|
My most recent game-in-progress has six variables: Physical fitness, Humanities, Science, Social life, Appearance, and Art. The protagonist can build up these over the game.
One of my early ideas was to create simple characters who would be interested in only one of the six variables. For instance, an "art girl" who wants the hero to work on his art, and who doesn't care about much else.
However, I'm considering characters who would be interested in two variables, such as Art and Social life. I'm trying to think how I could shape and portray characters so that they're clearly interested in both aspects. Something other than the main character just flat-out being told "she's into these two things."
Let me know if you have recommendations.
|