You make a lot of good points and I have to admit, both are difficult. Personally, I think it depends on the compromises your group makes in terms of a few key issues:
1. Sex/Adult MaterialMainstream games are oddly scared of the topic, especially if nudity is involved. Think of the controversy over Mass Effect, Grand Theft Auto, or basically any visual novel where sex is involved. You have to jump through hoops and there still will be a group that complains that some child is being corrupted :/. It is a minefield and it is a difficult one to overcome for the Indie game scene. Not so much for 4chan, of course.
2. Style of Visual novel4chan adores jp vns and they seem to favor BxG. If you like the anime art style and prefer a BxG protagonist, here is the audience.
Indie game reviews is pretty fair in terms of sex of protagonist (although I've seen mainly male protagonist), but desires gameplay or some kind of controversy/deep issue that makes it a good article (Air Pressure, The Crossing, RPGs, etc.
So far this list seems to favor 4chan, but here is a big issue...
3. Paying audience/Size of AudienceWhy did Manga Gamer's Kara no Shoujo fail to sell? Pirated copy on the first day might have stopped people. Manga Gamer sales are bad, often resulting them having panels where they plead with fans to buy the game instead of pirating. Being a hit indie game allows a bigger audience and one that have better sales/profit margin. Exception in this case may be the nukiage. I believe I read those to be the better sellers for Manga Gamer.
Both are difficult, but I think I remember a post where you mentioned you liked JRPG or possibly wanted to make them. There is a big place in the indie game scene there, imo. The only anime art style games I recall being on Steam were J-style RPG. Definition of high risk, but could be high reward. In terms of nukiage, I'd go off of Sugar Delight reviews I once read on vndb that had many readers happily surprised by the work. That group you work with is quite good at capturing the right feeling for nukiage (so I believe you can easily be one of the very few, if not
the only group, that could pull off an OLEVN nukiage group). Basically DaFool, you've got the talent. You just probably have to decide which direction you want your group to go. I say this as a reader who enjoyed a lot of your work.
Also:
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Most of the big eruptions in this forum have been precisely between expert, talented individuals.
That makes sense and I'll admit, that is probably the biggest thing I wished could change on this forum. We got a huge amount of talent here and for some reason, there is a divide between the groups. Why can't the otome groups help out the JVN pacing groups or vice versa? You guys both reach different groups, but they share the love of reading visual novels. As a reader, I'll admit that I happen to believe people can like very different things depending on the VN/game.
Real life example? Sakevisual did otome (Re:Allistar) and got people who normally love otome to try out mystery (Jisei). Maybe a few otome fans didn't bite, but there were also those that did. Those fans continued their support with the next installment (Kansei) and boom: widening interest and a more diverse fanbase. Maybe it worked in the opposite direction (people who liked Jisei/Kansei went after a different sakevisual work).
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the total purchaseing population size and the gender ratio, for instance.
That is a good point about the small size...and I'll admit, it needs to grow. I think Jack said gender wise, paying customers were more female. I think that post was regarding Card Sweethearts (definitely a male VN) or Bionic Heart being not the best sellers while otome games were. Hopefully a VN creator could pitch in thoughts about that.
tl;dr: Depends on type of VN for each scene. VN makers should stick together and show support.