WebStory Engine - A Visual Novel Engine for the Web
- Shad12ow
- Regular
- Posts: 168
- Joined: Tue Nov 15, 2011 9:20 pm
- Projects: Kage's Room
- Location: Indonesia
- Contact:
Re: WebStory Engine - A Visual Novel Engine for the Web
A quick question.
How do you use the NVL setting in the text box?
I mean to emulate that each line in the NVL is shown when you click, not all at once.
Sorry if this is such a beginner question, but I can't seem to find how to use it.
Either I can't find it or I can't understand it.
How do you use the NVL setting in the text box?
I mean to emulate that each line in the NVL is shown when you click, not all at once.
Sorry if this is such a beginner question, but I can't seem to find how to use it.
Either I can't find it or I can't understand it.
My Current Original Fiction
|Marked Soul|Behind the Masked Villain|Coachman's Voyage|
My personal website
|Marked Soul|Behind the Masked Villain|Coachman's Voyage|
My personal website
Re: WebStory Engine - A Visual Novel Engine for the Web
@Shad12ow:
It's behaviour="nvl" on the Textbox asset. And with the command <clear asset="name_of_texbox" /> you clear the text on the textbox.
http://webstoryengine.org/language:elements:textbox
http://webstoryengine.org/language:elements:clear
It's behaviour="nvl" on the Textbox asset. And with the command <clear asset="name_of_texbox" /> you clear the text on the textbox.
http://webstoryengine.org/language:elements:textbox
http://webstoryengine.org/language:elements:clear
WebStory Engine - Visual Novel Engine For The Web:
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
- Shad12ow
- Regular
- Posts: 168
- Joined: Tue Nov 15, 2011 9:20 pm
- Projects: Kage's Room
- Location: Indonesia
- Contact:
Re: WebStory Engine - A Visual Novel Engine for the Web
Thank you very much.
I was just messing around with it and got to do it properly. Guess I really need to read the documentation more.
Thank you for the reply!
Ah, another thing. Is there any function to make the text appear letter by letter? I mean just like the one in normal VN.
I was just messing around with it and got to do it properly. Guess I really need to read the documentation more.
Thank you for the reply!
Ah, another thing. Is there any function to make the text appear letter by letter? I mean just like the one in normal VN.
My Current Original Fiction
|Marked Soul|Behind the Masked Villain|Coachman's Voyage|
My personal website
|Marked Soul|Behind the Masked Villain|Coachman's Voyage|
My personal website
Re: WebStory Engine - A Visual Novel Engine for the Web
There will be a typewriter effect in the next version, 0.3:
http://webstoryengine.org/roadmap
A preview of the next version: http://webstoryengine.org/webstories/basic-effects2/ - that's the effect you mean, right?
http://webstoryengine.org/roadmap
A preview of the next version: http://webstoryengine.org/webstories/basic-effects2/ - that's the effect you mean, right?
WebStory Engine - Visual Novel Engine For The Web:
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
-
- Miko-Class Veteran
- Posts: 505
- Joined: Mon Mar 26, 2012 6:51 pm
- Location: Philadelphia
- Contact:
Re: WebStory Engine - A Visual Novel Engine for the Web
Can webstory be used to make RPGs (a visual novel type RPG, I mean)?
Re: WebStory Engine - A Visual Novel Engine for the Web
@briannavon:
It really depends what kind of battle system the RPG would have. You probably cannot write a good RPG without extending the engine. But if you are up to the task: the engine is quite easily extensible... you can write your own assets and commands and hook to pretty much any existing function through the event bus.
See http://webstoryengine.org/extensions for an introduction to extension writing.
It really depends what kind of battle system the RPG would have. You probably cannot write a good RPG without extending the engine. But if you are up to the task: the engine is quite easily extensible... you can write your own assets and commands and hook to pretty much any existing function through the event bus.
See http://webstoryengine.org/extensions for an introduction to extension writing.
WebStory Engine - Visual Novel Engine For The Web:
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
- Kato
- Miko-Class Veteran
- Posts: 649
- Joined: Tue Jan 15, 2013 4:45 am
- Projects: Memories of Summer Winds
- Organization: Blue Sphere Group
- Location: Perth, Western Australia
- Contact:
Re: WebStory Engine - A Visual Novel Engine for the Web
That feeling when you're told your name is ugly
- Shad12ow
- Regular
- Posts: 168
- Joined: Tue Nov 15, 2011 9:20 pm
- Projects: Kage's Room
- Location: Indonesia
- Contact:
Re: WebStory Engine - A Visual Novel Engine for the Web
Ah yes, that's the one!C7N wrote:There will be a typewriter effect in the next version, 0.3:
http://webstoryengine.org/roadmap
A preview of the next version: http://webstoryengine.org/webstories/basic-effects2/ - that's the effect you mean, right?
Thank you. I'm in the process of learning this engine. So thank you very much for the quick answer.
My Current Original Fiction
|Marked Soul|Behind the Masked Villain|Coachman's Voyage|
My personal website
|Marked Soul|Behind the Masked Villain|Coachman's Voyage|
My personal website
Re: WebStory Engine - A Visual Novel Engine for the Web
Maybe I should write another path in the introduction that features Lia... and then at the beginning have a choice:Kato wrote:That feeling when you're told your name is ugly
"Do you like being harassed by a giant ball of hair?
=> Yes, please.
=> No, thanks."
WebStory Engine - Visual Novel Engine For The Web:
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
- Shad12ow
- Regular
- Posts: 168
- Joined: Tue Nov 15, 2011 9:20 pm
- Projects: Kage's Room
- Location: Indonesia
- Contact:
Re: WebStory Engine - A Visual Novel Engine for the Web
But then choosing either one will always lead to a harassment. Hahaha...C7N wrote:Maybe I should write another path in the introduction that features Lia... and then at the beginning have a choice:Kato wrote:That feeling when you're told your name is ugly
"Do you like being harassed by a giant ball of hair?
=> Yes, please.
=> No, thanks."
Well, jokes aside, another question. Sorry if the questions are rather beginner-ish.
But how do you set it to play music? I used this :
<audio name="back_music" loop="true" fade="true">
<track name="Wind">
<source href="assets/audio/Wind.mp3" type="mp3" />
</track>
</audio>
and then at scene I used this:
<set asset="back_music" track="Touch The Sky" />
<play asset="back_music" />
But no music was played. Is there something wrong with my code?
Ah, my PC can play mp3 just fine, I already tried it on Firefox and also Chrome. No dice.
My Current Original Fiction
|Marked Soul|Behind the Masked Villain|Coachman's Voyage|
My personal website
|Marked Soul|Behind the Masked Villain|Coachman's Voyage|
My personal website
Re: WebStory Engine - A Visual Novel Engine for the Web
@Shad12ow:
You try to start a track that is not defined in your asset. There is no track "Touch The Sky" defined in your audio asset...
Also, you will need an OGG Vorbis file to enable music in Firefox. MP3 works in IE and Chrome, but not in Firefox; OGG Vorbis works in Firefox and Chrome but not in IE.
http://webstoryengine.org/language:elements:audio
BTW: Maybe it would be a better idea to ask your questions in the WebStory Engine support forum or at least make a new thread here on Lemmasoft... this thread is not really meant to be a support thread. https://iiyo.org/f/categories/webstory-engine-support
You try to start a track that is not defined in your asset. There is no track "Touch The Sky" defined in your audio asset...
Also, you will need an OGG Vorbis file to enable music in Firefox. MP3 works in IE and Chrome, but not in Firefox; OGG Vorbis works in Firefox and Chrome but not in IE.
http://webstoryengine.org/language:elements:audio
BTW: Maybe it would be a better idea to ask your questions in the WebStory Engine support forum or at least make a new thread here on Lemmasoft... this thread is not really meant to be a support thread. https://iiyo.org/f/categories/webstory-engine-support
WebStory Engine - Visual Novel Engine For The Web:
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
- Shad12ow
- Regular
- Posts: 168
- Joined: Tue Nov 15, 2011 9:20 pm
- Projects: Kage's Room
- Location: Indonesia
- Contact:
Re: WebStory Engine - A Visual Novel Engine for the Web
Whoops, sorry about that.
Realize my mistake, hehehe...
Thank you and I'll make a thread on the support forum.
Realize my mistake, hehehe...
Thank you and I'll make a thread on the support forum.
My Current Original Fiction
|Marked Soul|Behind the Masked Villain|Coachman's Voyage|
My personal website
|Marked Soul|Behind the Masked Villain|Coachman's Voyage|
My personal website
- Boomsickle
- Regular
- Posts: 162
- Joined: Tue Oct 09, 2012 8:54 pm
- Completed: Victorian Olives
- Contact:
Re: WebStory Engine - A Visual Novel Engine for the Web
Looked really good. Although from trying out the demo it seems to loop is there a way to make it so that it stops and doesn't let you move forward ounce you reach the end? Seems like a great tool!
Re: WebStory Engine - A Visual Novel Engine for the Web
@Boomsickle:
Thanks. It loops because at the end of the WebStory there's a <restart /> command. If you leave that out it doesn't loop, which is the default behaviour.
Thanks. It loops because at the end of the WebStory there's a <restart /> command. If you leave that out it doesn't loop, which is the default behaviour.
WebStory Engine - Visual Novel Engine For The Web:
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
Re: WebStory Engine - A Visual Novel Engine for the Web
Version 0.3.0 has been released. You can get it at:
http://webstoryengine.org/downloads
Highlights of this release:
- Better support for games with liquid stage dimensions.
- Background asset that stretches to the stage dimensions. --> http://webstoryengine.org/language:elements:background
- New typewriter effect for textboxes. --> http://webstoryengine.org/language:elements:textbox
- You can now use HTML in <line> commands directly, the older {tagName /} syntax is no longer supported.
- You can specify an HTML template snippet for displaying names in textboxes, so that you can style it the way you want. --> http://webstoryengine.org/language:elem ... metemplate
- A new side images extension has been added. (Thanks to CheeryMoya for the idea!) --> https://iiyo.org/f/discussion/29/side-images
Full changelog: http://webstoryengine.org/changelog
Support: https://iiyo.org/f/categories/webstory-engine-support
Please report any errors you encounter either on the GitHub page or in the support forums if you don't have a GitHub account.
http://webstoryengine.org/downloads
Highlights of this release:
- Better support for games with liquid stage dimensions.
- Background asset that stretches to the stage dimensions. --> http://webstoryengine.org/language:elements:background
- New typewriter effect for textboxes. --> http://webstoryengine.org/language:elements:textbox
- You can now use HTML in <line> commands directly, the older {tagName /} syntax is no longer supported.
- You can specify an HTML template snippet for displaying names in textboxes, so that you can style it the way you want. --> http://webstoryengine.org/language:elem ... metemplate
- A new side images extension has been added. (Thanks to CheeryMoya for the idea!) --> https://iiyo.org/f/discussion/29/side-images
Full changelog: http://webstoryengine.org/changelog
Support: https://iiyo.org/f/categories/webstory-engine-support
Please report any errors you encounter either on the GitHub page or in the support forums if you don't have a GitHub account.
WebStory Engine - Visual Novel Engine For The Web:
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722
Who is online
Users browsing this forum: No registered users