.:. The Concept .:.
J.P. Griswold is a free, linear, mystery series vn about a small town reporter who comes across a mysterious fallen asteroid and then finds himself suddenly able to speak to inanimate objects. The idea of the game is that you solve mysteries by finding and then interrogating the clues scattered around you. Of course, the police aren't going to just believe
you when you tell them you know Ms. Scarlet did it in the Dining Room just because the candlestick told you so. Hell, J.P. barely wants to believe the candlestick is telling him anything. Even if the candlestick is 100% right.
.:. The Characters .:.
In the first chapter we're introduced to those closest to J.P. and then the rest of the small sleepy town in which he lives.
J.P.'s mother is a sweet woman who loves her son and currently lives with him in her retired years. The woman is a brick wall of emotional support for J.P. and really anyone else that needs a kind word and a plate of warm cookies.
J.P. is a bit of a big fish in a small pond when it comes to intelligence, and he's only really matched by Dr. Wilder, a relatively new man in town who moved in mostly because his sister runs a flower shop there. J.P. looks up to the doctor and regards him as the father he never really got to have.
Maggie has been with J.P. since he was a little kid, she grew up with him, was his most trusted confidant, and was also a damn fine bicycle.
J.P. is usually never seen without his favorite tweed jacket. It makes him feel cooler and smarter son long as he wears it, and the jacket also seems to understand everything that is going on in J.P.'s head, even when J.P. doesn't.
Mr. Hettinger owned the paper before J.P., and left the man his paper business and lucky pen when he passed. That pen got Hettinger out of many a scrape back in the day, and is continuing that job with J.P. even now. The pen also tells a mean WW2 story.
Clarity Wilder is a catalyst. It's not clear most of the time if she really believes that J.P. can talk to objects, or if he's just pulling a really impressive magic trick, but either way she pushes him to use his skills for the side of good. The pretty PI often swoops in and takes J.P. whenever she gets a case that's just slightly too hairy for her to solve all on her own.
The cast continues on from there, but those are the really important folks. I do have the first draft of the game written out, coded with a semblance of what I'm wanting to do, with the music and sound effects added in, and placer art in tact. I also have the second chapter of the game worked out in concept, but can't really detail how I'll execute the mystery until I really figure out how I'm going to make the game function as a whole.
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
.:. The Rambling .:.
I don't really have a proper artist or coder for the series, which has put a huge damper on just what I can do with the concept. I can't really make interesting hidden object games if I'm limited to royalty free photos for backgrounds, after all. I'm also not at all competent enough to make any sort of mini-games. And before you say "it's really just a matter of practicing the code" I have been "practicing" for two years and am still unable to really process the code properly in my mind. I can copy and paste it like a monkey, but if I have to try and manipulate it to make it do what I want, I might as well blindfold myself and randomly hit keys on the keyboard. By the laws of random chance alone I'd at least have a better shot of plunking out something that functions.
.:. The Demo .:.
Vnovel Zip - 117.09MBhttp://dl.vnovel.com/candyapplegames/jpgrisdemo-1.0-all.zip
Vnovel Rar - 114.06MBhttp://dl.vnovel.com/candyapplegames/jpgrisdemo-1.0-all.rar
Mediafire Zip - 117.09MBhttp://www.mediafire.com/?0lwk6zf0eapw8n1
Mediafire Rar - 114.06MBhttp://www.mediafire.com/?dr2jyx0b45esmty