Anarchy wrote:Your way of helping this community to "get better" is to tell part of the community that what they're like is bland and cliche, that they're "blindly loving" that thing, and that what they do is bad. And then saying something about how story is more important than art. I appreciate that you've brought up this topic, and I do think that it's a good topic to discuss, but seriously:
Punishment without further instruction doesn't help to extinguish a behavior. If I was one of the people writing what you term "bland, cliched dating games", I would be completely turned off by your well-intentioned "yelling", and probably completely turn a blind eye to whatever else you have to say, however just or well-meaning it is. In contrast, the specific points about how to break out of cliches that Auro-Cyanide and gekiganwing pointed out earlier in this post would be far more helpful to someone who is trying to not be so cliche, because now you're actually telling them what to do and what to avoid. Advice, analyses, and critique are better teaching tools than insults that aren't supplemented with specific pointers.
Not once do I insult the community. I have tried to keep my own personal emotions out of it.
Sad to say, but negative response usually gets more of a reaction, and more attention from people. And as much as I would like to help them, any critique that isn't behind a rose tinted window is frowned upon here.
Camille wrote:1. These are called visual novels for a reason. Yes, good writing is important, but if you want people to focus solely on the merits of your writing, you should be writing straight-up novels instead of visual novels, where the visuals will take up at least half of your players' attention. If you're going to insist on making VNs, stop saying people should focus only on your writing because that's just not going to happen.
As much as we would all love to have excellent art, some of us can't. Some of us really only have our writing to salvage everything. True: both should support each other, but I still feel that the literary part of a visual novel should be as excellent, if not greater than the art it is acompanied by.
Camille wrote:What do you hope to achieve by starting this discussion? That's what I'm concerned about.
To make people see where they stand now, and where they want, or ought to go. As I said earlier, I don't care if I earn the ire of everyone on this board, so long as
someone takes something from it, I'll consider it a job well done.
Auro-Cyanide wrote:A game with romance and bishounen has just as much chance of being a great game as any other, and if that is what the creator likes, than so be it.
True, but they'll have a harder time trying to shine unless they find a way to rope in others.
Auro-Cyanide wrote:You can do your own different thing, but it would be incorrect to presume no-one else is because they are not doing it the same way as you.
This much is a given. I know there are people who are trying something new, and most likely they are doing it different from me.