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PostPosted: Tue Jan 24, 2012 3:50 am 
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I actually played this before I got an account here, but I'd like to let you know that I loved the game and the artwork a lot! I'm sure you know by now that a bunch of people appreciate this game, but I thought I would throw in my "thank you" as well. I've played Clannad as well, but suspect I would have appreciated this game even if I hadn't, because it's just that fun! I cried as certain parts, and I laughed at others. I ended up pulling an all nighter playing through the main path....

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PostPosted: Thu Jan 26, 2012 8:06 pm 
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redeyesblackpanda wrote:
I actually played this before I got an account here, but I'd like to let you know that I loved the game and the artwork a lot! I'm sure you know by now that a bunch of people appreciate this game, but I thought I would throw in my "thank you" as well. I've played Clannad as well, but suspect I would have appreciated this game even if I hadn't, because it's just that fun! I cried as certain parts, and I laughed at others. I ended up pulling an all nighter playing through the main path....

I'm happy you enjoyed it :) It's always nice to hear such kind words and I'm flattered you got hooked enough to pull an all nighter :') Thank you

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PostPosted: Fri Feb 17, 2012 6:00 pm 
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A really enjoyable game. I'd like to take a moment to give my perspective as someone who has never actually played CLANNAD or seen the anime. The most I did was look at the article for the game and the characters partway through playing this game. So I wanted to chime in and say that, yes, I can confirm what some others already guessed at, this was a great game even if you know nothing about CLANNAD or the world that it's set in. The rest of my comments might possibly be a little more spoilerific, so I'll put them under tags. Just keep in mind as you read them that they are coming from someone who doesn't know the series and for all I know, some of these things could have been intentional in order to give the game a similar feel to that of the original.

Once I got into the game, I enjoyed it, but I found myself rolling my eyes a little bit at a few points during the first part of the game. Naoyuki was just so depressed and negative and introspective that it was a little ridiculous and I kind of wanted to punch him. And this is coming from someone who tends to be cynical, is extremely introspective, over thinks everything, and has a history of depression. Again, I don't know if this was just trying to match the tone of CLANNAD, but at times it seemed as though you were trying a bit too hard to give him this sort of tone and it almost came off farcical.

The other point at which I really didn't like Naoyuki was in his interactions with Shige. Yeah, Shige was kind of being a jerk, but even before he started being a jerk, it seemed like Naoyuki was going out of his way to be an ass. I mean, up until that point, all Shige had done was asked if he could talk to him and Naoyuki had even said he seemed nice, even if he afterword said that looks could be deceiving. It kind of seemed a little out-of-character for what you'd shown Naoyuki to be up until that point. He always seems to do his best to be ignored and whenever he has problems with authority figures, he deals with it through avoidance rather than confrontation (like how he didn't want to eat breakfast with his mom, even when he his teacher yells at him he doesn't really fight back, etc.) I mean, overall it seemed his problems (at least the outward ones) were of apathy rather than a bad attitude, so when he acts like that to Shige it just makes him seem kind of douchey and I almost feel like it takes away from the courage he expressed when standing up to those upperclassmen because if he could stand up to Shige like that, standing up to the upperclassmen doesn't seem like it would be so hard either. I may be rambling a bit, but hopefully you get where I'm going with this. That scene just bothers me because it seems totally OOC because it seems like it'd take a lot more to "break" Naoyuki enough that he would act, especially since he never fought back when other people were saying things about him until after he got together with Atsuko and only acted to defend others. The only other way I can see of interpreting it is that he's being a bully himself, which doesn't really say something very good about him if he's a jerk to the first person he meets who he feels is less powerful than him who says even the slightest little negative thing to him. Believe me, I've been on both sides of bullying and like Naoyuki I was bullying because I myself was being bullied, but I feel like if you want to show something like this you should do it a little earlier in the story as his life is starting to turn around thanks to knowing Atsuko (or Haruka, I suppose) at this point and that's supposed to be changing him for the better, which really made me feel like this moment came out of no where.

Augh, sorry, I talk forever. Anyway, I'd also like to agree with what someone else said about the comparative lengths of Atsuko and Haruka's paths. While Haruka's path seemed to be other before it even started, I too experienced ending fatigue with Atsuko's. I felt that you could have easily ended the game shortly after the birth of Tomoya. After all, those who are already CLANNAD fans know what's going to happen and for those who aren't, the ending almost seems to be too much. I mean, not only does Atsuko die just as the two of them are finally really happy, but Naoyuki takes to smoking and drinking (becoming everything that Atsuko's dad and his own dad were, minus the child molesting.) Yes, it does eventually get better, but I think that almost makes it worse if you don't know CLANNAD at all and then you later find out about it and find out that the "better" doesn't really last. I don't know, it's just my opinion on the matter, but I think it would have been nice if the ending wasn't quite so oppressive after we had finally gotten the game to the point where it didn't feel that way anymore.

Anyway, my only other two comments were about the cursor, which seemed kind of non sequitur and didn't seem to fit with the tone or content of the story (I can only assume this is some sort of CLANNAD reference that I don't understand) and the fact that you couldn't click to advance past the screens that said "Ushinawa 1985" and "The Illusionary World", which got a little annoying since they both came up so often.

One geeky English major comment: "The Yellow Wallpaper" is more of a short story than a novel, both in its length and method of publication. (A novel or a novella is either published all at once with its own binding and separate from any other pieces, or as was common in Gilman's day, in serialization, or short chunks of prose that would be released one at a time until it was completed. A serialized piece was released either in a magazine, which would also be serializing other works, or on its own through a subscription. It's not very common for prose to be released like this anymore, but it's very similar to how manga is released in Japan in magazines like Nakayoshi, Ribon, or Weekly Shounen Jump. Usually, once it was finished people would get all of the separate serials bound together into a complete book, often for a reduced rate as compared to what you might pay if you bought the whole book after serialization was finished. Contrast this to "The Yellow Wallpaper", which was published all at once with other short stories in a literary magazine. It was also only 15 pages or around 6,000 words, which is not nearly high enough for a novella, which has at least 10,000 words, by even the most conservative definitions, much less a novel. In fact, it's not even long enough to be considered a novelette, which is longer than a short story and shorter than a novella which needs to be between 7,500 and 17,499 words. In other words, it may be on the longish side for a short story, but it's definitely a short story and really can't be called anything else.) So, while I really enjoyed Atsuko's reference to it and couldn't help smiling a little (as I've read it for a total of three different classes), it did throw me off a little when Atsuko said it was a novel. Sorry for how geeky and nitpicky this complaint is, but it bothered me.


Hopefully those comments don't seem too negative because I really did like the game, it seemed extremely professional and it was extraordinarily touching. It's really amazing that you made this whole thing by yourself in only a year. I feel like I should be asking if you're related to Makoto Shinkai or something. (And if you are, can you get me his autograph? XD)


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PostPosted: Sat Mar 24, 2012 2:38 pm 
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I actually just joined to say how absolutely awesome this game is. I have yet to play the alternative endings, but
honestly, I cried like a baby at the main ending. It was so touching, I don't even klnow how to explain.
The artwork is absolutely amazing, I agree with others that said that the pace of the story and the lenght of it was a bit jarring and could've been tighter, also agree with the bad layouting of the sentences, but it makes the game no less great. :mrgreen:


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PostPosted: Sun Mar 25, 2012 3:09 am 
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Wow :) well it was interesting to see what a player had to say when they've had no previous experience with Clannad.. heh. I would like to say that you seemed to have taken some parts too literal. When you were explaining how Naoyuki was being all douchey to Shinge it seems you missed something.. that's the comedy of Clannad. You'd have to see how Tomoya acts in the official game or anime to really understand it, but yeah. Both characters in their minds can be quite a bit more.. depressing than how they really act towards others. I also have a history of depression and to be honest, I thought very similar to Naoyuki on certain aspects of life. This was when I was a lot younger though and now know how.. well dumb it all was. Not everyone with depression thinks alike, right? Both Tomoya and here Naoyuki are very sarcastic characters, so those types of scenes seemed pretty natural to me. Another thing is that its realistic, despite what might be going on in Naoyuki's mind, it doesn't mean he will act out on those thoughts. I was actually rather afraid when I first played this, he highly resembles someone I personally know very well, almost exactly alike. XD

Forgive me, its 2am and I'm tired. I know I could have explained that better, but.. oh well. :) btw I'm downloading this again. I loved it when I first played for beta.


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PostPosted: Thu Mar 29, 2012 9:28 pm 
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@Nekochi - Wow, that's a lot to think about. Thank you for your feedback and I'm glad you enjoyed it. I was thinking of coming back to it with a version 2.0 but assembling a team to help on the artwork, storyline etc. Doing it alone was definitely a challenge.

@ashantimania - I'm glad you enjoyed the game :)

@Aquane - Most people playing seem to find Naoyuki to be too negative although I was trying to write it in the mindset of someone who's been put down so much he feels worthless and therefore becomes cynical. It's nice to hear that it felt realistic for you in that sense though since the whole point is that he grows up and learns to move on and let go.

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PostPosted: Tue Apr 03, 2012 9:04 pm 
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Aquane wrote:
Wow :) well it was interesting to see what a player had to say when they've had no previous experience with Clannad.. heh. I would like to say that you seemed to have taken some parts too literal. When you were explaining how Naoyuki was being all douchey to Shinge it seems you missed something.. that's the comedy of Clannad. You'd have to see how Tomoya acts in the official game or anime to really understand it, but yeah. Both characters in their minds can be quite a bit more.. depressing than how they really act towards others. I also have a history of depression and to be honest, I thought very similar to Naoyuki on certain aspects of life. This was when I was a lot younger though and now know how.. well dumb it all was. Not everyone with depression thinks alike, right? Both Tomoya and here Naoyuki are very sarcastic characters, so those types of scenes seemed pretty natural to me. Another thing is that its realistic, despite what might be going on in Naoyuki's mind, it doesn't mean he will act out on those thoughts. I was actually rather afraid when I first played this, he highly resembles someone I personally know very well, almost exactly alike. XD

Forgive me, its 2am and I'm tired. I know I could have explained that better, but.. oh well. :) btw I'm downloading this again. I loved it when I first played for beta.

You're right, I may be missing something having not played the official game. Again, these were just my impressions, but personally I didn't find his interactions with Shige to be funny. As I said, there's nothing wrong with having the character act all douchey, no one's perfect and having flaws like that make the characters more realistic. However, I do think the scene would have been better if it happened a little bit earlier into the game as that scene was one that showed him as extremely insecure and a bully, which I think would have had more impact if it had come before Atsuko/Haruka had started to change him. This would have also had the added benefit of making any future douchey interactions with Shige more believable, since they would have had a president. I just thought the placement of the scene was poor for what it was trying to accomplish. Like I said, I'm also an introspective person who over thinks a lot of thing and has a history of depression and has been both bullied and a bully, so I can also relate to Naoyuki on some level, but I just felt like the scene came out of nowhere. My problem with it wasn't so much the scene itself, which I felt could have been a very realistic one (since many bullies bully because they are being bullied) if handled just a little differently, but its placement within the time frame of the game.


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PostPosted: Fri Apr 06, 2012 11:09 pm 
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Nekochi wrote:
Aquane wrote:
Wow :) well it was interesting to see what a player had to say when they've had no previous experience with Clannad.. heh. I would like to say that you seemed to have taken some parts too literal. When you were explaining how Naoyuki was being all douchey to Shinge it seems you missed something.. that's the comedy of Clannad. You'd have to see how Tomoya acts in the official game or anime to really understand it, but yeah. Both characters in their minds can be quite a bit more.. depressing than how they really act towards others. I also have a history of depression and to be honest, I thought very similar to Naoyuki on certain aspects of life. This was when I was a lot younger though and now know how.. well dumb it all was. Not everyone with depression thinks alike, right? Both Tomoya and here Naoyuki are very sarcastic characters, so those types of scenes seemed pretty natural to me. Another thing is that its realistic, despite what might be going on in Naoyuki's mind, it doesn't mean he will act out on those thoughts. I was actually rather afraid when I first played this, he highly resembles someone I personally know very well, almost exactly alike. XD

Forgive me, its 2am and I'm tired. I know I could have explained that better, but.. oh well. :) btw I'm downloading this again. I loved it when I first played for beta.

You're right, I may be missing something having not played the official game. Again, these were just my impressions, but personally I didn't find his interactions with Shige to be funny. As I said, there's nothing wrong with having the character act all douchey, no one's perfect and having flaws like that make the characters more realistic. However, I do think the scene would have been better if it happened a little bit earlier into the game as that scene was one that showed him as extremely insecure and a bully, which I think would have had more impact if it had come before Atsuko/Haruka had started to change him. This would have also had the added benefit of making any future douchey interactions with Shige more believable, since they would have had a president. I just thought the placement of the scene was poor for what it was trying to accomplish. Like I said, I'm also an introspective person who over thinks a lot of thing and has a history of depression and has been both bullied and a bully, so I can also relate to Naoyuki on some level, but I just felt like the scene came out of nowhere. My problem with it wasn't so much the scene itself, which I felt could have been a very realistic one (since many bullies bully because they are being bullied) if handled just a little differently, but its placement within the time frame of the game.

I just want to comment - I don't feel Naoyuki is being a bully at all in this scene. He's deliberately being a boke to Shige as a tsukkomi - he says something stupid or references something odd, and Shige comments and corrects him on it. Naoyuki is just trying to wind Shige up, not be mean to him. Remember, Shige isn't trying to be his friend but correct him on his behaviour. Naoyuki doesn't take kindly to being treated this way and so he decides to wind Shige up. If you play the original game, you notice alot of the comedy between Tomoya and Sunohara involves this sort of routine. Sunohara is the butt of all of Tomoya's jokes and is often violently beaten up by other characters. He's treated as a fool. The idea here is that Naoyuki has a bit of fun and these interactions make the game more light-hearted and comedic - by saying silly things and playing the idiot rather than the overthinking cynic, he shows us he has an interactive, quickthinking side. Shige is a figure of authority, a do-gooder and a subject of ridicule - we're supposed to see him as self-important and enjoy him being mocked. Naoyuki isn't bullying him, he's just having a bit of fun.

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PostPosted: Thu May 17, 2012 5:26 am 
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Sorry for the thread-necromancy, but I thought I'd track down the old thread rather than starting a new one just to say I liked the game.

I've never seen any other Clannad story, so I came to this game with no preconceptions. It works as a stand-alone game though.

To be fair, it was not a masterpiece, but it was a good story anyway. I cringed at some parts, laughed at others and generally enjoyed it. I think the 'romance' sections were a little weak, not quite convincing me, but I suppose there were just enough cute moments that I could forgive that. The later scenes were touching, even if some of the plot-twists were quite abrupt.

What got me was that I noticed that the protagonist was depressed quite fast and acted accordingly. Like so many writers, I've had my run-ins with depression and immediately started thinking in terms of helping him out. I knew the right things to do and did them. On that count, this game was a great success; as a portrayal of depression, it was spot on.

Now the spoiler-ish bits.
I got the canon ending first time by treating every choice as a 'how do I keep him from killing himself' and yet I felt betrayed.

The death of Atsuko came out of nowhere. I couldn't quite understand what had happened, whether it was suicide or an accident, or why you were being so cruel to Naoyuki. I get why she died now, realising it was part of a greater story, but I would have preferred to understand a little more about the circumstances of her death.

The other endings worked. Having got the canon ending first time, I played through again and again, undermining his support from others and seeing how it left him spiralling down. The strangest part of it all is that there was no happy ending with Atsuko; the only 'happy' endings were falling in love with an older woman early on or dating Atsuko and then abandoning her just when she needs you most, both of which seem to end with her murder (even if you only learn about it in the latter case).

I might have liked some chance of happiness with one of the other two girls who you can show an interest in, but I wasn't amazingly disappointed by the downer endings you get from making a move on either one of them.


All in all, I don't regret playing it. It made me a little sad, but in a cathartic way rather than a depressive one.

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PostPosted: Thu May 17, 2012 11:09 am 
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There is a very good reason for that, actually...

The story of Clannad takes place from Tomoya's point of view, this was made as a prequel so... well Tomoya's mother is dead in the series. Unfortunately, she had to die to synch up with the official game/anime. If you get into the series, it is pretty beautiful the way the story is told. Tomoya ends up experiencing some things that make him realize why his father is the way he is, and forgives him for the childhood that Naoyuki failed to give him. It actually goes a bit downhill from where THIS game leaves off. Clannad is one of those things that I feel makes me a better person for having read/watched when I was younger.


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PostPosted: Thu May 17, 2012 12:39 pm 
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I think you misunderstand me...

I get why she died and I accept that as part of a prequel, but I never worked out what happened between Naoyuki leaving to buy food and finding Atsuko dying on the ground. There was some mention of an 'accident', but I think I missed the line about what happened. Someone said something about getting hit by a car (which can happen to Nao in one ending) and it confused me because I got it into my head that she jumped off the balcony for some reason.

Now I come to mention it, I did feel a little confused by some of the non-canon endings. I get why the canon ending was so bleak, but it didn't seem like certain non-canon choices led to their outcomes naturally. Don't go for a walk early on, you don't pursue Atsuko; I know why, that you don't have the conversation about fighting for the things that make you happy, but it didn't seem like the outcome was in any way linked with my choice so much as it unlocked an unrelated scene which does explain it.


That's such a common issue I have with VNs though; one of my pet peeves is making a decision based on flawed data. If I choose to go for a walk on a grey, overcast day and catch a cold when it rains, that makes sense. If I decide to stay inside on that day (to avoid the rain) and therefore fail to find a gold coin which was never foreshadowed, but which lets me buy a ring for my romantic interest later, that upsets me.

On the other hand, I have no issue with choosing to pick up the coin in Act 1 and discovering in Act 5 that I can now buy an engagement ring because of this. As long as it has a purpose, and a logical one at that, my choice has meaning.

On the other hand, I don't like making a choice without it making a difference. As Chekhov said, "One must not put a loaded rifle on the stage if no one is thinking of firing it."

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PostPosted: Thu May 17, 2012 3:31 pm 
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Oh I see.. hmm yeah I get it I think?

because this accident wasn't explained or something? I don't recall it being so anyway, but it has been awhile. I sort of assumed she just fell off the second story or down the stairs.. not too sure. Either way I understand that it could have been explained a bit better, even after Atsuko's death maybe.


Also I get what you mean by your choices, I've actually grown used to them sometimes having little or no meaning in the outcome it brings.. its like rolling a dice sometimes. While I think it works out in a lot of VNs that have a lot of mystery or something, where it makes sense that something you do may end up leading to something unexpected or unwanted even.. but some people just give ya no sense of direction at all, haha. The choices in this VN.. well, I felt they were 50/50. It isn't something I usually think about unless the choices are just ridiculously hard to make out.

One example is like.. Yo-jin-bo an otome comedy VN that makes you follow a certain choice line or you die half way in. -_- I'm happy to report that I've never had another experience quite THAT frustrating, ha.


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PostPosted: Thu May 17, 2012 7:24 pm 
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@AnthonyHJ - I'm glad you enjoyed the game (for the most part). I tend to blame any flaws or lack of detail on the fact that it was a one-man project; myself attempting to be a jack of all trades and ending up a master of none. I realize some of the choices don't necessarily add up and I was considering releasing a version 2.0 at some time in the future but it would mean rebooting the whole project, which I'm not sure I have the energy for.

As for Atsuko's death, when I wrote the scenario, I imagined her having been involved in a traffic accident when crossing the road. Thinking about it though, there are multiple interpretations of it, which is why people have suggested she fell from a balcony or committed suicide having suffered PPD. I leave it up to you really (although there's a 12% chance your queries may be answered by a rewrite in a version 2.0).

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PostPosted: Fri May 18, 2012 4:53 am 
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clannadman wrote:
@AnthonyHJ - I'm glad you enjoyed the game (for the most part). I tend to blame any flaws or lack of detail on the fact that it was a one-man project; myself attempting to be a jack of all trades and ending up a master of none.

Don't go assuming it was down to it being a solo project; I think you did an amazing job, especially for a solo developer, and I think you did nothing wrong that half the VN developers out there haven't done before you. If it was a little rough around the edges, that's something that gets better with each game you make; keep going and you'll get better.

I think you have a natural talent which needs to be developed, backed up by the confidence to do things your way and the experience to judge when things are not quite working as they should. This game involved some very difficult themes and situations, none of which would have been made easier by making a prequel to another game, and you handled them adequately. Not many people would have been able to portray depression the way you did, even people who have suffered through it, so I was really impressed. I write for a living and, despite suffering from periods of depression, I am not sure I could do much better than you did.

In the end, I hope to see some more of your games before long. You have a certain style and I am curious to see how it develops.

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PostPosted: Wed May 23, 2012 7:39 pm 
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AnthonyHJ wrote:
clannadman wrote:
@AnthonyHJ - I'm glad you enjoyed the game (for the most part). I tend to blame any flaws or lack of detail on the fact that it was a one-man project; myself attempting to be a jack of all trades and ending up a master of none.

Don't go assuming it was down to it being a solo project; I think you did an amazing job, especially for a solo developer, and I think you did nothing wrong that half the VN developers out there haven't done before you. If it was a little rough around the edges, that's something that gets better with each game you make; keep going and you'll get better.

I think you have a natural talent which needs to be developed, backed up by the confidence to do things your way and the experience to judge when things are not quite working as they should. This game involved some very difficult themes and situations, none of which would have been made easier by making a prequel to another game, and you handled them adequately. Not many people would have been able to portray depression the way you did, even people who have suffered through it, so I was really impressed. I write for a living and, despite suffering from periods of depression, I am not sure I could do much better than you did.

In the end, I hope to see some more of your games before long. You have a certain style and I am curious to see how it develops.

Thank you :) I hope my style develops and improves the more I do

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