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Ask questions about one topic per thread, and use a descriptive subject. "NotImplemented error in script.rpy" is a good subject, "Tom's problems" is not. Remember to include all of traceback.txt or error.txt when reporting a problem, as well as the relevant lines of script. Use the [code] tag to format scripts.



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 Post subject: Missing who_window
PostPosted: Mon Mar 26, 2012 9:35 am 
Newbie

Joined: Mon Aug 15, 2011 1:06 pm
Posts: 18
Hi guys, a little problem. I'm using two windows:
Code:
    style.say_who_window.left_padding = 40
    style.say_who_window.top_padding = 0
    style.say_who_window.bottom_padding = 5
    style.say_window.background =("sys/nic.png")
    style.say_window.yminimum = 109
    style.say_who_window.background = ("sys/say_window.png")

I want my say_window visible during transmitions, so I have this:
Code:
define _windows_during_transitions = True

And I usually define my characters like this:
Code:
define t = Character ('Tom', color="A0522D", window_left_padding=23, window_right_padding=23, show_two_window=True, what_slow_cps=60)

And now, what's s a problem. During a transitions is say_window realy there, but say_who_window is not. I think it's becouse the show_two_window = True is inside the character and when transition runs, there is no character = no two windows.
But even with this assumption I dont know, how to change it. Any sugestion?


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 Post subject: Re: Missing who_window
PostPosted: Tue Mar 27, 2012 8:53 am 
Ren'Py Creator
User avatar

Joined: Mon Feb 02, 2004 10:58 am
Posts: 10773
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
Maybe try redefining the narrator character?

_________________
Another Old-Fashioned Bishoujo Gamer
Supporting creators since 2004; Code > Drama
(When was the last time you backed up your game?)
"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face in marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming" - Theodore Roosevelt


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 Post subject: Re: Missing who_window
PostPosted: Wed Mar 28, 2012 7:38 pm 
Newbie

Joined: Mon Aug 15, 2011 1:06 pm
Posts: 18
Ok, I will try. I'm not sure, what redefining the narrator character means (I never work whit it), but its time for learning new things. :D


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 Post subject: Re: Missing who_window
PostPosted: Wed Mar 28, 2012 11:37 pm 
Ren'Py Creator
User avatar

Joined: Mon Feb 02, 2004 10:58 am
Posts: 10773
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
Create a character named narrator.

Code:
define narrator = Character(" ", ...)

_________________
Another Old-Fashioned Bishoujo Gamer
Supporting creators since 2004; Code > Drama
(When was the last time you backed up your game?)
"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face in marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming" - Theodore Roosevelt


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 Post subject: Re: Missing who_window
PostPosted: Thu Mar 29, 2012 5:14 am 
Newbie

Joined: Mon Aug 15, 2011 1:06 pm
Posts: 18
Woooow. It was so simple and ... so beautiful. :o Thank you Ren'pyGod. :)


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