Anna wrote:
....though I wonder why they need to have a teenage queen instead of letting the king rule for now?
You see this happen sometimes in England's monarchy. Basically it is because a king or queen may have just MARRIED into the royal family, as a king or queen
consort and thus can never assume the throne themselves, only rule BESIDE the true monarch. They are not of royal blood in other words. But their child DOES have royal blood through the one parent, and thus CAN sit on the throne. In the case where the true monarch dies and leaves the king or queen consort behind with a child, the surviving parent becomes a
regent. A regent acts as the representative of the true ruler until the true ruler is old enough to make decisions and govern effectively.
Most of the time people want the true ruler to take over as soon as possible, because they are leery of regents making power grabs. I know it is a bit silly, but that's royal politics and customs for you!
Anna wrote:
So, what bothered me was that you were punished for not being able to look into the future. There were random events, such as a snake jumping out at you, which require a specific kind of skill to be raised. This is only possible to succeed if you have played the game already, but (in my opinion) it feels like cheating to make a game unplayable unless you know what's going to happen.
Most of those types of events can be solved multiple ways with multiple types of skills. And as you may have noticed, that event is so early that it doesn't kill you regardless of how badly you flub it up. I think it all adds to the real feeling of being a young queen with many political enemies - some who are even smiling to your face. Real monarchs don't know the future either - they just have to make the best choices they can off existing information.
Anna wrote:
I guess some people like replaying and memorizing the events to adjust their tactics in the next playthrough, but for me it just made the game annoying to play.
Yeah, I guess so. I still had buckets of fun even on the playthroughs I died on. None of the deaths ever felt too cheap to me, I would just slap my forehead and go "Of course! Why didn't I see that coming?!" And I'm probably a horrible person, but there were several ways to die that made me bust out laughing.
I think you have to adjust your mindset for this game - I went into it initially trying to play it like Princess Maker or Cute Knight, but that doesn't work. The goal isn't to see what ending you get by raising certain stats, it is to see if you can SURVIVE to see an ending based off the stats you raised, and there are several different configurations of stats that will work. The difficultly actually kept me hooked far longer than all the different endings of Cute Knight.
"
Can you survive to reach your coronation?"

No Elodie, no you very likely cannot.
