going to be really cool! Now, to download that. And, here's to hoping that the android phone can actually use a attached keyboard because my game requires text input a lot (or will, eventually).
Ren'Py uses spaces for indentation, rather than tabs. This is because tabs have proven to be unreliable in practice - they go away when people copy and paste code from a website and many text editors produce spaces for indentation, so when you're trying to mix tabs and spaces, the end result is usually a mess. For these reasons, Ren'Py only supports spaces for indentation.Did we cover this issue before? My brain is somewhat disconnected and I don't have my search partner online so...
However, I've run into another issue. TABS do not mean space bar 4 times. This means I have to redo all of my script, backspace and then use space bar 4, 8, or 12 times. I hate having to do all that counting. Why? I've found in my script where I count 9 instead of 8. I really need python/ren'py to recognize a TAB set to 4 spaces to mean 4 spaces.
It should be pretty easy to write a script that automatically turns tabs into spaces, to make the conversion easier on you. (IIRC, one called untabify.py ships with Python.)
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Re: Ren'Py 6.12.0 Released
Thanks!
I just found out that if I use TAB in Jedit, then do a find/replace, and find 8 spacebars and replace with 8 spacebars, it will take those tabs and convert to spaces. However, one has to do it on a line by line basis for 4 indents, or it will mess with the 8 indents.
I just found out that if I use TAB in Jedit, then do a find/replace, and find 8 spacebars and replace with 8 spacebars, it will take those tabs and convert to spaces. However, one has to do it on a line by line basis for 4 indents, or it will mess with the 8 indents.
Kyteroo jaunting off....(won't add website until I've finished 1 Ren'Py game)
WIP: Jade Universität - A RPG puzzle game.
WIP: Jade Universität - A RPG puzzle game.
Re: Ren'Py 6.12.0 Released
One last question: Which version of Python does Ren'Py use? I find game tutorials are written in python 2.5, my version of python is 2.6 and 3.1, and pygame for my computer uses 2.6 python, and I prefer Ren'Py. And, I'd like to import Python using the same version of Python that Ren'Py uses now.
Thanks!
Thanks!
Kyteroo jaunting off....(won't add website until I've finished 1 Ren'Py game)
WIP: Jade Universität - A RPG puzzle game.
WIP: Jade Universität - A RPG puzzle game.
Re: Ren'Py 6.12.0 Released
I don't know if it's a bug or what, but I've been using Renpy 6.12 on Ubuntu 10.10 with no problems, except for this: the buttons in the tutorial game (haven't tried other games) seem to disappear and appear as I hover over them... Maybe the screenshot will clarify things better...
- PyTom
- Ren'Py Creator
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- Joined: Mon Feb 02, 2004 10:58 am
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Re: Ren'Py 6.12.0 Released
tpgames - 2.6, although for size reasons, we don't ship every module in the standard library.
fischer - please try switching to the software renderer (hold down shift at startup).
fischer - please try switching to the software renderer (hold down shift at startup).
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Re: Ren'Py 6.12.0 Released
Oh, thanks! That fixes it. ( but the starry night looks worse )
Re: Ren'Py 6.12.0 Released
Embarrassing question that I hope that I will never half to ask again.
The error screen keeps saying that's their something wrong with my indentation, but I'm certain I'm doing it right. I even copy and pasted the code from the question and it still won't work. Is their something I'm doing wrong.
My game script
The error screen keeps saying that's their something wrong with my indentation, but I'm certain I'm doing it right. I even copy and pasted the code from the question and it still won't work. Is their something I'm doing wrong.
Code: Select all
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
On line 5 of C:\Users\Lil Bit\Desktop\Renpy\Bunni and Kitty/game/script.rpy: image statement does not expect a block. Please check the indentation of the line after this one.
image bg interior = "interior.jpg"
^
Ren'Py Version: Ren'Py 6.12.0e
Code: Select all
# Declare images below this line, using the image statement.
# eg. image eileen happy = "eileen_happy.png"
image bg interior = "interior.jpg"
Re: Ren'Py 6.12.0 Released
Um hello, is anybody there?
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