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 Post subject: Re: Why use side images?
PostPosted: Wed Dec 28, 2011 12:05 pm 
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It would be easy on the artist, but what would the main screen consist of O_O; I can only think of Princess Maker, where they only had the sprite of the Princess and her stats on the main screen and other characters would pop out in windows (I guess you could call them side images?) with their spoken text in a box next to them. So for a stat-raising sim like that I would probably have no qualms. ^_^;

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 Post subject: Re: Why use side images?
PostPosted: Wed Jan 04, 2012 11:49 am 
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On certain designs of sprite, only the face changes when they change emotions. I like seeing that in a side image next to the text. I have a tough time noticing that the face changed while I am reading the text.

Susan

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 Post subject: Re: Why use side images?
PostPosted: Thu Jan 05, 2012 12:29 am 
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roankun wrote:
Just a thought, then.
What do you guys think of side images without full sprites? At all?


Let's see how this will look like...

Image

Hmm... this might actually work... I'm gonna have to write this in my 'ideas" list...

"POOF" (Disappears)

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 Post subject: Re: Why use side images?
PostPosted: Thu Jan 05, 2012 12:33 am 
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mugenjohncel wrote:
roankun wrote:
Just a thought, then.
What do you guys think of side images without full sprites? At all?


Let's see how this will look like...

Image

Hmm... this might actually work... I'm gonna have to write this in my 'ideas" list...

"POOF" (Disappears)

Sigh... I'll get the court restraining order papers ready again...

But in all seriousness, that is a very interesting idea to do a game with nothing but side-by images. I might have to snag it myself...

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 Post subject: Re: Why use side images?
PostPosted: Thu Jan 05, 2012 1:23 pm 
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I'd rather see the characters on the main screen than side images.

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 Post subject: Re: Why use side images?
PostPosted: Thu Jan 05, 2012 3:24 pm 
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mugenjohncel wrote:
roankun wrote:
Just a thought, then.
What do you guys think of side images without full sprites? At all?


Let's see how this will look like...

Image

Hmm... this might actually work... I'm gonna have to write this in my 'ideas" list...

"POOF" (Disappears)

In my opinion, that's how to do side images right.

Any character should only be shown on screen once at any given time.


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 Post subject: Re: Why use side images?
PostPosted: Thu Jan 05, 2012 3:27 pm 
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fleet wrote:
I'd rather see the characters on the main screen than side images.


I am in full support of this.

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 Post subject: Re: Why use side images?
PostPosted: Thu Jan 05, 2012 3:33 pm 
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I use side images.

Image

Mostly because the resolution is very small (544x416), and it's easier to see the expression of the character changing when it's closer to the text. But my project isn't a VN though.

For a VN I think side images are perfect for showing the main character, and have everyone else in the center from the waist up. It sort of feels like you're really standing in front of them and talking to them, kind of.

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 Post subject: Re: Why use side images?
PostPosted: Thu Jan 19, 2012 10:18 am 
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Hmm. I thought side images were a way to cut down on the artist's workload, by having only a single image for each character and using the side image to show the character's mood changing.

I find that with full-size character images, if the only difference between a happy full-size character and the sad version is whether the mouth curves up or down, then I don't notice when I'm reading the dialog, which makes it kind of pointless.


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