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PostPosted: Mon Mar 12, 2012 6:19 pm 
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Joined: Mon Nov 22, 2010 10:52 am
Posts: 331
Location: Germany
Projects: 1plus3
We all have things we want to get done.
Stories we want to write, games we want to make.
But can you finish the project in the way you wanted to?

You know, besides Déjà-vu, my biggest "want to make"-project is a state rising dating sim, some kind of otome.
While working on the story I kinda got lost in it and it turned out to be just a Visual Novel mit multiple routes.But that's still fine - was supposed to be a nice story about psychics, like Lux Pain.
But, of course, it turns out to be the typical family stuff.
What else could you expect from me?
And it looks like that I'm not only about to throw out the romance, but also the psychic things.
(Atm they are only there as they make the gameplay easier.)

Well, as you an see, my projects turn out neither what I wanted them to be nor what I expected them to become.
How about you?
Are you able to stick to your main idea and "just" deepening your plot, or do change the main theme over and over again?

I'm curious~

- R.

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PostPosted: Mon Mar 12, 2012 6:47 pm 
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Joined: Sat Apr 23, 2011 2:43 pm
Posts: 1086
Completed: Ristorante Amore, The Elevator, SPLENDIDEST OTOGE
Projects: Break Chance Memento, Swan Grimoire
Organization: Cyanide Tea
I outline/plan meticulously, so in general my stories go the way they're supposed to, with the same central theme that I decided on at the beginning. Sometimes individual scenes may change a bit or dialogue will go in a different direction than I planned originally, but overall the story itself doesn't change that much.

I think it's okay even if your project does change, though, as long as the end result is still something that you like and can be proud of.

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PostPosted: Mon Mar 12, 2012 7:15 pm 
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Joined: Sun Oct 23, 2011 3:09 am
Posts: 147
Location: USA
Projects: The Song of Owls
Organization: Unary Studio
For me personally, I create a few rules that I mustn't break when it comes to realizing my story the way I intended it to be. Examples would be that my character needs to have gone through this situation, my other character has to do this in order trigger that, this event needs to happen, and then so on and so forth.

So far it has been working pretty well with me, as I have found ways to make them all connect together for the story's huge purpose rather than making them seem like random events/coincidences or ass pulls. It's pretty tough at first and sometimes it even becomes tempting to break one or two of those rules, but if you're a good writer or have a good imagination, you can make it all work and not seem like it was forced.

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PostPosted: Tue Mar 13, 2012 12:57 am 
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Joined: Mon Nov 01, 2010 9:10 pm
Posts: 832
Generally, I can not keep a coherent idea when I first start, but as I think more about it, it cleans up more and more. Eventually, it ressembles little of what I had originally thought up. This also happens as I write.

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PostPosted: Tue Mar 13, 2012 1:30 am 
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Joined: Tue Aug 12, 2008 12:02 pm
Posts: 356
Location: The treacherous Brazilian Rainforest
Projects: Valentine Square (writer) Spiral Destiny (programmer)
I stick to my plot as much as my characters let me. :)

Come to think of it, my current project is turning out reasonably close to my initial pitch to the artist. The main plot and the most important scenes are all there. I think a detailed plan (2k words) and a good idea of what the main theme is both helped.

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PostPosted: Tue Mar 13, 2012 1:46 am 
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Joined: Fri Feb 03, 2012 9:40 am
Posts: 47
Location: United Kingdom
I have about... four stories in progress right now? Two are indefinitely on hold, ones on hold til June-ish and the other I'm working on at the moment. Problem with writing is that you always get random ideas and then you get so excited about that you forget about the other project... until you get stuck with this one, too. ;_;

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Careful what you do, ‘cause God is watching your every move. Hold my hand in the dark street, for if you do I know that I’ll be safe. Even if I’m far away and alone, I can be sure that you’ll find me there, this I know. You draw me close for a while, so quiet. You tell me everything. If I forget what you say, then you’d come to me, and tell me again. Yes you’d tell me once again. But what happens when I know it all, then what should I do after that? What then?

Part of the huge LSF project: LemmaTV: Television that watches you!


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PostPosted: Tue Mar 13, 2012 7:43 pm 
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Joined: Sat Jan 28, 2012 10:25 pm
Posts: 205
Location: Hinamizawa
Completed: Tell Her a Story (Nano 2012), In This Dream of Ours
Organization: ouroboros[connect], Team ANARKY
I have to make an outline and plan everything out before I start writing, or else I'll get stuck. I let myself deviate from my outline a little bit, but generally I'll follow my plans. My plans aren't super detailed or anything, so they leave enough room for me to reinterpret things later if I don't like the flow of the scene. As I write, new themes emerge (I like to call it "adding layers" to the plot or characterization) on top of the "main theme," and much fun is had.

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Play: In This Dream of Ours (5/7/2012)
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PostPosted: Tue Mar 13, 2012 11:05 pm 
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Joined: Fri Jun 05, 2009 3:31 am
Posts: 1596
Location: Illinois, USA
Projects: Twelve
Organization: Kitsch-soft
It helps immensely if you have a theme or an idea you want to convey with your story. You will have already narrowed down the possibilities for deviation in your mind, and you'll more easily be able to spot when it starts heading down a rabbit trail. Case in point, for a little over a year I have been in the process of developing what was essentially a little aesop fable into an actual story, and because I had a clear idea of what I wanted to say with my story first, I've had a much easier time keeping supporting characters and subplots in line. (It also enables me to write subplots that tie into the main idea, instead of just being filler or opportunities for characterization/world building.) Whether it turns out to be any good we can only wait and see, but it is much easier not to get distracted and change the whole plot. :P

So, next time you feel like switching plots, remember the reason you wanted to write your current story the way it is in the first place, but remember to write down those new ideas! They could serve as the basis for your next story! ^_^

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“When I stand before God at the end of my life,
Aspiring writer-artist.

I would hope that I would not have a single bit of talent left,
and could say, 'I used everything you gave me.'”
— Erma Bombeck

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PAW ★ PRINTS - Laika in the Space with Tetris


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PostPosted: Sun Mar 18, 2012 4:42 pm 
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Joined: Mon Sep 19, 2011 12:09 pm
Posts: 81
Location: Somewhere in space
Projects: The Cave
Organization: Fudaki Productions
I usually can stick to my plot, I just make little changes. I think it mostly depends on the time you spend to think about the plot before you start writing. If it's a little time, you may keep changing almost everything, but if you have all important events in the plotline planned, one leading to another, you usually keep it the way it was.

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The Cave - fantasy otome in progress


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PostPosted: Sun Apr 01, 2012 12:13 pm 
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Joined: Sun Apr 01, 2012 11:38 am
Posts: 11
I have an outline of the desired story in my head. It might sound weird and difficult but when writing a story, especially if it's long, I write them in fragments. Chapter 2, Chapter 5 it sounds messy and confusing but somehow, I can connect the plot all the way. Then after writing the needed chapters, I combine them. I erase and exceeds or add more detail if needed. I do this to avoid swaying away from the plot and it's just a habit of mine. Rest assured though, my stories are more or less, readable :]


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