Greeny wrote:
Before I continue, I should say that it was a great game, I loved the concept, and it really stood out for me. That said, I believe the game does deserve a more in-depth constructive criticism. I mean, it deserves all the praise it's getting here, but if you don't hear about the bad you'll never get even better, right? (I say this because last time I did a review I feel I left the impression that I thought it was a bad VN.)
I can probably tell you the reason why you left this impression, at least if you did the same in that last review as you did here:
You went into the good things in one general paragraph and then spent five times the effort to point out the flaws.
Not that you're wrong about any of them. There's a huge difference in gameplay between chapter 1 and the rest of the VN, and the only way to get rid of that would have been to allow for free exploration throughout the entire rest of the game too. At heart, I still wanted to tell a story, and giving the player too much freedom would have made this much, much more difficult. Adrift was pretty much a compromise between the interactive fiction I wanted to hint at and the VN I was able to make. That compromise shows.
The "dating sim" part was entirely intentional. Adrift is my first game with multiple "winnable" characters; all others had one love interest only, if any at at all. So I went for pretty much set paths, with a little variety in the endings, and that was that. I didn't want to go for "classic romance"; this was an adventure plot, mostly.
Hinami was the light-hearted element of comedy I felt was necessary in an otherwise dead-serious setting, so she became the game's "magical girl". She's capable of incredible feats and doesn't even know it; that was her "theme", if you want to put it like that. She isn't meant to be explained; she just is. (Which makes her a love-or-hate character, I guess.)
And about control: see above. I am planning to write a game where the player has much more control over everything. But this is beyond my own capabilities; I need help to do that, and time. Adrift isn't that game. It's the best I've been able to do until last year, though.
Thank you for your in-depth criticism. I'll keep it in mind.
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Scriptwriter and producer of Metropolitan Blues
Creator of The Loyal Kinsman
Scriptwriter and director of
DaemonophiliaScriptwriter of
Zenith ChroniclesWriter for
Pet Project II: Heavy PettingScriptwriter and producer of
Adrift More about me in my blog"Adrift - Like Ever17, but without the Deus Ex Machina" - HigurashiKira