OtomeWeekend wrote:
Kyminara wrote:
People say they dislike sterotypes, but this is exactly where they come from. Most of the steriotypes I can think of come from one of these three features, but it's also what makes that character something memorable. If you write a character doesn't doesn't have these three features, then it will feel like it's missing something.
I won't really say that it all I've seen were because of your 3 reasons but they are indeed, still reasons of it.

I just don't believe that there was no "stereotypical" in this world.
Yup, it's true. There is nothing truly "original" under the sun anymore.

What matters is how you execute the cliche/trope/stereotype/archetype, etc.
You might be thinking of archetypes also, maybe?
http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchetypeAnyway, if you look at TVtropes.org and many, many writing books and articles, you'll find that nothing is original anymore.
There is a cliche/trope/archetype for everything.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ClicheIt is all in how you tell the story, and how you try to make the characters your own, and how you engage the audience is what makes it different.
But, yes, I have learned from Game Design course, learning about animation and game design and from reading many comic-book writing books that sometimes it's fine to use "archetypes/tropes/cliches" because that is what the audience is used to. For example, the Wise Old Mentor has been around for many years, and it's still used. It is fine to use it, "lampshade" it (referencing it in a humorous way) or even overturn this cliche. Bad guys tend to have darker color schemes because we are used to that and it sends a quick "message" to us that these are "bad guys", etc.
Trust me, TVtropes.org has everything you can think of, lol.
