///I'm looking to turn this into a commercial/pay what you want game - criticism or help/tips towards that goal would be very much appreciated!///
You wake up in a strange land and now you’re stuck! Let’s try and get you home shall we?
--Afterland is a place of apparent nonsense thanks to the influence of a Magic now lost. After years of war, the people have welcomed a hard-earned but uneasy alliance with their neighbors the Checkered Kingdom - a land comprised solely of Cards and their masters, the Tarot. As a consequence the previous Knight of Cups has become the King of Hearts, husband to Renée. However, since the marriage ceremony the King has not been seen, casting suspicion on the Queen. This is the land you find yourself thrown into. With little time to spare for shock over meeting unbelievable creatures, you must now discover a way back home...and possibly the reason you got here in the first place.
Protagonist:
Players can choose their gender at the start of the game, with default names being Alex/Alice. These names are changeable. Players choose between 5 backgrounds (Merchant/Orphan/Rich/Normal/TBA), which changes dialogue and affects gameplay. (e.g. The "Rich" MC background results in some dialogue options coming across as demanding/gullible/blunt/confident; there are also entirely unique dialogue choices. These characters earn Respect and Rivalry Points faster - it's a double-edged sword)
Romanceable Characters:
Mad Hatter (Male) - Hatter: The Milliner of the royal family, he is both whimsical and serious.
Queen of Hearts (Female) - Renée: The elegant but subdued Queen of Afterland. Younger sister to the Miranda, affectionately known as the White Queen, who stepped down as ruler due to illness.
Caterpillar (Male) - Nameer: A Fae traveler that never left Afterland and now refuses to change. Rival of Cassandra The Cat.
Cheshire Cat (Female) - Cassandra: A cutthroat woman. Bitter rival of Nameer.
March Hare (Male) - Theodore "Theo": Personal assistant to the Mad Hatter. Quite shy. Cousin of Vera.
White Rabbit (Female) - Vera: The Chancellor to the Queen of Hearts. She is professional to a tee. Cousin of Theo.
Secret Character (Male) - unlocked after a single playthrough
Other Characters:
Miranda (AKA: The White Queen): The Queen of Diamonds, previous co-ruler of Afterland. Almost insufferably kind.
The Red Queen: A mythical she-devil of red; is said to send an executioner after you.
Victor (AKA: King of Hearts): Not much is known about the King besides that he was previously the Knight of Cups (equates to "prince") of the Checkered Kingdom.
Laurence (AKA: Tweedledee): The handsome but excessively strict librarian of Afterland. Younger twin brother to Daniel.
Daniel (AKA: Tweedledum): Laurence's unemployed and free-spirited older twin.
Miss. Dormouse: A sweethearted shopkeeper - she knows every bit of gossip there is to know.
Mr. Dodo: Captain of the SS Bottle. Always losing things.
Mome Raths: Creatures that reside within the Maze. Put there as helpers for people who are lost.
Knave of Hearts: An unfortunate man that has a disease named after him.
The Joker: Unknown.
Features:
--365 days (so far) in-game, timed by minutes*, not day segments [This is not a stat raising game >.> ]
--Quests to earn gold, items & ingredients - alternatively, get a job [takes up a set amount of minutes/hours in-game and involves nothing more than a single click] --can be leveled up
--Animated/Blinking characters! Yes this is a tiny (and frustrating) goal of mine but I love the realism it brings to the game.
--An overenthusiastic goal of
--Over 64 CGs. Yeah.
--An Achievement Checklist/Page
--CG gallery (+sketches)
--After-story Collection
--Non-linear branching storylines, with multiple ending variations**
*Seconds in real time = minutes in-game; days start at 6am and end at 11pm.
**Think "Cinders"
*I don't like the use of the word "Bad" to describe endings because that forces the notion upon you that you're doing something wrong. More accurately, those types of endings should be called "Other" (updated). This is why I've classified these endings as types rather than adjectives. Afterlands' endings are neither good nor bad, they are simply different; they're yours - to be determined by your actions.
I've tried to make this as clear as possible through the diagram above but I'll clarify a few things.
Basically, the game is split up into 3 parts - Beginning, Middle, and End. It’s quite simple. ^-^
- The "Beginning" has only one route. It's short. >.> Moving on.
- The "Middle" has 15 endings - all of which must be obtained individually as they are dependent on which character you have the best relationship with. Sorry. The only way around that I know of is save-scumming at particular intervals. If I figure out how to get around that I'll let you know.
- The "End" is the most complex. Without spoiling anything, half of the (normal?) ends are based on a vital decision in-game. You can earn 7 "Friend" endings at once (or 6 "Friend" endings and 1 "Love" ending) but you cannot earn more than one "Love" ending in a single playthough (your cheating butt will not be tolerated). Half of the "Love" endings are dependent on your gender choice at the beginning of the game. Special endings can be earned in conjunction with the Friend/Love endings - they're basically a bonus. You can earn 4 "Special" endings in one playthough.
Endings are affected by the choices you make, that much is obvious, but what I'm incorporating here goes a little more in-depth than that. "End" endings are way more complicated than "Beginning" or "Middle" endings, because there is so much more of the story to take into account. All choices have a chance to affect which category of ending/s you get (Friend/Love/Special), but they also influence the variables of those endings. For example, each "Love" ending has four (so far?) "sub-endings". Some "sub-endings" overlap between characters/genders. Dialogue choices are affected by your actions and vice-versa - some things are subtle but some are not. Doing something at the beginning for the game can affect how you react to something later on, or even if that "later on" does not happen at all.
Afterland will include "serious" items (like certain quest rewards) and "joke" items (which are just for entertainment). Serious items cannot be put down - they can only be used or given away as gifts to certain people. Joke items can be put down, sold, used or given away to anyone (e.g. cake or books on lore).
On the surface this looks like the same old Alice in Wonderland happy-go-lucky story but I can assure you it's not. The characters may have the same names but they are completely my own - I've got so many ideas for plot twists! Afterland has a dark undertone that I'm not going to be expressing too much of - things like drugs, paranoia, and mental damage. One of the things I really want in this game is character development - so Afterland's going to be quite a long game with replayability.
Progress:
Script - 32% (the script just became a lot more intricate so the overall percentage is higher now)
Programming - 9%
Art - 0%
The reason my progress is so abysmal is that I actually got about 35% done with the script/programming and then my hard drive gave out on me and I lost it all. All of it was gone besides the few things I'd physically written down and it really, really depressed me. I had character designs and a beautiful story board that I'm not going to be able to re-write exactly the same. So to motivate me and my creative juices I'd appreciate it if you asked me as many questions as possible - about anything, but especially towards the characters.
*Updated the synopsis a little bit.
*Update #1 (22/02/2015): Updated the Endings Table guide - I've jotted down each characters' storyline to catch any plot-holes - so far so good.
*Update #2 (26/02/2015): Updated the Other Characters, Features and Script/Programming Progress.
*Update #3 (02/03/2015): Logo Poll!
*Update #4 (03/03/2015): Updating the Endings Table and description
*Update #5 (09/02/2015): Updated the logo
*Update #5 (13/03/2015): Updated the Features and Protagonist sections to include new content
*Update #6 (25/03/2015): Overhauled the Friend/Love Point system - changed it to the Respect/Rivalry dynamic.../so much coding/
*Update #7 (16/04/2015): Art prices received (thank you) - now to work on the script
*Update #8 (10/06/2015): Updated the progress bar a little. Back in business and focused on this script
*Update #9 (10/07/2015): ^Ditto. Also, I have to change the game name because