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PostPosted: Mon Mar 26, 2012 8:54 pm 
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Joined: Thu Dec 29, 2011 4:19 am
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Location: Oregon
Projects: Chronicles of the Timetraveler's Wars
Organization: ProgMan Productions; Polymorphic Games
Well, this is going to be interesting. Knowing you, this cannot possibly turn out well for anyone involved, and I have a pretty good idea of what may happen. Is there any update on your progress of rebuilding it?

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PostPosted: Mon Mar 26, 2012 8:56 pm 
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Joined: Sun Mar 25, 2012 6:35 pm
Posts: 1056
Location: [DATA REDACTED]
Completed: My Beautiful AI (GUI), Death Rule: Fear Complex, Amity: One Tale
Projects: Amity: White Package Edition, Death Rule:lost code, Aeternam Conquest: Dual-Chain Rhapsody
Organization: MESI Games (Team Repeated Fear, Team Dead Samurai)
SvenTheViking wrote:
Well, this is going to be interesting. Knowing you, this cannot possibly turn out well for anyone involved, and I have a pretty good idea of what may happen. Is there any update on your progress of rebuilding it?

Currently, Half of Webster's path is complete. If I can finish that, I can hold off adding Raymond's until after NaNo (As a lot of key things happen in that one)


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PostPosted: Sun Apr 01, 2012 3:11 pm 
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Location: [DATA REDACTED]
Completed: My Beautiful AI (GUI), Death Rule: Fear Complex, Amity: One Tale
Projects: Amity: White Package Edition, Death Rule:lost code, Aeternam Conquest: Dual-Chain Rhapsody
Organization: MESI Games (Team Repeated Fear, Team Dead Samurai)
Welp, in the end I've decided to just release a demo for now, and release the full game in about a month or two. Keep an eye on here because in the next few hours I should upload it.

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PostPosted: Sun Apr 01, 2012 4:32 pm 
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Joined: Sun Mar 25, 2012 6:35 pm
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Location: [DATA REDACTED]
Completed: My Beautiful AI (GUI), Death Rule: Fear Complex, Amity: One Tale
Projects: Amity: White Package Edition, Death Rule:lost code, Aeternam Conquest: Dual-Chain Rhapsody
Organization: MESI Games (Team Repeated Fear, Team Dead Samurai)
GET THE DEMO FOR ALL SYSTEMS HERE
Enjoy~

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PostPosted: Tue Apr 03, 2012 4:45 pm 
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Joined: Sat Dec 25, 2010 10:30 am
Posts: 658
Location: The Netherlands
Completed: Days of the Divine, Nanolife, Firefly
Projects: Locus Magici
Organization: Circle Pegasi
The music is incredibly beautiful and fitting, who made it? ^^

Also, what I noticed about the writing was that you describe expressions as well, but keep in mind we can see the sprites ;). Other than that though, I thought your writing was very interesting, even though nothing much happened in the demo. It made me curious.

Good luck with finishing this, you can do it!

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PostPosted: Tue Apr 03, 2012 6:33 pm 
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Completed: My Beautiful AI (GUI), Death Rule: Fear Complex, Amity: One Tale
Projects: Amity: White Package Edition, Death Rule:lost code, Aeternam Conquest: Dual-Chain Rhapsody
Organization: MESI Games (Team Repeated Fear, Team Dead Samurai)
Anna wrote:
The music is incredibly beautiful and fitting, who made it? ^^

Also, what I noticed about the writing was that you describe expressions as well, but keep in mind we can see the sprites ;). Other than that though, I thought your writing was very interesting, even though nothing much happened in the demo. It made me curious.

Good luck with finishing this, you can do it!

The composer is a group called Frozen Silence.
And about the descriptions: I wrote the first part of Automaton as a written piece since I wasn't expecting to be lucky at snatching a sprite artist. Still, there are some expressions that can't be done with the sprites I got so I figured 'Eh, I'll keep the descriptions."
And yes, it is short. However, I did have Raymond's route done, but
Webster's route needed to be completed first in order to make sense of Raymond's

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PostPosted: Wed Apr 04, 2012 2:29 am 
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Location: The Netherlands
Completed: Days of the Divine, Nanolife, Firefly
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Hijiri wrote:
And yes, it is short. However, I did have Raymond's route done, but
Webster's route needed to be completed first in order to make sense of Raymond's


Aah, will it have choices at all then? Because then it would make sense to go into that route first instead of picking one. Though not that it matters much if it doesn't have choices :).

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PostPosted: Wed Apr 04, 2012 1:35 pm 
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Joined: Sun Mar 25, 2012 6:35 pm
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Location: [DATA REDACTED]
Completed: My Beautiful AI (GUI), Death Rule: Fear Complex, Amity: One Tale
Projects: Amity: White Package Edition, Death Rule:lost code, Aeternam Conquest: Dual-Chain Rhapsody
Organization: MESI Games (Team Repeated Fear, Team Dead Samurai)
Anna wrote:
Hijiri wrote:
And yes, it is short. However, I did have Raymond's route done, but
Webster's route needed to be completed first in order to make sense of Raymond's


Aah, will it have choices at all then? Because then it would make sense to go into that route first instead of picking one. Though not that it matters much if it doesn't have choices :).

I do let people choose, but tring to getto Raymond's before Webster's will
lead to a bad end, similar to what 999 did forits true end.
However, I have a feeling people will play Webster's route first, even without locking them into it. (I mean, look at him! What girl isn't going for him first?)

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