Well I started, this demo only covers the first two scenes (so not much at all, like 5 minutes if you're really really slow) anyway blah
These two scenes are kintetic, it is as much me getting used to the basics as it is making my initial commitment to making the VN.
This is tiny start was done using 5.6.3
http://www.strawberry-crush.co.uk/Progr ... eality.zip
Anyway I already have my own grrs about it, namely accidently skipping bits and other bits being slow and the jump from normal graphics to kana mode alpha layer is a bit woah sudden. *shrugs* expect updates (but not many this weekend I have to go out tshh ¬.¬ infact I should of left 20 minutes ago darn these out type people)
caio
Progressive Reality
Re: Progressive Reality
These are my initial reaction, too - I can't form an opinion of the story parts because I spent too much of my attention fighting to read it at my own pace to concentrate on it, really. I would finish a line, wait for the next one, give up, click to skip just as the game advanced to the next block and get two paragraphs to read, then have to scroll back to catch the second one after the whole screen cleared for the next text. So yeah, my advice would be to take out all of the timings and let the player click to advance at their own pace.Matt_D wrote:Anyway I already have my own grrs about it, namely accidently skipping bits and other bits being slow
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- PyTom
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There were only two minor issues: You used \\ instead of / to separate directory components, and you named the files 001.JPG rather then 001.jpg. These interfered with running the game on Linux... but they're real easy to fix.
Just FY!.
Just FY!.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Heh done upto scene 6 in the few hours free I've had today. Next update I do all be once I finish chapter one.
Also noticed that I hadn't told my file host to replace files that were already there, ooops.
Erck however since uploading that last one I've changed the window shade so the font is easier to read, I think it's set to #0007 in the current build
Anyway thoughts on pacing graphics, text, all eagerly sought.
Also noticed that I hadn't told my file host to replace files that were already there, ooops.
Erck however since uploading that last one I've changed the window shade so the font is easier to read, I think it's set to #0007 in the current build
Code: Select all
$ style.nvl_window.background = "#000a"
*yawns loudly*
Just so nobody thinks I've been ignoring my obligation to my beloved story.
I just finished drawing chapter 1 so it's now full but I shaln't be demoing it, seen as I may aswell wait until the whole things done + musak.
But as a summary chapter 1 is about 30% of the whole story, 7,400 words out of about 25,000. There are 16 fullscreen images and 13 slim images. the 2nd chapter takes up another 40% with the last 3 chapters making up the rest. *yawns* Chapter two will be a real slog.
Also at the same time I've edited the origonal manuscript. So it's overall a better product.
I've included a few pic examples.
Be cool.
Just so nobody thinks I've been ignoring my obligation to my beloved story.
I just finished drawing chapter 1 so it's now full but I shaln't be demoing it, seen as I may aswell wait until the whole things done + musak.
But as a summary chapter 1 is about 30% of the whole story, 7,400 words out of about 25,000. There are 16 fullscreen images and 13 slim images. the 2nd chapter takes up another 40% with the last 3 chapters making up the rest. *yawns* Chapter two will be a real slog.
Also at the same time I've edited the origonal manuscript. So it's overall a better product.
I've included a few pic examples.
Be cool.
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