Hmmm... I took it from the renpy folder, but I can look into the game folder too. =o
I guess this one is right now - thank you for your time. :>
Code:
Wed May 9 15:50:30 2012
Linux-2.6.32-33-generic-i686-with-debian-squeeze-sid
Ren'Py 6.13.12.1728
1plus3 0.0
Windowed mode.
Screen sizes: virtual=(1280, 800) physical=(796, 498)
Vendor: 'Tungsten Graphics, Inc'
Renderer: 'Mesa DRI Intel(R) IGD GEM 20091221 2009Q4 x86/MMX/SSE2'
Version: '1.4 Mesa 7.7.1'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
bitsize = 32, bytesize = 4,
masks = (16711680, 65280, 255, 0),
shifts = (16, 8, 0, 0),
losses = (0, 0, 0, 8),
current_w = 1024, current_h = 600
>
Extensions:
GL_3DFX_texture_compression_FXT1
GL_APPLE_client_storage
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_copy_buffer
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_fragment_program
GL_ARB_half_float_pixel
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shading_language_120
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_cull_vertex
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_MESA_pack_invert
GL_MESA_window_pos
GL_MESA_ycbcr_texture
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_OES_read_format
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
Number of texture units: 8
Using fixed-function environment (clause 1).
Using copy RTT.
Using gl renderer.
Texture testing:
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
The window was minimized.
The window was restored.
Windowed mode.
Screen sizes: virtual=(1280, 800) physical=(922, 498)
Fullscreen mode.
Screen sizes: virtual=(1280, 800) physical=(1024, 600)
Vendor: 'Tungsten Graphics, Inc'
Renderer: 'Mesa DRI Intel(R) IGD GEM 20091221 2009Q4 x86/MMX/SSE2'
Version: '1.4 Mesa 7.7.1'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
bitsize = 248, bytesize = 0,
masks = (16711680, 65280, 255, 0),
shifts = (16, 8, 0, 0),
losses = (176, 182, 0, 8),
current_w = 1024, current_h = 600
>
Extensions:
GL_3DFX_texture_compression_FXT1
GL_APPLE_client_storage
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_copy_buffer
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_fragment_program
GL_ARB_half_float_pixel
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shading_language_120
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_cull_vertex
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_MESA_pack_invert
GL_MESA_window_pos
GL_MESA_ycbcr_texture
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_OES_read_format
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
Number of texture units: 8
Using copy RTT.
Using gl renderer.
Texture testing:
- Incorrect pixel color in 64px texture: (ff, ff, ff)
Textures are not rendering properly.
Traceback (most recent call last):
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/execution.py", line 265, in run
node.execute()
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/ast.py", line 1413, in execute
self.call("execute")
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/ast.py", line 1426, in call
renpy.statements.call(method, parsed, *args, **kwargs)
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/statements.py", line 100, in call
return method(parsed, *args, **kwargs)
File "common/00statements.rpy", line 540, in execute_call_screen
store._return = renpy.call_screen(name, **kwargs)
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/exports.py", line 1460, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/ui.py", line 237, in interact
rv = renpy.game.interface.interact(**kwargs)
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/display/core.py", line 1803, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/display/core.py", line 2082, in interact_core
self.set_mode()
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/display/core.py", line 1365, in set_mode
raise Exception("Could not set video mode.")
Exception: Could not set video mode.
Traceback (most recent call last):
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/bootstrap.py", line 296, in bootstrap
renpy.main.main()
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/main.py", line 357, in main
run(restart)
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/main.py", line 98, in run
game.context().run()
File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/execution.py", line 279, in run
raise e
Exception: Could not set video mode.
Deallocating textures.
Done deallocating textures.
About to quit GL.
Finished quit GL.
_________________

Newest Update: "Interface preview + WIPs" (13. 9. 2012)