One of the big early talking points for the game appears to be its animation system. The game uses hand drawn 2D animation for main characters and enemies during movement throughout the world and in battle. This isn't an approximation of hand drawn artwork using cell shading -- it's actual hand drawn art.
Reflinks:http://www.siliconera.com/2012/01/18/ne ... en-kissed/http://andriasang.com/comzoi/tokitowa_details/
I'm a sucker for moe so I'm expecting NIS America to pick this up, but their technical ambition is most intriguing here. I suppose in an economy where you can't sell 2 episodes of anime at $50 per DVD, you can then have an equivalent number of frames put into a video game and charge $60. Plus it's gameplay, so its more interactive.
It's similar to instead of drawing lots of pictures but instead of putting them in a single volume of manga that lasts for 2 hours and no longer sells for $9.99, that same amount of pictures, when colored, can be used for multiple visual novels, each selling for $15 and with more than 2 hours playtime. Video games really are the more efficient medium.[end random rambling]