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PostPosted: Wed Jan 04, 2012 7:29 pm 
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12 people have been taken into the forest with a PDA containing an objective, and a brace keeping a bomb implanted within them neutralized. Should they fail to complete the given objective, the bomb within them will detonate. However, things will not be so simple. Along with their objective, a special clause has been placed on each person; a Death Rule.
No one knows what the other Player's objectives are, or what Rule had been placed upon them. Being alone is a disadvantage, but in a deadly game such as this, how do you know who to trust?

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Lost Code (Hijiri's Episode)
-Day 1: 150% (Editing: 150%)
-Day 2: 50% (Editing 10%)
>Pre-Completion Path: 100% (Editing: 0%)
Day 3: 0%
>Final Phase: 0% (Editing 0%)
Endings: 5/5 (Editing: 0/5)

The Final Rule (Iarumas' Episode)
-Story: 100%
Editing: 100%
>Phase 2 Editing: 0%
Coding: 100%
Testing: 0%

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(NOTE: This section will update with the new profiles as I get the new sprites.)

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Abraham Archer
A man with unknown ties to the Game. The actions he takes may appear to be random at times, but in the end, those odd actions end up serving his main goal. Despite his apparent kindness, Abraham really doesn't value the lives or opinions of the other Players. (Or so he says...)













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Abigail Mallen
DATA WAITING CONFIRMATION














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George Kaysen
DATA WAITING CONFIRMATION














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Maria Felix
DATA WAITING CONFIRMATION














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Sherry Tannem
DATA WAITING CONFIRMATION














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Tanya Serris
Not much is known about Tanya. She claims to be a simple office worker and that she has no understanding of the Game. But it has been witnessed that she is skilled, both in body and mind. Her secretive nature makes her even more of an enigma, and makes one wonder what her goals are...













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Hector Bennett
DATA WAITING CONFIRMATION














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Morgan Ester
One wouldn't be blamed for asking who Morgan really is. The way she acts at one point could be contrary to how she acted at an earlier point, which might have contrasted an earlier action. It is because of her fickle nature that Morgan is one of the most feared inmates in the state prison system. She is well known for the high-profile murders of 11 corporate executives and the brutal torture and subsequent death of another.












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Tinasa "Tina" Blatchford
Tina is a rather rude-talking girl who has experienced a bit of heartache as of late. Her survival skills are rather high for someone her age, a consequence of her family constantly exploring various forests and jungles. She isn't one to get along well with others and tends to act on pure instinct.













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Dwight Hatcher
Dwight is a timid boy who has lived rather hectic life up until the Game. Compared to others his age, he's rather weak and fragile. Add his lack of social skills and one wouldn't be wrong to think that Dwight's chances of survival are rather low. But the boy is very amicable, so all hope isn't lost.













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Lilly Magure
DATA WAITING CONFIRMATION














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Gabe Rotwell
DATA WAITING CONFIRMATION














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=======
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Click here to download (Win/Mac/Linux)
Mirror

(The Demo contains the Pre-Completion Path for the Episode 'lost code')


Some questions to answer about the demo:
1-Did the story flow well?
2-Were the characters believable?
3-Were you able to keep up with the Game's events?

Bonus questions:
-Favorite character?
-Favorite moment?
-Who do you ship?

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Last edited by HigurashiKira on Fri May 17, 2013 1:27 am, edited 85 times in total.

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PostPosted: Wed Jan 04, 2012 8:15 pm 
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Sorry if it isn't direct feedback for your game, but can you tell me where to find this guide? It would really help with my game not becoming a large info dump.

That being said, I wait with baited breath for your game :)

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PostPosted: Wed Jan 04, 2012 8:58 pm 
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PrivateEyes wrote:
Sorry if it isn't direct feedback for your game, but can you tell me where to find this guide? It would really help with my game not becoming a large info dump.

That being said, I wait with baited breath for your game :)

"The Commodore's Guide" is linked under the "Player" heading in the first post.
I haven't looked at it yet, but I think it's a guide with character info/backstory for HigurashiKira's characters for this game.

@HigurashiKira - As I mentioned to PrivateEyes, I haven't actually looked at "The Commodore's Guide" yet because I wanted to ask you this:

Do you think it's a good idea to have your "world building" for a game in an outside resource rather than in the game itself? Would "Death Rule" be understandable without the information in "The Commodore's Guide?"

I just find it a bit odd that you would do your world building in something other than the game to help people understand your game more. I know you say you did it to avoid an "info dump" in-game, but if "The Commodore's Guide" really does have useful/important information about the world your game takes place in, why not just put it in the prologue/intro for your game? I wouldn't exactly want to play a game if it required me to read a whole other resource to understand the setting/time etc. Is there no way to include the "useful" information in "The Commodore's Guide" in the actual game? I would like to see your view.

And I'll still take a look at "The Commodore's Guide" and comment on it later! (:

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PostPosted: Wed Jan 04, 2012 9:16 pm 
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Reikun wrote:
PrivateEyes wrote:
Sorry if it isn't direct feedback for your game, but can you tell me where to find this guide? It would really help with my game not becoming a large info dump.

That being said, I wait with baited breath for your game :)

"The Commodore's Guide" is linked under the "Player" heading in the first post.
I haven't looked at it yet, but I think it's a guide with character info/backstory for HigurashiKira's characters for this game.

@HigurashiKira - As I mentioned to PrivateEyes, I haven't actually looked at "The Commodore's Guide" yet because I wanted to ask you this:

Do you think it's a good idea to have your "world building" for a game in an outside resource rather than in the game itself? Would "Death Rule" be understandable without the information in "The Commodore's Guide?"

I just find it a bit odd that you would do your world building in something other than the game to help people understand your game more. I know you say you did it to avoid an "info dump" in-game, but if "The Commodore's Guide" really does have useful/important information about the world your game takes place in, why not just put it in the prologue/intro for your game? I wouldn't exactly want to play a game if it required me to read a whole other resource to understand the setting/time etc. Is there no way to include the "useful" information in "The Commodore's Guide" in the actual game? I would like to see your view.

And I'll still take a look at "The Commodore's Guide" and comment on it later! (:


Well, the first Episode's prolouge still will have a lot of needed information from the Commodore's Guide as well as a few other things not mentioned in it, but the Commodore's Guide is more like an introduction to the world of the Game and has a few things, like the Committee's origins and how the Gamepieces work, which aren't mentioned in the story due to not really being important to the plot.

In short: The Commodore's Guide dosen't need to be read since a lot of the important information is still in-game.

PrivateEyes wrote:
Sorry if it isn't direct feedback for your game, but can you tell me where to find this guide? It would really help with my game not becoming a large info dump.

That being said, I wait with baited breath for your game :)

Reikun answered you nicely, and the Guide is actualy something I made with Ren'Py.

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PostPosted: Thu Jan 05, 2012 4:29 am 
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Reading this, I am VERY excited. I love these sorts of stories! (Not to happy to admit this, but I actually enjoyed the Hunger Game series a lot, although the last book was disappointing).

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PostPosted: Sun Jan 08, 2012 11:18 pm 
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HigurashiKira wrote:
Well, the first Episode's prolouge still will have a lot of needed information from the Commodore's Guide as well as a few other things not mentioned in it, but the Commodore's Guide is more like an introduction to the world of the Game and has a few things, like the Committee's origins and how the Gamepieces work, which aren't mentioned in the story due to not really being important to the plot.

In short: The Commodore's Guide dosen't need to be read since a lot of the important information is still in-game.


I'm glad to find that the information presented in The Commodore's Guide isn't absolutely necessary in order to play/understand/appreciate Death Rule.
I looked over The Commodore's Guide and I have to say that I don't think it does a good job of world building....
In the history section, I have no idea what "the nation" is. I can't tell whether this history took place in 1972 with mind to actual historical events, or if this is in an alternate universe or even if this story is on Earth.
I'm also wondering why the gamepieces aren't important to the plot if someone has to go through all the trouble of sticking them (presumable) into the players of the "game". If they aren't important, why mention them at all?

I didn't read the character profiles because I felt no need to learn about the characters as of now. I think The Commodore's Guide would be a fun unlockable bonus where players can learn about the characters though.

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PostPosted: Mon Jan 09, 2012 7:11 pm 
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Reikun wrote:
I looked over The Commodore's Guide and I have to say that I don't think it does a good job of world building....
In the history section, I have no idea what "the nation" is. I can't tell whether this history took place in 1972 with mind to actual historical events, or if this is in an alternate universe or even if this story is on Earth.
I'm also wondering why the gamepieces aren't important to the plot if someone has to go through all the trouble of sticking them (presumable) into the players of the "game". If they aren't important, why mention them at all?

I didn't read the character profiles because I felt no need to learn about the characters as of now. I think The Commodore's Guide would be a fun unlockable bonus where players can learn about the characters though.


Thanks for the feedback :)

1) It's set both in an alternate universe and somewhere not on Earth. That's one thing I wanted to get out there, at least it prooved to have work somewhat considering you asked if it is in a different timeline. I guess I'll go back and clear things up.

2)It is important, but how it works isn't so. All anyone really has to know that it's a device that will blow you to kingdom come if you don't do as they say. The Commodore's Guide goes into a bit of detail as to how it causes the players to expire.

3)What's written in the Guide for the characters is, more or less, a biased account by a corrupt executive. He only went and talked to them for a bit, but he hardly knows much about them.
To counterract this, I did add somethin akin to a profile in-game written/told by the characters themselves.

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PostPosted: Wed Jan 11, 2012 11:10 pm 
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I also forgot to mention earlier, but I get an error when I click "Music" from the main menu of The Commodore's Guide :0

Code:
An exception has occurred.
While running game code:
File "game/screens.rpy", line 520, in python
      textbutton "Makkura" action mr.play("makkura.mp3")
Exception: 'makkura.mp3' is not a filename registered with this music room.


Tell me if you want/need the full traceback, because I'll have to type it all up xD;;;;;

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PostPosted: Fri Jan 13, 2012 5:10 pm 
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Sounds a lot like the Hunger Games to me, but it's got its own unique spin and unique characters. It looks very interesting and I'll keep an eye on this thread.


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PostPosted: Sat Jan 14, 2012 1:36 am 
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Reikun wrote:
I also forgot to mention earlier, but I get an error when I click "Music" from the main menu of The Commodore's Guide :0

Code:
An exception has occurred.
While running game code:
File "game/screens.rpy", line 520, in python
      textbutton "Makkura" action mr.play("makkura.mp3")
Exception: 'makkura.mp3' is not a filename registered with this music room.

And this is why we should always double-check our code ladies and gentlemen. *goes to fix*

Kumori wrote:
Sounds a lot like the Hunger Games to me, but it's got its own unique spin and unique characters. It looks very interesting and I'll keep an eye on this thread.

Reading my introductory post, yeah, it sounds a lot like something from one of the THG :lol:
Though, I would say that the Committee is less eviler than the Capitol from THG (And less people)

Code:
The game contains 445 screens of dialogue.
These screens contain a total of 8,678 words,
for an average of 17.3 words per screen.
The game contains 1 menus.

We're on our way to 10k!
Attachment:
File comment: From a random point in Ep.2
screenshot0009.png
screenshot0009.png [ 940.79 KiB | Viewed 10146 times ]

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PostPosted: Mon Jan 16, 2012 9:19 pm 
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Updated the Commodore's Guide, should have a lot of the problems fixed now

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PostPosted: Tue Jan 31, 2012 12:43 am 
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News
-An artist has appeared! Please wait warmly for examples to appear soon.
-We have passed 10k words between the two Episodes. So the writing is about 70% complete. (My episode is about the only one that needs to be finished, as well as a few extra post-game scenes)
-There is a poll now. Come bet vote on who you think will survive!

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Last edited by HigurashiKira on Wed Feb 01, 2012 2:55 pm, edited 1 time in total.

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PostPosted: Tue Jan 31, 2012 2:57 pm 
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HigurashiKira wrote:
News
-An artist has appeared! Please wait warmly for examples to appear soon.
-We have passed 10k words between the two Episodes. So the writing is about 70% complete. (My episode is about the only one that needs to be finished, as well as a few extra post-game scenes)
-There is a poll now. Come bet vote on who you think will survive!
And to wrap this up, here's a random screenie from Episode 1
Image
First person two name the two talking get's a shoutout in the Extra Stage

Abraham? Idk.

I am waiting very excitedly. *eats cookies in anticipation*

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Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die:
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Rode the six hundred.
The Charge of the Light Brigade. Alfred, Lord Tennyson


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PostPosted: Wed Feb 01, 2012 1:05 pm 
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HigurashiKira wrote:
First person two name the two talking get's a shoutout in the Extra Stage

Abraham and Morgan? xD

Also, I'm really liking the idea of this game! THG was a favourite of mine so I'll look forward to playing a game with the same idea revolved around it ^^ Good luck!


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PostPosted: Sat Feb 04, 2012 6:01 pm 
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Art is now up~! Thank you Katon for hearing my plea.
Code:
The game contains 610 screens of dialogue.
These screens contain a total of 11,100 words,
for an average of 15.9 words per screen.
The game contains 1 menus.

And here's a look at a bonus inside (Well, the locked version anyways):
Image

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