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 Post subject: The Groozle
PostPosted: Tue Apr 05, 2011 2:21 pm 
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Joined: Wed Mar 30, 2011 5:13 pm
Posts: 4
My first attempt at this. It was intended as a quick experiment just to see if I could do an interactive adventure for my nephew. It got a little bit out of hand ... as these things do.

Anyway, it's not exactly cutting edge but it's reasonably entertaining, I reckon. And it's entirely random so you can play it again and again until you're thoroughly sick of it. (Probably 3 times at the most!)

Good luck! :D

(Now with added music!!!)

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Last edited by Grimble on Sun Apr 10, 2011 12:53 pm, edited 1 time in total.
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 Post subject: Re: The Groozle
PostPosted: Tue Apr 05, 2011 3:50 pm 
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Joined: Tue Apr 13, 2010 3:38 pm
Posts: 119
Location: Ontario, Canada
Completed: Down on the Corner
Projects: Stories of an Eastern Paradise
Ooh not bad. The donut system worked well as a gameplay mechanic for a visual novel like this and the art style was really nostalgic for me :)


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 Post subject: Re: The Groozle
PostPosted: Tue Apr 05, 2011 4:02 pm 
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Joined: Wed Mar 30, 2011 5:13 pm
Posts: 4
Thanks! I'd like to do more of this stuff but I know for a fact I'm never going to find the time.

Glad you liked the doughnuts!
(You say donuts, I say doughnuts ... :D )


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 Post subject: Re: The Groozle
PostPosted: Tue Apr 05, 2011 4:09 pm 
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Location: Jacob Whitemoore Academy
Completed: http://www.ayusakata.com/vn.html
Projects: Every Sunrise, Oneiro, Backstage Pass
Organization: sakevisual
That was a lot of fun. XD I think it's a clever game, and your use of animations and other nifty Ren'py features is pretty sweet. I'm hungry for donuts, now. o_o
Also, I forgot I had my speakers on, so the Groozle noise freaked me out. @^@

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 Post subject: Re: The Groozle
PostPosted: Wed Apr 06, 2011 1:44 pm 
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Joined: Thu Aug 12, 2010 9:28 pm
Posts: 56
Location: USA
Projects: Too many~!
For your first attempt, this is great! The art style and story are charming and whimisical and it has a very original concept. Great presentation and you utilized a lot of what Ren'Py has to offer. Overall, job well done. I'm sure your nephew must love this!

Also, I had a very similar experience as sake-bento, and the timer on choosing one of the heads to give a doughnut to made me panic. XD

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 Post subject: Re: The Groozle
PostPosted: Wed Apr 06, 2011 2:59 pm 
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Location: Ontario, Canada
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Oh yeah forgot to mention the main thing this lacks is some music :V


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 Post subject: Re: The Groozle
PostPosted: Wed Apr 06, 2011 3:44 pm 
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Projects: Unnamed Slenderman VN, Secret 10560
That was cute, I loved it <3
I agree that some music would have made it even better, but I enjoyed that :3

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 Post subject: Re: The Groozle
PostPosted: Wed Apr 06, 2011 4:09 pm 
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Joined: Wed Mar 30, 2011 5:13 pm
Posts: 4
Thanks for the comments folks. Much appreciated.

Now that you mention music, I can definitely see how that could add to the atmosphere of the game. I shall bear it in mind in the future. Besides, it's a good excuse to make use of my grade 3 piano skills. :)


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 Post subject: Re: The Groozle
PostPosted: Sun Apr 10, 2011 1:01 pm 
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Joined: Wed Mar 30, 2011 5:13 pm
Posts: 4
We have music!

At first I wasn't sure whether I could be bothered to add music to this. but this morning I woke up with a reasonably annoying tune going round in my head so I got up and got it recorded (thanks Garageband!) and added it to the game. I think it's better with the music, others may disagree.

Thanks for the suggestion!


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 Post subject: Re: The Groozle
PostPosted: Sun Apr 10, 2011 6:02 pm 
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Joined: Mon Dec 13, 2010 9:30 am
Posts: 842
Location: New Brunswick, Canada
Projects: Camp Renard
This game is awesome!

An the music is very cute and fits the game.

Susan

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 Post subject: Re: The Groozle
PostPosted: Mon Apr 11, 2011 4:29 am 
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Pretty nice game. Though since the game is short, I recommend to disable the save feature. Why? Since when I play the game (for the first time, in the first try), I just bust through straight to the end of the dungeon, save, and just randomly pick head. Perhaps I'm lucky, I managed to get it right on my third donuts (and I still have four at that time, missing one donut because of the wild boar).

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 Post subject: Re: The Groozle
PostPosted: Tue Apr 12, 2011 8:06 am 
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Projects: The Madness, In Orbit
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You should make it that if you play through the game and lose, it doesn't tell you which head is the right one.
Makes for more of a challenge.

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 Post subject: Re: The Groozle
PostPosted: Thu May 19, 2011 6:01 am 
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Joined: Wed Sep 22, 2010 3:17 am
Posts: 132
Location: UK
Completed: Tea For Two [KN]
Enjoyed this. The artwork and writing were very appealing and your use of Renpy features worked with simplicity and charm. If you were to make another, I wonder if there might be a way to recover from player errors within the game, ie to go back to the start and get another bag of doughnuts without being eaten?

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 Post subject: Re: The Groozle
PostPosted: Thu Sep 01, 2011 2:04 pm 
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Joined: Thu Sep 01, 2011 12:23 pm
Posts: 3
Hello there

Really enjoyed your game. Well done. I really love the randomness in your game.

I am currently developing one myself, and need a bit of help with some coding. I have a menu system with three options (option 1, 2 and 3) which jumps to three different scenes (scene 1, 2 and 3). Now how can I make each option select a random scene?

I would really appreciate the help if you can.

Thanks

Chris


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 Post subject: Re: The Groozle
PostPosted: Thu Nov 17, 2011 8:32 am 
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Joined: Mon Aug 29, 2011 11:01 am
Posts: 106
Location: Germany
Projects: Wayang Kulit - A Shadow Play (WIP version 0.1)
I think this will be one of my all time favorites of Ren'Py games :) Thank you!

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