Hi DaFool!
I am happy about your interest! That's very nice!
DaFool wrote:
It's a bit ironic since I come from South East Asia (Not Indonesian though, Philippines) and am about to work on something similar as the artist/programmer, this time with european medieval art. Funny how it's the other -- not your own -- cultural elements that you find interesting!
I am interested in stories as in ancient stories in general – and also in different cultures of course

Working on this story is also an excuse to dig deeper into something that I only barely knew before… That's great of course. But the main reason of my interest was the style. I think that the black silhouettes have at least the chance to leave something to your imagination because there is so much that you can't see!. – If that happens a story gets deeper as the mind is already working … It it works different than it would with a clear and simple style.
Quote:
Right now it seems straightforward with ATL. I plan to even go one step further and break up the joints and animate them separately. Drop me a line if you want to (as they say in the game Catherine) "exchange techniques".
Wonderful! – I will write you a PM. We could at least try!

Thanks!
As I said above – I am currently struggling with the techniques. And it's indeed an ATL problem in the moment. I am trying to use blur. Blur may be important for the following scenes, but currently I am working on that hunting part again that is already in the current demo. I am trying to make it more interesting.
For the following scenes I have something in mind that I did not see before in the VNs that I played before. It may be that it simply won't work – and that I have to think of something more simple … But first I would like to try… And it's a high aim as I am only a beginner!
I do indeed plan to make more with ATL. I hope I will make better progress with it

… will drop you a PM now: Thanks again!

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Project:
Wayang Kulit - A Shadow PlayStatus: First demo version "
Proof of Concept" of my first project is out.