Different outfits in CGs?
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- meiri
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Different outfits in CGs?
So, I'm starting to draw out some CGs for my game, but I'm thinking that maybe they should wear different outfits in the CG than their sprite wears. However, I don't have corresponding outfits on the sprites. Is it in bad taste to have a character show up in regular clothing and then in the CG wear something entirely different? Would a good amount of narration excuse this?
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- Hazel-Bun
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Re: Different outfits in CGs?
I'd say it'd be in bad taste if it wasn't explained well enough in advance. If your MC usually wears a sweater, and shows up in a dress in the CG, something like a fade to black "she changed into something she thought would be more appropriate for the (insert event)" should be alright!
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Re: Different outfits in CGs?
Yeah, any inconsistency can be remedied by simply explaining it. If it's the case that the character is still meant to be wearing the new outfit after the CG, then yes, you'll probably want to have an alternate sprite drawn.
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Re: Different outfits in CGs?
If the sprites are wearing different outfits in the CG with no reason given prior, it will be quite jarring to me as a reader. I would even go so far and think the artist didn't bother with consistency - especially if the next scene has the sprite in her old clothes again. Narration will definitely help.
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Re: Different outfits in CGs?
Without explanation something like that would definitely be confronting. If it can't be avoided, an explanation before the scene occurs is definitely the way to go.
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Re: Different outfits in CGs?
mhm.... there's development/plot reasons for the lack of sprites for the CG outfit ? I mean, if drawing a sprite matching the outfit isn't worth the effort (e.g. apparing only once or twice in the entire game, for the event) an explanation should be the best means of dealing with this, if needed (that is, in a prom dating setting or like, there's even no need of giving explanations for the change of CG....)
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