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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Thu Oct 20, 2011 12:48 pm 
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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Sun Oct 23, 2011 3:15 am 
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Joined: Thu Oct 30, 2008 9:30 am
Posts: 176
I got warning from my Kaspersky that the latest Renpy release contains a Trojan.

Is it a false warning?

I didn't get this warning the last time I tried Renpy 6.


Attachments:
Trojan_in_Renpy.jpg
Trojan_in_Renpy.jpg [ 24.16 KiB | Viewed 496 times ]

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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Sun Oct 23, 2011 3:24 am 
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Joined: Mon Jul 21, 2008 5:41 pm
Posts: 3421
Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
IGNORE THAT (and get a better antivirus program!!!)
Whenever a new file is uploaded, they automatically flag as trojan (brilliant, eh?).
I almost lost a sale 2 weeks ago from a person that insisted HeileenTrial.exe had a trojan. I told her to check with ALL other antivirus, and suggested to change antivirus program. I also emailed Kapersky and DOH, they admitted that was a false warning (I still have the email).

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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Sun Oct 23, 2011 3:27 am 
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Thanks mate. :)

I just don't know what's better than KIS right now. Any suggestion?

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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Sun Oct 23, 2011 4:31 am 
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Avast or AVG are good. The best solution would be to install linux though :D

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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Mon Oct 24, 2011 9:09 am 
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Projects: A thingie without a title. With messy code.
@PyTom:

Sorry, my "MOE" folder seems to have broken it again. D:

I was trying to make a button that takes a screenshot of the screen, but it causes ren'py to crash and say the same KeyError: 'MOE' as last time, so I'm guessing that some part of the program still hates moe XD still dislikes the folders with brackets in the title maybe? :?

Unless it's my button that's causing it somehow, but it seems kosher...?
Code:
    vbox xpos 575 ypos 3:
        hbox:
            text "Screenshot?" size 12 outlines [(0, "#f1acad", 0, 0)]
            textbutton "Screenshot" action Screenshot()

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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Mon Oct 24, 2011 9:31 am 
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No, it's another case where I display a path to the user. I need to find all of these places and sanitize them.

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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Mon Oct 24, 2011 5:46 pm 
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In that case, well, at least my odd folder titles are helping sanitize things by finding the problem...? :lol: :oops: Sorry for the trouble though.

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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Tue Oct 25, 2011 4:19 am 
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I just noticed another minor bug. I'm updating Heileen2, and back in 2009 in that game I defined the buttons and put the Tile=True parameter. With it, the game was SUPERSLOW (just 3 buttons on screen were enough to make the game go at 5fps!). I removed it, and now is fast (and the buttons display like before, so I'm not sure why I used that parameters in first place!).

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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Wed Oct 26, 2011 12:02 am 
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Trying to update an old game to run on a newer Ren'Py, it appears that SMAnimations aren't correctly handled. The following code should produce an image that fades from rachel-smiling.png to rachel-uniformannoyed.png; instead, on post-6.12 Ren'Pys, it displays uniformannoyed at full opacity atop rachel-smiling for the duration of the animation, then makes rachel-smiling disappear.

Code:
init:
    python:
        def charfader(old,new):
            return anim.SMAnimation(
                'old',
                anim.State('old','characters/'+old),
                anim.State('new','characters/'+new),
                anim.Edge('old',0.7,'new',Dissolve(0.5,alpha=True)),
                anim_timebase = False,
                )

    image rachel smilingtoannoyed = charfader('rachel-smiling.png','rachel-uniformannoyed.png')


Seen in 6.13.7.1646, 6.13.4.1637, and 6.12.2.1531 on Linux using the software renderer; I haven't tested it on other OSes or OpenGL/DirectX. It does work as intended in 6.11.2b using software.

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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Tue Nov 01, 2011 2:46 pm 
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Joined: Sun Aug 10, 2008 4:13 pm
Posts: 34
Location: Toronto, Canada
Projects: Sepia Tears ~midwinter's reprise~
There's probably an easy answer to this, but how do I change the colour of the default background in-game? I was using 6.10 until now and the background was always black by default, so if you hide the sprites/BG, the screen dissolves to black. Now I think the background is transparent so I have to hide the sprites/background and show a 800x600 black background I made myself to create the same effect. I'm pretty sure this isn't how you're supposed to do it.


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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Tue Nov 01, 2011 3:16 pm 
Ren'Py Creator
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Joined: Mon Feb 02, 2004 10:58 am
Posts: 10848
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
There is no default background - it's just transparency. You need to put something up over the background to change it. (This was always the case.)

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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Tue Nov 01, 2011 3:22 pm 
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Joined: Thu Oct 27, 2011 6:45 am
Posts: 21
Projects: things just for fun
ETERNAL wrote:
... so I have to hide the sprites/background and show a 800x600 black background I made myself to create the same effect.


You can define a background that's just a hex colour I think. Like

Code:
image bgblack = "#000000"


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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Tue Nov 01, 2011 10:17 pm 
Ren'Py Creator
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Joined: Mon Feb 02, 2004 10:58 am
Posts: 10848
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Also, don't forget that the scene statement automatically hides all images.

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Another Old-Fashioned Bishoujo Gamer
Supporting creators since 2004; Code > Drama
(When was the last time you backed up your game?)
"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face in marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming" - Theodore Roosevelt


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 Post subject: Re: Ren'Py 6.13 Released
PostPosted: Sun Nov 20, 2011 4:54 am 
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Joined: Sun Nov 20, 2011 4:26 am
Posts: 1
I'm sorry is this issue was already discussed somewhere in this forum.

I have a folder with Cyrillic characters in its name within my Projects Directory and when I'm trying to Select Project in the Ren'Py Launcher I got an exception:
Code:
UnicodeDecodeError: 'ascii' codec can't decode byte 0xc2 in position 8: ordinal not in range(128)

There was no such exception in 6.12.
Is it possible to solve this problem or should I rename the project folder to have only Latin characters?

Thanks in advance!


Attachments:
traceback.txt [1.22 KiB]
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