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PostPosted: Wed May 09, 2012 9:15 am 
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User avatar

Joined: Mon Nov 22, 2010 10:52 am
Posts: 331
Location: Germany
Projects: 1plus3
Hello, guys. =)

So, I'm having this eee netbook with ubuntu here. I actually wanted to program some things, but it's rather annoying as the font is way to small for me to read.
(I normally only work on the game on my PC.)
Going into fullscreen would probably solve the problem, but I have this "Could not set video mode" error.
Here's my log.
Code:
Wed May  9 00:17:44 2012
Linux-2.6.32-33-generic-i686-with-debian-squeeze-sid
Ren'Py 6.13.8.1675
1plus3 0.0


Windowed mode.
Screen sizes: virtual=(1280, 800) physical=(796, 498)
Vendor: 'Tungsten Graphics, Inc'
Renderer: 'Mesa DRI Intel(R) IGD GEM 20091221 2009Q4 x86/MMX/SSE2'
Version: '1.4 Mesa 7.7.1'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
        blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
        blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
        bitsize  = 32, bytesize = 4,
        masks =  (16711680, 65280, 255, 0),
        shifts = (16, 8, 0, 0),
        losses =  (0, 0, 0, 8),
        current_w = 1024, current_h = 600
>

Extensions:
    GL_3DFX_texture_compression_FXT1
    GL_APPLE_client_storage
    GL_APPLE_packed_pixels
    GL_APPLE_vertex_array_object
    GL_ARB_copy_buffer
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_fragment_program
    GL_ARB_half_float_pixel
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shading_language_120
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_blend_equation_separate
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_logic_op
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_texture
    GL_EXT_cull_vertex
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_object
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texture
    GL_EXT_texture3D
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_vertex_array
    GL_IBM_multimode_draw_arrays
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_INGR_blend_func_separate
    GL_MESA_pack_invert
    GL_MESA_window_pos
    GL_MESA_ycbcr_texture
    GL_NV_blend_square
    GL_NV_light_max_exponent
    GL_NV_packed_depth_stencil
    GL_NV_texgen_reflection
    GL_NV_texture_env_combine4
    GL_NV_texture_rectangle
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_OES_read_format
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
Number of texture units: 8
Using fixed-function environment (clause 1).
Using copy RTT.
Using gl renderer.
Texture testing:
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
Performance test:
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
The window was minimized.
The window was restored.

Windowed mode.
Screen sizes: virtual=(1280, 800) physical=(922, 498)
- Frame drawn at 0.125000 seconds.
- Frame drawn at 0.172000 seconds.
- Frame drawn at 0.224000 seconds.
- Frame drawn at 0.242000 seconds.
- 0.242000 seconds to render 5 frames.
Deallocating textures.
Done deallocating textures.
About to quit GL.
Finished quit GL.

If it can't be done, then... well, would be sad, but I'll survive.
(I just noticed that this thing only supports 1024px textures? Is this common with these thingies? If it is, I might have to switch to 1024x768 even though I dislike this format. <_<)

Have a nice day~

- R.

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Newest Update: "Interface preview + WIPs" (13. 9. 2012)


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PostPosted: Wed May 09, 2012 9:37 am 
Ren'Py Creator
User avatar

Joined: Mon Feb 02, 2004 10:58 am
Posts: 10786
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
Is that the right log? I don't see a switch to fullscreen mode in there.

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Supporting creators since 2004; Code > Drama
(When was the last time you backed up your game?)
"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face in marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming" - Theodore Roosevelt


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PostPosted: Wed May 09, 2012 9:51 am 
Veteran
User avatar

Joined: Mon Nov 22, 2010 10:52 am
Posts: 331
Location: Germany
Projects: 1plus3
Hmmm... I took it from the renpy folder, but I can look into the game folder too. =o
I guess this one is right now - thank you for your time. :>
Code:
Wed May  9 15:50:30 2012
Linux-2.6.32-33-generic-i686-with-debian-squeeze-sid
Ren'Py 6.13.12.1728
1plus3 0.0


Windowed mode.
Screen sizes: virtual=(1280, 800) physical=(796, 498)
Vendor: 'Tungsten Graphics, Inc'
Renderer: 'Mesa DRI Intel(R) IGD GEM 20091221 2009Q4 x86/MMX/SSE2'
Version: '1.4 Mesa 7.7.1'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
        blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
        blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
        bitsize  = 32, bytesize = 4,
        masks =  (16711680, 65280, 255, 0),
        shifts = (16, 8, 0, 0),
        losses =  (0, 0, 0, 8),
        current_w = 1024, current_h = 600
>

Extensions:
    GL_3DFX_texture_compression_FXT1
    GL_APPLE_client_storage
    GL_APPLE_packed_pixels
    GL_APPLE_vertex_array_object
    GL_ARB_copy_buffer
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_fragment_program
    GL_ARB_half_float_pixel
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shading_language_120
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_blend_equation_separate
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_logic_op
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_texture
    GL_EXT_cull_vertex
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_object
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texture
    GL_EXT_texture3D
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_vertex_array
    GL_IBM_multimode_draw_arrays
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_INGR_blend_func_separate
    GL_MESA_pack_invert
    GL_MESA_window_pos
    GL_MESA_ycbcr_texture
    GL_NV_blend_square
    GL_NV_light_max_exponent
    GL_NV_packed_depth_stencil
    GL_NV_texgen_reflection
    GL_NV_texture_env_combine4
    GL_NV_texture_rectangle
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_OES_read_format
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
Number of texture units: 8
Using fixed-function environment (clause 1).
Using copy RTT.
Using gl renderer.
Texture testing:
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
The window was minimized.
The window was restored.

Windowed mode.
Screen sizes: virtual=(1280, 800) physical=(922, 498)

Fullscreen mode.
Screen sizes: virtual=(1280, 800) physical=(1024, 600)
Vendor: 'Tungsten Graphics, Inc'
Renderer: 'Mesa DRI Intel(R) IGD GEM 20091221 2009Q4 x86/MMX/SSE2'
Version: '1.4 Mesa 7.7.1'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
        blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
        blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
        bitsize  = 248, bytesize = 0,
        masks =  (16711680, 65280, 255, 0),
        shifts = (16, 8, 0, 0),
        losses =  (176, 182, 0, 8),
        current_w = 1024, current_h = 600
>

Extensions:
    GL_3DFX_texture_compression_FXT1
    GL_APPLE_client_storage
    GL_APPLE_packed_pixels
    GL_APPLE_vertex_array_object
    GL_ARB_copy_buffer
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_fragment_program
    GL_ARB_half_float_pixel
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shading_language_120
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_blend_equation_separate
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_logic_op
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_texture
    GL_EXT_cull_vertex
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_object
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texture
    GL_EXT_texture3D
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_vertex_array
    GL_IBM_multimode_draw_arrays
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_INGR_blend_func_separate
    GL_MESA_pack_invert
    GL_MESA_window_pos
    GL_MESA_ycbcr_texture
    GL_NV_blend_square
    GL_NV_light_max_exponent
    GL_NV_packed_depth_stencil
    GL_NV_texgen_reflection
    GL_NV_texture_env_combine4
    GL_NV_texture_rectangle
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_OES_read_format
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
Number of texture units: 8
Using copy RTT.
Using gl renderer.
Texture testing:
- Incorrect pixel color in 64px texture: (ff, ff, ff)
Textures are not rendering properly.
Traceback (most recent call last):
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/execution.py", line 265, in run
    node.execute()
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/ast.py", line 1413, in execute
    self.call("execute")
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/ast.py", line 1426, in call
    renpy.statements.call(method, parsed, *args, **kwargs)
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/statements.py", line 100, in call
    return method(parsed, *args, **kwargs)
  File "common/00statements.rpy", line 540, in execute_call_screen
    store._return = renpy.call_screen(name, **kwargs)
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/exports.py", line 1460, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/ui.py", line 237, in interact
    rv = renpy.game.interface.interact(**kwargs)
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/display/core.py", line 1803, in interact
    repeat, rv = self.interact_core(preloads=preloads, **kwargs)
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/display/core.py", line 2082, in interact_core
    self.set_mode()
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/display/core.py", line 1365, in set_mode
    raise Exception("Could not set video mode.")
Exception: Could not set video mode.
Traceback (most recent call last):
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/bootstrap.py", line 296, in bootstrap
    renpy.main.main()
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/main.py", line 357, in main
    run(restart)
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/main.py", line 98, in run
    game.context().run()
  File "/home/linux/Desktop/Games/puzzle-linux-x86/renpy/execution.py", line 279, in run
    raise e
Exception: Could not set video mode.
Deallocating textures.
Done deallocating textures.
About to quit GL.
Finished quit GL.

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Newest Update: "Interface preview + WIPs" (13. 9. 2012)


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PostPosted: Mon Aug 27, 2012 10:35 pm 
Newbie
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Joined: Sun May 01, 2011 3:36 pm
Posts: 17
Location: Usually in my bed
Projects: bATHtUB
Organization: Matemo Studios
I am having the same problem on my Dell notebook running on windows XP.
Not sure where to find the log, but this is the traceback I got:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
Exception: Could not set video mode.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Documents and Settings\Margsy\My Documents\WIP\renpy-6.13.12\renpy\bootstrap.py", line 296, in bootstrap
  File "C:\Documents and Settings\Margsy\My Documents\WIP\renpy-6.13.12\renpy\main.py", line 357, in main
  File "C:\Documents and Settings\Margsy\My Documents\WIP\renpy-6.13.12\renpy\main.py", line 98, in run
  File "C:\Documents and Settings\Margsy\My Documents\WIP\renpy-6.13.12\renpy\execution.py", line 279, in run
Exception: Could not set video mode.

Windows-XP-5.1.2600-SP3
Ren'Py 6.13.12.1728
bathtub leak 1.0

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PostPosted: Thu Oct 11, 2012 10:04 am 
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Joined: Sat Mar 27, 2010 3:12 am
Posts: 322
Location: Antarctica
Projects: Project 2054: ~From Antarctica with Love~ Project 2056: ~In Disease, Delinquency, and in Disorder
I have the same problem too.
I'm running Windows Vista...


also, sometimes when I launch a game in 6.13, the game freezes... then long enough it displays the "Could not set video mode." traceback

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