Anarchy wrote:
Fighting enemies as more of a puzzle-solving thing would be really interesting, but the "problem" with that is that I see it as something that would have to be integrated into the plot itself, so I would have to write a whole host of different action branches for each combat situation...
That could be challenging to write. Even if your game included a couple battles, there would be a lot of variables. Your writing would have to answer questions such as "Did the ninja live?", "Did the barbarian die?", and so on. So if this is relevant to your interest, you might be wise to start with a short story and one battle.
Anarchy wrote:
And I love turn-based strategy like Fire Emblem and Naruto: Konoha Senki, so I'd love to do something like that - problem is I'm completely clueless at how to program it... ;A;
Perhaps someone who's familiar with Python will know. It's certainly possible to use stats and create raising simulation gameplay. Hopefully it won't take too much effort to implement strategy RPG gameplay.
(As for me, I'd be interested in seeing something similar to Sakura Wars franchise. It's a distant possibility, but after playing the one game available in English, and learning that the franchise is all but dead now... I'm hoping for something more.)