Lemma Soft Forums

Supporting creators of visual novels and story-based games since 2003.


Visit our new games list, blog aggregator, IRC, and wiki.
Activation problem? Email [email protected]
It is currently Tue May 21, 2013 11:59 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Sun Apr 08, 2012 8:36 pm 
Regular
User avatar

Joined: Wed Apr 04, 2012 4:51 pm
Posts: 107
Location: United States
Projects: A Flower Remains, Requiem for You
Hi, there! I'm going to be writing a VN with a whole lot of branches, and I was wondering, what's the best way to execute this and keep organized? ^^

_________________
http://a-flower-remains.tumblr.com/


Top
 Profile Send private message  
 
PostPosted: Sun Apr 08, 2012 8:55 pm 
Miko-Class Veteran
User avatar

Joined: Thu May 14, 2009 8:15 pm
Posts: 585
Projects: Castle of Arhannia
write a few linear variations first so you have some idea how your story will go, then just come up with how they could be combined and what other variations would be fun to write.


Top
 Profile Send private message  
 
PostPosted: Sun Apr 08, 2012 8:57 pm 
Miko-Class Veteran
User avatar

Joined: Mon Dec 13, 2010 9:30 am
Posts: 842
Location: New Brunswick, Canada
Projects: Camp Renard
This thread has a lot of good advice:
viewtopic.php?f=47&t=14369

Mostly, you need some method of organization:
- spreadsheet
- mapping software
- index cards
- sticky notes
- notebooks
- #TODO comments in your code

Anything can work as long as you are methodical. A lot of it depends on how your brain is organized and only you know that. :)

Susan

_________________
In order to understand recursion, one must first understand recursion. (Anonymous)


Top
 Profile Send private message  
 
PostPosted: Mon Apr 09, 2012 3:40 pm 
Eileen-Class Veteran
User avatar

Joined: Thu Oct 14, 2010 3:53 am
Posts: 1066
Location: NC, USA
Completed: Torrey & the Vampire, Faery Tale, Madaline's Missing Miscellany, Alchemical Ink, Yaoi Story, The Visitor, Erotic Story Generator, What Kind of Fiction Should YOU Write? (Quiz Game), Falling
Organization: Erotic Visions - VNs
You might also want to go through this beginner's tutorial: viewtopic.php?f=26&t=13539 It's meant for a romance game, but this is one of the few tutorials that goes into detail on how to create menus and how to do 'delayed' branching by using flags and a 'point' system.

For story organization, (and early test-drives) I use a handy little freeware Mind-mapping program to outline all the major turning points and menu branches. FreePlane: http://freeplane.sourceforge.net/wiki/index.php/Main_Page

Options Closed
Attachment:
Otome01.jpg
Otome01.jpg [ 25.31 KiB | Viewed 823 times ]


Options Open.
Attachment:
Otome02.jpg
Otome02.jpg [ 296.8 KiB | Viewed 823 times ]

All the bubbles are collapsible and it allows Jumps to any other bubble (the green arrows). This way you can have multiple branches jump to one result without needing to repeat yourself.

Even better, with this little program you can test-drive paths, menu choices, and results simply by clicking a bubble open, or clicking a green arrow to another bubble. If you've missed or forgotten something it's quickly obvious.

This program also has a spell-check, (you have to turn it on,) so you can write the entire thing out and copy-paste the text directly into Renpy. It also allows hyperlinking, file connection, and images so you can figure out exactly what your game will need before you even open Renpy.

I wouldn't have been able to make my game FaeryTale without it.

_________________
Ookami Kasumi ~ Purveyor of fine Smut.
Erotic Visions ~ Visual Novels

"No amount of great animation will save a bad story." -- John Lasseter of Pixar


Last edited by OokamiKasumi on Fri Jun 29, 2012 5:21 pm, edited 2 times in total.

Top
 Profile Send private message  
 
PostPosted: Sat May 05, 2012 9:23 am 
Newbie
User avatar

Joined: Sat May 05, 2012 8:34 am
Posts: 7
Location: UK
Projects: Jack Flint
Organization: Freya's Aett
In terms of software, I started out in the days of text-files and spreadsheets, but there's actually some useful software out there these days.

  • Chat Mapper (http://www.chat-mapper.com/) is cheap (free for hobbyists, $20 for small studios) and easy to use when getting your head straight. (it also plays nicely with WINE, if that's something you need to worry about)
  • Articy Draft is much nicer, with lots of features you'll never use, but costs €350 for a single-person license. (I never got it running under WINE, but a copy of Windows 7 is cheaper than the single-user licence, for what it's worth)

As to the art of writing branching dialogue, we all work differently; I tend to write one linear scene and then add in the branches one at a time, trying to reintegrate the branches as I go, but others like to work on parallel branches at the same time or a whole storyline at a time before adding branches.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: LeonGuisti


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Protected by Anti-Spam ACP
Powered by phpBB® Forum Software © phpBB Group