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PostPosted: Thu Mar 15, 2012 11:45 am 
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Joined: Wed Mar 07, 2012 7:52 am
Posts: 27
Location: France
Completed: Tales of Atlantis
Projects: LDVELH
I risk to be not very original, but, very useful, excellent, Thanks a lot..:-)

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PostPosted: Sat Mar 17, 2012 4:24 pm 
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Joined: Fri Dec 21, 2007 2:36 pm
Posts: 224
Location: France
Thanks, great tutorial !


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PostPosted: Fri Mar 23, 2012 5:59 pm 
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Joined: Fri Nov 25, 2011 9:19 pm
Posts: 33
Projects: Anago Love!
:000 This is great! Bookmarked! *
Thanks so much, Camille! ><


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PostPosted: Mon Apr 02, 2012 8:59 pm 
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Joined: Tue Jul 19, 2011 3:56 pm
Posts: 33
Location: UK
Projects: Torn Apart
How do you map hotspots?

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PostPosted: Mon Apr 02, 2012 9:02 pm 
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Joined: Sun Mar 25, 2012 6:35 pm
Posts: 1056
Location: [DATA REDACTED]
Completed: My Beautiful AI (GUI), Death Rule: Fear Complex, Amity: One Tale
Projects: Amity: White Package Edition, Death Rule:lost code, Aeternam Conquest: Dual-Chain Rhapsody
Organization: MESI Games (Team Repeated Fear, Team Dead Samurai)
EriksBlue wrote:
How do you map hotspots?

You can either go into the developer's Menu (Shift+D) and select "Image Picker" and get the coordinates, or use the Square Select tool (GIMP) or Crop Tool (PS) to get the coordinates (Which go X, Y, Width, Height)

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PostPosted: Tue Apr 17, 2012 10:42 pm 
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Joined: Sat Apr 23, 2011 2:43 pm
Posts: 1086
Completed: Ristorante Amore, The Elevator, SPLENDIDEST OTOGE
Projects: Break Chance Memento, Swan Grimoire
Organization: Cyanide Tea
Just a note that I've officially released all the Ristorante Amore .rpy files. Most of the tutorial is based on old versions of these files, so if you look through screens.rpy, you'll see that I've added a lot. If you guys have any questions whatsoever on how and why I did something, let me know and I'll do my best to help. RisAmo is a free game, so you can download it to see all the screens in action.

One such change is the save slot text:

Code:
$ file_text = "{size=+4}{i}%s{/i}{/size}\n%s: %s" % (
                        FileSaveName(number),
                        FileSlotName(number, 4),
                        FileTime(number, format='%B %d, %Y \n    (%I:%M%p)', empty=_("Empty Slot."))
                        )

I have a custom date/time format to overwrite the default Ren'Py date/time format and make things look a bit nicer. If you scroll down on this page, you can see all the variables for the different date things, ie: %H is the hour in a 24-hour clock and %I is the hour in a 12-hour clock.

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PostPosted: Wed Apr 18, 2012 1:56 am 
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Joined: Wed Apr 04, 2012 11:13 am
Posts: 236
Location: Indonesia
Projects: Supernova
Waa, thank you very much for this!
I get it... I think. I haven't tried anything yet. But I'm sure this will come handy.

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PostPosted: Wed May 02, 2012 12:16 am 
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Joined: Sat Dec 12, 2009 1:38 pm
Posts: 426
Location: In a jar with pirañas
Completed: Stormy Night
Projects: The Hurtful Wall
I know another thank you may not make the difference but!! I can't thank you enough for making this tutorial ;_;
Now my GUI looks...Pretty ºqº

Thank you for your hard work on this!

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PostPosted: Fri Dec 28, 2012 3:47 pm 
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Joined: Thu Nov 15, 2012 11:40 pm
Posts: 168
Projects: Maiden or Princess
Organization: BlueAngelService
Will be a great help! Glad you made one!! <3333

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PostPosted: Sat Jan 19, 2013 5:14 pm 
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Joined: Thu Nov 15, 2012 11:40 pm
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Projects: Maiden or Princess
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So at the part add "Sl_save.png"

What does screen shot image look like?? I'm confused... >3<! But other than that it's super helpful!!!

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PostPosted: Sat Jan 19, 2013 5:18 pm 
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Joined: Sat Apr 23, 2011 2:43 pm
Posts: 1086
Completed: Ristorante Amore, The Elevator, SPLENDIDEST OTOGE
Projects: Break Chance Memento, Swan Grimoire
Organization: Cyanide Tea
MioSegami wrote:
So at the part add "Sl_save.png"

What does screen shot image look like?? I'm confused... >3<! But other than that it's super helpful!!!

That's just adding the proper title to the page. On the save screen I add "Sl_save.png", which just adds the word SAVE in the upper left in nice font. Same for load except it says LOAD.

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PostPosted: Sat Jan 19, 2013 5:49 pm 
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Joined: Thu Nov 15, 2012 11:40 pm
Posts: 168
Projects: Maiden or Princess
Organization: BlueAngelService
Quote:
That's just adding the proper title to the page. On the save screen I add "Sl_save.png", which just adds the word SAVE in the upper left in nice font. Same for load except it says LOAD.



Thanks soo much! I feel stupid T^T..But thanks again :)!

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PostPosted: Mon May 06, 2013 5:08 pm 
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Joined: Tue Oct 16, 2012 10:49 pm
Posts: 24
Can anyone help me please?

For some reason the Window button on Preference screen is not changing state on selected_hover or selected_idle.

All other buttons are working correct, uncluding Fullscreen button.

I already deleted cache folder and deleted persistent data but didn't solve the problem.

Code:
screen preferences:

    tag menu
       
    imagemap:   
        ground "image/ui/options idle.png"
        idle "image/ui/options idle.png"
        hover "image/ui/options hover.png"
        selected_idle "image/ui/options selected idle.png"
        selected_hover "image/ui/options selected hover.png"
        alpha False #can click on transparent area
       
        hotspot (473,192,248,38) action Preference("display", "window")
        hotspot (752,192,248,38) action Preference("display", "fullscreen")       
        hotspot (473,336,248,38) action Preference("transitions", "all")
        hotspot (752,336,248,38) action Preference("transitions", "none")
        bar pos (763,454) value Preference("text speed") style "pref_slider"
        bar pos (763,607) value Preference("music volume") style "pref_slider"
        bar pos (763,681) value Preference("sound volume") style "pref_slider"
        bar pos (763,760) value Preference("voice volume") style "pref_slider"
        hotspot (1152,678,288,57) action Return()
        hotspot (1152,744,288,57) action ShowMenu("load")
        hotspot (1152,811,288,57) action Quit()


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