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PostPosted: Mon Apr 09, 2012 9:40 pm 
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Joined: Sun Mar 25, 2012 6:35 pm
Posts: 1056
Location: [DATA REDACTED]
Completed: My Beautiful AI (GUI), Death Rule: Fear Complex, Amity: One Tale
Projects: Amity: White Package Edition, Death Rule:lost code, Aeternam Conquest: Dual-Chain Rhapsody
Organization: MESI Games (Team Repeated Fear, Team Dead Samurai)
This may be odd to put up here, but...
Image
Opinions on this map?

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Hijiri's Law: There will always be a body count.


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PostPosted: Mon Apr 09, 2012 11:30 pm 
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Joined: Sat Jan 19, 2008 2:47 pm
Posts: 1310
Hijiri wrote:
This may be odd to put up here, but...
Image
Opinions on this map?

The grid spaces are too small and the grid lines are too bright and saturated. As it is now, the squares are simply too dense and packed together, obscuring map information, and the bright white over saturates the rest of the image.

The grid lines are also useless without sector designations - all grid maps include a letter and number axis to allow all the grid spaces to be named or referred to. For instance, instead of saying "that area up top" is a Combat Prohibition Zone, you can say Grid Area A6 is a CPZ.

Look at these maps for reference: Map 1 Map 2 Map 3

And a final couple of critiques for better map making:
Why are your Combat Prohibition Zones circles if your map is grid based? No one reading the map can clearly tell where they start or stop. It would make a lot more since if CP Zones were square so they only occupy a single grid square. Again, this makes it easy to say in the game - "A6, F1, and J10 are CPZs." No confusion.

And your food supply cache icon is ambiguous. Good iconography means that no matter what someone's language is, or what language the map is in, they should be able to identify the meaning of icons at a glance. Your square box (crate?) tells us SOMETHING is there, but if the person couldn't read your key, they wouldn't know what it symbolized. A loaf of bread or a fork and spoon are much more universal symbols of "food" so it wouldn't take much deduction for a non-English speaker to go - "Aha! That must mean food is at that location!" I know everyone playing your game is likely to speak and read English, but good iconography practice makes everything more clear and accessible.

Here is a quick map I mocked up showing examples of the suggested changes below.

Image

I think it makes it MUCH easier to read and understand at a glance.


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PostPosted: Tue Apr 10, 2012 12:06 am 
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Joined: Sun Mar 25, 2012 6:35 pm
Posts: 1056
Location: [DATA REDACTED]
Completed: My Beautiful AI (GUI), Death Rule: Fear Complex, Amity: One Tale
Projects: Amity: White Package Edition, Death Rule:lost code, Aeternam Conquest: Dual-Chain Rhapsody
Organization: MESI Games (Team Repeated Fear, Team Dead Samurai)
LateWhiteRabbit wrote:
Hijiri wrote:
This may be odd to put up here, but...
Image
Opinions on this map?

The grid spaces are too small and the grid lines are too bright and saturated. As it is now, the squares are simply too dense and packed together, obscuring map information, and the bright white over saturates the rest of the image.

The grid lines are also useless without sector designations - all grid maps include a letter and number axis to allow all the grid spaces to be named or referred to. For instance, instead of saying "that area up top" is a Combat Prohibition Zone, you can say Grid Area A6 is a CPZ.

Look at these maps for reference: Map 1 Map 2 Map 3

And a final couple of critiques for better map making:
Why are your Combat Prohibition Zones circles if your map is grid based? No one reading the map can clearly tell where they start or stop. It would make a lot more since if CP Zones were square so they only occupy a single grid square. Again, this makes it easy to say in the game - "A6, F1, and J10 are CPZs." No confusion.

And your food supply cache icon is ambiguous. Good iconography means that no matter what someone's language is, or what language the map is in, they should be able to identify the meaning of icons at a glance. Your square box (crate?) tells us SOMETHING is there, but if the person couldn't read your key, they wouldn't know what it symbolized. A loaf of bread or a fork and spoon are much more universal symbols of "food" so it wouldn't take much deduction for a non-English speaker to go - "Aha! That must mean food is at that location!" I know everyone playing your game is likely to speak and read English, but good iconography practice makes everything more clear and accessible.

Here is a quick map I mocked up showing examples of the suggested changes below.

Image

I think it makes it MUCH easier to read and understand at a glance.


Thanks for that :'D I'll be sure to change it. (TBH, that was my first time making a map, so any tips really go a long way for me >>; )

In art related new, I redrew our old pal deadly neurotoxin Devon (For the eventy billionth time)
Image
And, for once, he has hands that don't look like they belong in a butcher shop. (They may still be bad, but they're not bad bad)
Also, he finally decided on a damn style to stay in.

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PostPosted: Tue Apr 10, 2012 10:18 pm 
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Posts: 151
Location: Germany, Bavaria
Here's a picture I'm actually pretty happy with. He's got LEGS, you guys. Actual legs that don't stop mid-thigh!
Dragon Age Origins Fanart, Alistair and my female Warden. (Who actually romanced Leliana, but oh well.) I kinda wanted to draw something straight for a change....honestly, I have absolutely no luck whatsoever. I LOVE drawing sexy, half-naked guys...but I'm a yuri enthusiast. I swear, someone up there doesn't want me to have fun.

By the way, this doesn't belong in the Hentai Section, does it? I mean, she's naked, but you can't actually see anything but her back. I have another version with her wearing an oversized shirt, but that would cover Alistair's abs and we don't want that, right? xD

Image

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PostPosted: Wed Apr 11, 2012 2:13 am 
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Joined: Tue Mar 27, 2012 11:53 pm
Posts: 20
Location: In a nightmare
Projects: A feeling called love(in Making)
^^;; i really have no chance of getting the same level of art, as you guys...

Image
--------------------------------------------------------
Oh the pain of coloring and line art ;A;


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PostPosted: Wed Apr 11, 2012 5:15 am 
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Location: Germany, Bavaria
kula1233 wrote:
^^;; i really have no chance of getting the same level of art, as you guys...

Image
--------------------------------------------------------
Oh the pain of coloring and line art ;A;



Don't worry, you're good.(Your characters have legs! I can't draw legs for the life of me...)
It might look better with a different sort of lineart, though. Are you drawing with a mouse or with a pen tablet? And what program/tool do you use for the lineart?

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PostPosted: Wed Apr 11, 2012 11:10 pm 
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Joined: Wed Jan 25, 2012 12:08 pm
Posts: 51
Location: NY
Projects: Basiliska
One of my OCs, Kira, at ages 15 and 19. Or, at least, that was my intention; it looks more like my style changed, and the character just happened to be a casualty of it. :( WHAT IS CONSISTENCY

And on that note: This forum needs more bishoujo. Otome games are great, but they don't have enough girls in 'em...


Attachments:
ftum.png
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PostPosted: Thu Apr 12, 2012 2:05 am 
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Joined: Tue Jun 28, 2011 7:39 am
Posts: 501
Location: Australia
Carrogath wrote:

And on that note: This forum needs more bishoujo. Otome games are great, but they don't have enough girls in 'em...


Meh ~ I actually prefer more otome XD
coz guys are just cooler. That and I like drawing them more ^^'
Attachment:
File comment: wip of cg from "The keeper"
WIP azura sword fighting.jpg
WIP azura sword fighting.jpg [ 93.99 KiB | Viewed 399 times ]

Attachment:
File comment: too bad I suck at colouring T^T - this is never gonna be coloured - but a girl for you Carrogath
tenshi sitting on dragon.jpg
tenshi sitting on dragon.jpg [ 181.57 KiB | Viewed 399 times ]


otherwise they should make otome games with female rivals like in harvest moon XD

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PostPosted: Thu Apr 12, 2012 6:21 pm 
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Joined: Thu Sep 22, 2011 2:21 pm
Posts: 150
Location: United States
Projects: unnamed project
a sprite i worked hard on for sciencewarrior's game love^2 =)
Image

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projects i am helping:
none at the moment, feel free to contact me if you have an interesting one^^


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PostPosted: Fri Apr 13, 2012 1:52 am 
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Joined: Tue Mar 27, 2012 11:53 pm
Posts: 20
Location: In a nightmare
Projects: A feeling called love(in Making)
bellice wrote:
kula1233 wrote:
^^;; i really have no chance of getting the same level of art, as you guys...

Image
--------------------------------------------------------
Oh the pain of coloring and line art ;A;



Don't worry, you're good.(Your characters have legs! I can't draw legs for the life of me...)
It might look better with a different sort of lineart, though. Are you drawing with a mouse or with a pen tablet? And what program/tool do you use for the lineart?


I'm using the mouse, and the tool im using is paint tool sai ^^;;
P.s: i'm new to drawing things on the computer ^^;;
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
might need advises ~(>A<)~

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PostPosted: Fri Apr 13, 2012 3:56 am 
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Joined: Mon Jun 22, 2009 12:12 pm
Posts: 151
Location: Germany, Bavaria
kula1233 wrote:
bellice wrote:
kula1233 wrote:
^^;; i really have no chance of getting the same level of art, as you guys...

Image
--------------------------------------------------------
Oh the pain of coloring and line art ;A;



Don't worry, you're good.(Your characters have legs! I can't draw legs for the life of me...)
It might look better with a different sort of lineart, though. Are you drawing with a mouse or with a pen tablet? And what program/tool do you use for the lineart?


I'm using the mouse, and the tool im using is paint tool sai ^^;;
P.s: i'm new to drawing things on the computer ^^;;
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
might need advises ~(>A<)~


Yeah, no wonder. Drawing with a mouse is difficult as hell.
Trying to trace a sketch with a mouse is generally a bad idea, since it will always look weird, no matter how skilled you are. (Unless you have impossibly steady hands)
However, Photoshop and SAI have this nifty thing called the pen tool. Make a new linework layer (the little buttong that looks like a piece of paper with a pen on top) and go wild.
Here are a few tutorials that might help you:
http://acaraluv.deviantart.com/art/line ... l-21814747 (Photosho tutorial, but still explains it pretty well)
http://darlingmionette.deviantart.com/a ... 20sai&qo=3 (SAI, explains the tools)
http://elianan.deviantart.com/art/Tutor ... 20sai&qo=5 (explains exactly how to use the pen tool in SAI)

Hope this helps.^^

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PostPosted: Fri Apr 13, 2012 1:30 pm 
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Joined: Wed Oct 07, 2009 12:05 am
Posts: 43
Location: East Coast
Projects: Nothing yet, though I'm more likely to do art then make a game itself.
Organization: Moose Cake Productions
Need shading practice~~~~

Image

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PostPosted: Fri Apr 13, 2012 9:27 pm 
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Posts: 297
Projects: BloomingBlossoms
Gosh, I hope I improved :o
December 2011:
Image

Just Now:
Image
Sorry for the bad quality ^_^"

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PostPosted: Sat Apr 14, 2012 4:46 am 
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Joined: Sun Jul 25, 2010 9:02 am
Posts: 2551
Location: Perth, Australia
Completed: Ristorante Amore, The Elevator, Witch/Knight
Projects: Break Chance Memento
Organization: Cyanide Tea
Concept for the main character of a mini VN we're doing. Swinging more towards realism this time. I might play with his hair a little bit though, I'm not sure if I'm happy with how it is now. He is meant to be an attractive but gritty middle aged detective. Opinions?
Image

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PostPosted: Sat Apr 14, 2012 10:05 am 
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Joined: Sun Mar 25, 2012 6:35 pm
Posts: 1056
Location: [DATA REDACTED]
Completed: My Beautiful AI (GUI), Death Rule: Fear Complex, Amity: One Tale
Projects: Amity: White Package Edition, Death Rule:lost code, Aeternam Conquest: Dual-Chain Rhapsody
Organization: MESI Games (Team Repeated Fear, Team Dead Samurai)
Auro-Cyanide wrote:
Concept for the main character of a mini VN we're doing. Swinging more towards realism this time. I might play with his hair a little bit though, I'm not sure if I'm happy with how it is now. He is meant to be an attractive but gritty middle aged detective. Opinions?
Image


Well, I definately like it :D
Though, from what I know, shouldn't his body and shoulders be a bit larger (Unless he's not an average joe body type, but a scrawny guy)

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Hijiri's Law: There will always be a body count.


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