3D camera motion, Action Editor, Transform and Image Viewer
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Re: 3D camera motion, Action Editor, Transform and Image Vie
Also how do you register images into layers?
- trooper6
- Lemma-Class Veteran
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- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
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Re: 3D camera motion, Action Editor, Transform and Image Vie
I don't understand the question.Mooneon wrote:Also how do you register images into layers?
If you want to show an image on a certain layer then you just type in the code:
Code: Select all
show cutieface onlayer middle
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
Re: 3D camera motion, Action Editor, Transform and Image Vie
No no. How do you regist 3D layers?
I'm sorry, I am completely lost right now. Anyways it says there to Regist 3D layers. I don't know how to do that...- trooper6
- Lemma-Class Veteran
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- Joined: Sat Jul 09, 2011 10:33 pm
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- Location: Medford, MA
- Contact:
Re: 3D camera motion, Action Editor, Transform and Image Vie
Have you read the README.md document that comes with the camera? All the information is in there, for example this section shows you how to register 3D layers:
Camera
================
With some limitations, Ren'Py can simulate 3D camera motion. This will easily
let you achieve a parallax effect by placing sprites and assets on a 3D field.
This script applies transforms to each layers which are registered as 3D layer by
positions of a camera and 3D layers on a 3D field to simulate 3D camera motion.
If you use this feature, in the first, set additional layers to be registered
as 3D layer. If anything isn't registered as 3D layers, this script register
"master" layer as 3D layers.
For example, Write a code like below in options.rpy and add 'background', 'middle', 'forward' layers.::
config.layers = ['master', 'background', 'middle', 'forward', 'transient', 'screens', 'overlay']
Second, register layers which participate to a 3D motion as 3d layers by
:func:`register_3d_layer`. The z coordinates of these layers can be moved and
applied transforms to by positions of the camera and 3D layers. If anything
isn't registered as 3D layers, this script registers 'master' layer as 3D
layer.::
init python:
register_3d_layer('background', 'middle', 'forward')
Then, a camera and layers can move. ::
label start:
# reset the camera and layers positions and allow layers position to be saved.
$ camera_reset()
# It takes 0 second to move layers
$ layer_move("background", 2000)
$ layer_move("middle", 1500)
$ layer_move("forward", 1000)
scene bg onlayer background
show A onlayer middle
show B onlayer forward
with dissolve
'It takes 1 second to move a camera to (1800, 0, 0)'
$ camera_move(1800, 0, 0, 0, 1)
'It takes 5 seconds to move a camera to (0, 0, 1600)'
$ camera_move(0, 0, 1600, 0, 5)
'A camera moves to (0, 0, 0) at the moment'
$ camera_move(0, 0, 0)
'It takes 1 second to rotate a camera to 180 degrees'
$ camera_move(0, 0, 0, 180, 1)
'It takes 1 second to rotate a camera to -180 degrees and 0.5 second to move a camera to (-1800, 0, 500)'
$ camera_moves( ( (0, 0, 0, 0, 1, 'linear'), (-1800, 0, 500, 0, 1.5, 'linear') ) )
'a camera shuttles between (-1800, 0, 500) and (0, 0, 0)'
$ camera_moves( ( (0, 0, 0, 0, .5, 'linear'), (-1800, 0, 500, 0, 1, 'linear') ), loop=True)
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
Re: 3D camera motion, Action Editor, Transform and Image Vie
I have read it yet I seriously cannot understand it. It's not simple.
Re: 3D camera motion, Action Editor, Transform and Image Vie
Code: Select all
init -1 python:
config.layers = [ 'master', 'l1', 'l2', 'l3', 'transient', 'screens', 'overlay']
init python:
register_td_layer( ('master', 1000), ('l1', 300), ('l2', 800), ('l3', 900))
First you declare them, then you assign them the Z axis value
Re: 3D camera motion, Action Editor, Transform and Image Vie
What does this mean?
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 82, in script
centered "When I was a child. I didn't have anyone. No family. I was just an lonely orphan."
File "game/camera/camera.rpy", line 1480, in action_editor
File "game/camera/camera.rpy", line 398, in execute
File "game/camera/camera.rpy", line 398, in execute
File "game/camera/camera.rpy", line 433, in execute
File "game/camera/camera.rpy", line 437, in execute
File "game/camera/camera.rpy", line 473, in execute
File "game/camera/camera.rpy", line 526, in execute
File "game/camera/camera.rpy", line 529, in execute
File "game/camera/camera.rpy", line 530, in execute
File "game/camera/camera.rpy", line 532, in execute
File "game/camera/camera.rpy", line 532, in keywords
TypeError: cannot concatenate 'str' and 'tuple' objects
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 82, in script
centered "When I was a child. I didn't have anyone. No family. I was just an lonely orphan."
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/ast.py", line 604, in execute
renpy.exports.say(who, what, interact=self.interact)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/exports.py", line 1122, in say
who(what, interact=interact)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/character.py", line 841, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/character.py", line 690, in do_display
**display_args)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/character.py", line 493, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/core.py", line 2425, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/core.py", line 3101, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/layout.py", line 905, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/behavior.py", line 410, in event
rv = run(action)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/behavior.py", line 302, in run
return action(*args, **kwargs)
File "game/camera/camera.rpy", line 1480, in action_editor
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/game.py", line 265, in invoke_in_new_context
return callable(*args, **kwargs)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/exports.py", line 2475, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/core.py", line 2437, in interact
scene_lists.replace_transient()
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/core.py", line 727, in replace_transient
self.remove(layer, tag)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/core.py", line 1014, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/core.py", line 938, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/screen.py", line 430, in _hide
self.update()
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/screen.py", line 565, in update
self.screen.function(**self.scope)
File "game/camera/camera.rpy", line 398, in execute
File "game/camera/camera.rpy", line 398, in execute
File "game/camera/camera.rpy", line 433, in execute
File "game/camera/camera.rpy", line 437, in execute
File "game/camera/camera.rpy", line 473, in execute
File "game/camera/camera.rpy", line 526, in execute
File "game/camera/camera.rpy", line 529, in execute
File "game/camera/camera.rpy", line 530, in execute
File "game/camera/camera.rpy", line 532, in execute
File "game/camera/camera.rpy", line 532, in keywords
File "<screen language>", line 532, in <module>
TypeError: cannot concatenate 'str' and 'tuple' objects
Darwin-10.8.0-i386-64bit
Ren'Py 6.99.10.1227
Death's Sweet Embrace 0.1
- trooper6
- Lemma-Class Veteran
- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
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Re: 3D camera motion, Action Editor, Transform and Image Vie
Varrok, the documentation doesn't say you can supply tuples for the register_td_layer function. That might be causing the errors.Varrok wrote:^ ExampleCode: Select all
init -1 python: config.layers = [ 'master', 'l1', 'l2', 'l3', 'transient', 'screens', 'overlay'] init python: register_td_layer( ('master', 1000), ('l1', 300), ('l2', 800), ('l3', 900))
First you declare them, then you assign them the Z axis value
Mooneon, let me requote the documentation and then try to state it in different words:
Okay, so, in your options.rpy file, add the line:For example, Write a code like below in options.rpy and add 'background', 'middle', 'forward' layers.::
config.layers = ['master', 'background', 'middle', 'forward', 'transient', 'screens', 'overlay']
Second, register layers which participate to a 3D motion as 3d layers by
:func:`register_3d_layer`.
init python:
register_3d_layer('background', 'middle', 'forward')
config.layers = ['master', 'background', 'middle', 'forward', 'transient', 'screens', 'overlay']
For example, in my game the beginning of my options.rpy file looks like this:
Code: Select all
init -1 python hide:
## These control the width and height of the screen.
config.screen_width = 1366
config.screen_height = 768
## This controls the title of the window, when Ren'Py is
## running in a window.
config.window_title = u"CloseShaveLayerTest"
# These control the name and version of the game, that are reported
# with tracebacks and other debugging logs.
config.name = "CloseShaveLayerTest"
config.version = "0.0"
#This is my added code for the layers
config.layers = ['master', 'bottom', 'middle', 'front', 'clipper', 'transient', 'screens', 'overlay']
For example, in my script.rpy file, I have:init python:
register_3d_layer('background', 'middle', 'forward')
Code: Select all
init -1 python:
register_3d_layer('bottom', 'middle', 'front')
label start:
"Blah blah blah"
If you get an error, you should look to see about what line the error comes from and then post the code around that line, within the code tags, so we can see what is going on.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
Re: 3D camera motion, Action Editor, Transform and Image Vie
I don't really know about the tuples, but the way I posted works on my PC.
- akakyouryuu
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Re: 3D camera motion, Action Editor, Transform and Image Vie
Improved Document. Thanks, kevinturner
- Attachments
-
- camera.zip
- (25.61 KiB) Downloaded 451 times
- Morhighan
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Re: 3D camera motion, Action Editor, Transform and Image Vie
akakyouryuu, I just want to express my gratitude to you. Without the 3D camera my project would be much harder for me to program!
Here's an example of me using the camera:
https://www.youtube.com/watch?v=A4YloMCvdA8
I use the 3D camera here to make the light jostling of the train with the "wiggle" code you made before.
Thank you so much!
Here's an example of me using the camera:
https://www.youtube.com/watch?v=A4YloMCvdA8
I use the 3D camera here to make the light jostling of the train with the "wiggle" code you made before.
Thank you so much!
- GreyWolfXx
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Re: 3D camera motion, Action Editor, Transform and Image Vie
I am also having the tuple error. I did everything you said, trooper6, and nothing seems to be working.
- trooper6
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- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
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- Contact:
Re: 3D camera motion, Action Editor, Transform and Image Vie
What does your code look like?
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- GreyWolfXx
- Regular
- Posts: 68
- Joined: Fri Jun 05, 2015 1:00 am
- IRC Nick: Grey
- Skype: GreyWolfXxII
- Contact:
Re: 3D camera motion, Action Editor, Transform and Image Vie
Deleted
Last edited by GreyWolfXx on Thu Apr 05, 2018 2:26 pm, edited 1 time in total.
- trooper6
- Lemma-Class Veteran
- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
- Contact:
Re: 3D camera motion, Action Editor, Transform and Image Vie
That isn't your code, that is your traceback error. What does your code look like? The code where your configure your layers and register your 3D layers. The code where you actually use the camera.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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