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PostPosted: Thu Mar 01, 2012 12:54 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1113
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
Like Shin Megami Tensei Persona, It has a school life section and an exploration section. Protagonists (misaki, akari, nanaka) are high school girls who possess supernatural powers. Usually, they just enjoy school life but sometimes they get involved mysterious accidents; like one of their friend is missing at somewhere not the real world (= ethereal world).
The most difficult part of the writing is yuriyuri chattering in the school part >ω<

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PostPosted: Thu Mar 01, 2012 1:09 am 
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Joined: Wed Oct 28, 2009 8:40 pm
Posts: 289
Completed: Love Like No Other
Projects: Sweet Sixteen; Gamelicious
I'm a BIG fan of SMT... I shall be stalking this xD

Also, love your art! *grabs cute girls with torn clothes* =3

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PostPosted: Thu Mar 01, 2012 9:48 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1113
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
Oh thank you (・∀・)
While I'm in a break of the story writing, I made a simplified battle frame. Will release it into the public domain.
Code:
init -1 python:
   
    class Fighter():
        def __init__(self, name, max_hp, max_mp, skills):
            self.name = name
            self.max_hp = max_hp
            self.hp = max_hp
            self.max_mp = max_mp
            self.mp = max_mp
            self.skills = skills
               
        def auto_select(self):
            while True:
                selected = renpy.random.choice(self.skills)
                if selected.cost<self.mp:
                    return selected
           
        def defence(self):
            if user.skill.hit<renpy.random.randint (0,100):
                narrator ("%s dodged the attack" %self.name)
                return
            else:
                self.hp -= user.skill.power
                narrator ("%s got %d damage" %(self.name, user.skill.power))
                return
           
    class Skill():
        def __init__(self, name, cost, hit, power):
            self.name = name
            self.cost = cost
            self.hit = hit
            self.power = power
           
        def use(self):
            user.mp -= self.cost
            narrator ("%s used %s" %(user.name, self.name))
            target.defence()
            return
           
    def battle(win, lose):
        global player, enemy, user, target
        renpy.show_screen("battle_ui")
        while True:
            renpy.say (narrator, "Skill select", interact=False)
            player.skill = renpy.call_screen("skill_select")
            enemy.skill = enemy.auto_select()
            user = player
            target = enemy
            user.skill.use()
            if target.hp<1:
                renpy.jump(win)
            user = enemy
            target = player
            user.skill.use()
            if target.hp<1:
                renpy.jump(lose)
                                           
screen skill_select:   
    vbox xpos .05 ypos .3:
        for i in player.skills:
            if i.cost <= player.mp:
                textbutton "[i.name]" action Return (value=i)
            else:
                textbutton "[i.name]"

screen battle_ui:   
    frame xmaximum 200 xanchor 1.0 xpos 0.99 yalign 0.02:
        has vbox
        hbox:
            text "[player.name]"
        hbox xfill True:
            text "HP"
            text "[player.hp]/[player.max_hp]" xalign 1.0
        hbox xfill True:
            text "MP"
            text "[player.mp]/[player.max_mp]" xalign 1.0
           
    frame xmaximum 200 xpos 0.01 yalign 0.02:
        has vbox
        hbox:
            text "[enemy.name]"
        hbox xfill True:
            text "HP"
            text "[enemy.hp]/[enemy.max_hp]" xalign 1.0
        hbox xfill True:
            text "MP"
            text "[enemy.mp]/[enemy.max_mp]" xalign 1.0
           
##############################################################################
# sample game script

label start:
    $ Slash = Skill("Slash", 0, 60, 10)
    $ Magic = Skill("Magic", 25, 70, 20)
    $ player = Fighter ("Hero", 50, 50, [Slash, Magic])
    $ enemy = Fighter ("Monster", 50, 50, [Slash, Magic])
    $ battle("win", "lose")
   
label win:
    "you won"
    return
   
label lose:
    "you lost"
    return

Wow this game is so boring (´・ω・`) But Ethereal gates is based on this frame, fully customized.

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PostPosted: Sat Mar 03, 2012 11:59 am 
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Joined: Thu Jan 28, 2010 2:31 am
Posts: 289
Location: Singapore
Completed: Culina: The Spirit of Cooking
Projects: Love at the Laundromat, Culina: Hands in the Kitchen
Organization: Moustachio Studios
Love Persona and I love this.. I just wish I knew Japanese.... :-P

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PostPosted: Sat Mar 03, 2012 12:48 pm 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1113
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
English translation is a future plan, when the game is made and if there are many requests :)
The new version is uploaded. Not just a system development, it also includes the 1st chapter of the game.

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PostPosted: Sat Mar 03, 2012 4:26 pm 
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Joined: Tue Mar 31, 2009 6:55 pm
Posts: 173
Location: Samsara
Projects: What is Life When the Golden is Gone?
I request a translation into English!


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PostPosted: Sat Mar 03, 2012 5:07 pm 
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Joined: Wed Sep 29, 2004 1:38 pm
Posts: 1494
nyaatrap wrote:
English translation is a future plan, when the game is made and if there are many requests :)


I'm also interested in a version of your game with full English text. That said, if you need someone's help to get your text translated, then be sure to say so. Someone might be able to assist you.


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PostPosted: Sat Mar 03, 2012 7:37 pm 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1113
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
I was thinking to do raw translation by myself then ask someone to proofreading, but if there is someone willing to do all translation, I'd accept an offer happily right now. The main game is free unless additional R-18+ scenarios are added.

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PostPosted: Sun Mar 04, 2012 6:50 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1113
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
Future plan. I'm thinking to make 2 packages; Celestial and Infernal. Celestial is a r-15 version with a current plot and free. Infernal is a r-18 version with another protagonist who can capture monsters and slave them. The latter is possibly a commercial product? Anyway it's a next plan when Celestial is done.

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PostPosted: Sun Mar 04, 2012 10:11 am 
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Joined: Tue Mar 31, 2009 6:55 pm
Posts: 173
Location: Samsara
Projects: What is Life When the Golden is Gone?
I would be happy to edit/proofread any translation - even R-18. Feel free to PM me when the translation's rough draft is done. I may be terrible at other languages, but I am good at English.

Feel free to go commercial - I would gladly support it.


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PostPosted: Sun Mar 11, 2012 11:42 am 
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Joined: Thu Jun 09, 2011 8:22 am
Posts: 294
Projects: Marchioness' Teacup
nyaatrap wrote:
Like Shin Megami Tensei Persona, It has a school life section and an exploration section. Protagonists (misaki, akari, nanaka) are high school girls who possess supernatural powers. Usually, they just enjoy school life but sometimes they get involved mysterious accidents; like one of their friend is missing at somewhere not the real world (= ethereal world).
The most difficult part of the writing is yuriyuri chattering in the school part >ω<

Sounds good ^^. If you want to write yuriyuri chattering, maybe you should use yuruyuri as reference? Though it might turn this game into a slice of life comedy XD

And yeah, english translation will be nice! I really don't want to miss those yuriyuri chattering XD

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PostPosted: Mon Mar 12, 2012 5:59 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1113
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
Sure. Yuruyuri is my favorite anime, and also I like k-on, dannshi koukousei no nichijou, e.t.c. :D
Now I'm working on another project as a translator therefore the progress is slow, but It's a good experience to know the difference between English and Japanese.

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PostPosted: Sun Mar 18, 2012 5:54 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1113
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
I'm having some trouble on designing and writing with my current skill >_> They're not totally bad, but far from my ideal, so I decide to halt the game with the current plot while, and to make a pure dungeon RPG using the same system and the monsters, but a different protagonist. The new game is tentatively named "Star maiden Rio", it's a short game then planning to release at April or May

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PostPosted: Sun Mar 18, 2012 10:01 pm 
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Joined: Sun Mar 18, 2012 9:02 am
Posts: 17
your game is AWESOME!
Too bad i cannot understand Japanese writing, but the fights are so cool with the bgm and vanishing clothes haha xD
Especially the music of Akari and Misaki are great, and Nanaka is a cutey :lol:


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PostPosted: Tue Mar 20, 2012 4:15 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1113
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
They're free material though, I believe music is one of the most important thing to play games unstressfully.
and.. I don't understand why many games don't use metal music on their battle scenes. World needs more metal :P

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