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PostPosted: Sat Apr 14, 2012 9:20 pm 
Megane Procrastinator
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Joined: Fri Mar 28, 2008 4:54 am
Posts: 3522
Location: Yogyakarta, Indonesia.
Completed: Fantasia series (ROT and ROTA), Doppleganger: Dawn of The Inverted Soul
Projects: Re:Set Zero, Morpheandir Tales, The Alliance
Organization: Memento-Mori VNs, Team Sleepyhead
It was a very pretty game! The art, the music, the GUI, everything was top-notch! :D I wish it would be longer, but perhaps making it longer would make it a bit different and not as epic. I guess the pacing is perfect :3

Thank you for making such a beautiful piece of art!

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JESUS CHRIST, GOOGLING HOW TO UNRAR STUFF IS EASIER THAN WAITING FOR 1000 DAYS FOR A REPLY. SRSLY.


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PostPosted: Sun Apr 15, 2012 12:32 am 
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Joined: Tue Apr 03, 2012 3:47 am
Posts: 5
God this was so beautiful. There were points I really felt like crying.


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PostPosted: Sun Apr 15, 2012 7:42 pm 
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Joined: Sat May 01, 2010 12:43 pm
Posts: 619
Sat down with this, and I definitely think it is a noteworthy release. The art was stunning, and the writing was interesting enough to keep one reading. I enjoyed the atmosphere between the two characters.

Despite that, I felt that the art for the boy was a bit scrawny, despite the girl saying that he was rather muscled. His arms were rather thin, too - I recognise this may be due to the style of art, but it is, I feel, noteworthy enough to mention.

The writing struck me as generally solid and enjoyable, although I was not so much a fan of the segments where we were told about certain actions being done even though the actions themselves had neither relevance nor importance. The intro was, I'm afraid, a little dull for me, though I kept reading because it was at least enticing enough to lead me to want to know more. That's a lot of to's.

All in all, I enjoyed reading this work, so thanks for releasing it, and I look forward to more.


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PostPosted: Sun Apr 15, 2012 10:34 pm 
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Joined: Thu Jun 09, 2011 8:14 pm
Posts: 220
Really interesting. I have sometimes have difficulties to understand all of it since English isn't my first langage (about the use of old English), but the overall ambience is really neat, good work.

I was wondering... for the ATL and variations of ambience (sounds, sfx, music), are you really coding directly as your write the script ? Because I feel like you're using some kind of external tool or generator (or something I don't totally understand) to ease this perfect tuning of moves and ambience changes.

Great work anyway, you'll have plenty of people looking for Cradle Song after such a release.

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Seeking creativity, mostly on the music side of things.
http://soundcloud.com/ziassan


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PostPosted: Sun Apr 15, 2012 11:21 pm 
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Joined: Sat Dec 12, 2009 1:38 pm
Posts: 426
Location: In a jar with pirañas
Completed: Stormy Night
Projects: The Hurtful Wall
You guys are such pros the visual felt really nice for me, the ambience was great and the transitions were very smooth.

As Ziassan said, I also couldn't understand quickly some parts because of the way the characters speak, but well, thats just a personal complain that should be ignored haha-

and a funny fact to add, I was working on my project before playing JN and after playing, I felt very bad...Like "what the hell I am doing?"
It make me think that I should work harder on what Im doing.(That was nice...)

Thank you for the wonderful game.

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My WIP project:The hurtful wall
:Other VNs:
+The Knife of the Traitor(Nanoreno 2012)
+Eyes of Wilderness
++Currently colaborating with other folks as an artist.

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PostPosted: Mon Apr 16, 2012 1:40 am 
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Joined: Sat Dec 25, 2010 10:30 am
Posts: 658
Location: The Netherlands
Completed: Days of the Divine, Nanolife, Firefly
Projects: Locus Magici
Organization: Circle Pegasi
I think most of the critique has already been said, such as the way of speaking and choice of words being a little difficult now and then. I don't know if people mentioned the centered text already as well, but that bothered me more than the way they spoke XD. It caused some lines to break up just before the last word, making them look really strange. Also my eyes had no natural returning point because it was centered; I know where the lines will begin when they're left aligned, but it varies when they're centered.

So now that that's out of the way, let me just say I loved this KN <3! The story was cute, the fiend was adorable and the music complemented it so well. Especially the tracks 'bleeding' and 'open my heart' were great! Love the use of panning and the three-divided screen parts too.

Good work!

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PostPosted: Mon Apr 16, 2012 3:03 am 
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Joined: Sat Jun 20, 2009 9:42 pm
Posts: 8
Location: Canada
Completed: Juniper's Knot
Projects: Cradle Song
Organization: Dischan
Thank you everyone! I'm glad the feeling is mostly positive.

We'll try to top it for our next release. :)

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Juniper's Knot


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PostPosted: Mon Apr 16, 2012 11:40 am 
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Joined: Sat Mar 10, 2012 12:53 pm
Posts: 14
Completed: Juniper's Knot
Projects: Cradle Song
Organization: Dischan
DaFool wrote:
edit: I have a question about 'Bleeding', my favorite track from the OST. It seems like people humming... could you or your musician elaborate on how that was composed? It's just so haunting.


He hummed. It was all him humming.

I asked him to get a little more specific and he said he boosted the high end of the mid tones, for the high vocal he pitched it up 12 semitones (an octave), and used an auto tuner on the high one (pitcher) to bend the formant a bit back down for it to "just sound a little human" and also to get its pitch to differ from the deeper part.

That's near verbatim right there :>

EDIT:
Ziassan wrote:
I was wondering... for the ATL and variations of ambience (sounds, sfx, music), are you really coding directly as your write the script ? Because I feel like you're using some kind of external tool or generator (or something I don't totally understand) to ease this perfect tuning of moves and ambience changes.


Yes, we're really coding directly as we write the script. Well, after the script is written but you know. We obviously edited audio and images and such in outside programs (Adobe Audition, Adobe Photoshop, FL Studio) so that they would be mixed alright, but in the novel itself everything was done with the tools provided.

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Juniper's Knot, a kinetic novel
Cradle Song, a visual novel in development
dischan.org


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PostPosted: Mon Apr 16, 2012 12:55 pm 
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Joined: Thu Jun 09, 2011 8:14 pm
Posts: 220
Ah, it wasn't intended to sound suspicious or anything, just curious. Thanks anyway.
Even if it can look alike a details, I especially liked the way the change of speaker was noticed over the dialogue-box.

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Seeking creativity, mostly on the music side of things.
http://soundcloud.com/ziassan


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PostPosted: Tue Apr 17, 2012 11:01 pm 
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Joined: Sun Apr 01, 2012 7:58 pm
Posts: 3
Such a beautiful story. This is the kind of thing you sit down to after a tiring and involving day of work. A relaxing and atmospherically quiet story that's all about the interaction between two people.

And while I feel the story ended perfectly, I still have this longing to see more from these two, just seeing them talk with each other about things. I think that's the real sign that this is a good story, that I'm content to just see two characters talk with each other, that that's all I need to be interested.


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PostPosted: Wed Apr 18, 2012 1:33 pm 
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Joined: Wed Apr 11, 2012 1:15 pm
Posts: 39
Location: The Hague, Holland
Projects: Unit & Jetser Forever
Organization: Visualnovels.nl
I was really impressed with the art (and GUI). Top notch, worthy of a commercial release.

The story, though simple, was really well told too. Although (as mentioned in previous posts) some of the medieval English was difficult to understand, the pacing was perfect and the ending really moved me. If I had to recommend VN's to people who aren't familiar with them, this would be one of them.


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PostPosted: Wed Apr 18, 2012 6:09 pm 
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Joined: Wed May 25, 2011 10:31 pm
Posts: 205
Quite good work, very intriguing and original story that pulled me in from the start. I was surprised by the twists and turns of this storyline and enjoyed the experience tremendously. I'm very impressed that you guys did this and a work of this caliber makes me even more excited for Cradle Song. Very solid experience, I can't wait to see what you guys have planned next :)


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PostPosted: Wed Apr 18, 2012 7:38 pm 
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Joined: Thu Jul 07, 2011 9:33 am
Posts: 297
Projects: BloomingBlossoms
The art, the GUI, the story, the music...
They made me shed tears...

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PostPosted: Fri Apr 20, 2012 6:31 am 
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Joined: Fri Apr 20, 2012 6:22 am
Posts: 30
Location: Sweden
I finished this, it's quite lovely! I especially liked how it made me feel like I was watching a movie - the art, intreface and music all worked so well together.

A very nice inspiration for my own future games as well, thank you very much! :D


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PostPosted: Fri Apr 20, 2012 8:27 pm 
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Joined: Sat Mar 10, 2012 12:53 pm
Posts: 14
Completed: Juniper's Knot
Projects: Cradle Song
Organization: Dischan
Another round of thanks to everyone, again. I'm really happy to hear that you're all digging it so much :)

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Juniper's Knot, a kinetic novel
Cradle Song, a visual novel in development
dischan.org


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