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Statistics:
The game contains 17,569 screens of dialogue.
These screens contain a total of 161,905 words,
for an average of 9.2 words per screen.
The game contains 65 menus.
What's on this path? Well... You know how Lee is in the demo, you can't guess? Wahaha! XD Lee finally gets to confess to Lucia, I'm sure that would be sweet, right? And they live a happily ever after. Lucia will ponder whether the feelings she have for Raphael should be sacrifice for the sake of someone who really loves her and is willing to be with her forever whatever happens. And they live stupidly ever after.
... Not. Have you forgotten what genre is the game you're expecting?
Statistics:
The game contains 17,569 screens of dialogue.
These screens contain a total of 161,905 words,
for an average of 9.2 words per screen.
The game contains 65 menus.
What's on this path? Well... You know how Lee is in the demo, you can't guess? Wahaha! XD Lee finally gets to confess to Lucia, I'm sure that would be sweet, right? And they live a happily ever after. Lucia will ponder whether the feelings she have for Raphael should be sacrifice for the sake of someone who really loves her and is willing to be with her forever whatever happens. And they live stupidly ever after.
... Not. Have you forgotten what genre is the game you're expecting?
You forget to add in how Lee will be on a white horse as he scoops Lucia into his arms and ride into the sunset with Raphael in the background sobbing manly tears of joy for the lovebirds, of course! But that's great to hear! Can't wait to see what all the different routes involve!
Thanks! Hope you'll still be around to finish the remaining scripts :3
I wonder if one route without a romance ending is fine for you guys? As in, well, there are several reasons I do that... For starters, said guy is in love with another person, or the main character AKA Lucia feels like the relationship isn't working out, or maybe some other reasons.
Now, before you protest, "But but but why having a route without romance!? It's sooo damn unfair!" Well, remember that a path doesn't mean you always have to end up with him right? I think one path, since this is mystery, is also used to show another side of the big story. Another alternate ending and solution, probably a big iclue for the final path. Tadah.
You sure have improved a lot the characters design.
I agree with you. Since it's a mystery game and not just an otome, it should be nice to see some of non-romance path, even if I don't like non-romance VNs lol I think if you do it your game will be more deep, taking it to another level, as long as that path 'have something important to say', like is supposed to mystery be.
azureXtwilight wrote:Thanks! Hope you'll still be around to finish the remaining scripts :3
Yep! You can count on me
I like the idea about having different non-romance endings. It helps give the game a bit more depth and realism since in real life relationships aren't always reciprocal. Not to forget that not everyone is a fan of otome games and that the main focus of Doppleganger IS mystery so I'd like to see it written!
Just going to tell you guys that miniB0ss is doing a great job editing the script 8D
Also, since we're having unlockable paths, I am planning to have unlockable OPs, just like how it is in fate:stay night. I guess you deserve to know who's canon after playing 2-3 routes, amirite? 8D
the new sprites look lovely! the proportions are much improved
My DEVIANTART=) contact me there for commisions or recruitment if you likey my art
looking for a project to join http://roiyachan.deviantart.com/
projects i am helping: Scattered Starlight (GxB, GxG),
feel free to contact me though if you have an interesting one^^
To be honest, I like the way you did the shoulders in the old version better. Many of the guys end up having stiff-looking shoulders in the remake >.< Men's shoulders still slope down slightly too.