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Ask questions about one topic per thread, and use a descriptive subject. "NotImplemented error in script.rpy" is a good subject, "Tom's problems" is not. Remember to include all of traceback.txt or error.txt when reporting a problem, as well as the relevant lines of script. Use the [code] tag to format scripts.



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PostPosted: Thu Oct 30, 2008 1:36 pm 
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Joined: Sat Jul 12, 2008 1:31 pm
Posts: 390
Location: Deutschland
Projects: Kassiopeia, Special Agent Nicobi
Uhm... RENPY_EDITOR and RENPY_EDITOR_TRANSIENT as - in my case - Windows XP environment variables?
Or adding them to my Project and then this project alone - not the Launcher(!) - will use this editor instead? o_0;

(In fact I am fine that the errors pop up in a different window and not open new tabs in my editor)


On this occasion I saw the sample rate can be configured as well.
Code:
config.sound_sample_rate = 44100
So If I want my game to use 48kHz, I could use this variable?


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PostPosted: Sun Nov 02, 2008 5:32 pm 
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Posts: 105
I've gotten reports that Mac builds crash on 10.4 with 'OSError: [Errno 2] No such file or directory' (full console output attached) if there's a presplash.png present in the game dir on at least some machines. Deleting the presplash.png enables the game to start normally.


Attachments:
crashlog.txt [3.19 KiB]
Downloaded 51 times

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PostPosted: Sun Nov 02, 2008 10:38 pm 
I tried to put a tab on the dialogue by using multiple spaces (like "\ \ \ "), but it doesn't work on this version. It works in the last version I tested (6.7.0). Is there any way to fix this? Thank you. :)


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PostPosted: Sun Nov 09, 2008 2:52 am 
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Hentai Senshi wrote:
I've gotten reports that Mac builds crash on 10.4 with 'OSError: [Errno 2] No such file or directory' (full console output attached) if there's a presplash.png present in the game dir on at least some machines. Deleting the presplash.png enables the game to start normally.


*sheepish bump, since I suspect that my wanting presplash.jpg is probably what wound up triggering this bug*

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PostPosted: Sun Nov 09, 2008 12:18 pm 
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Joined: Mon Feb 02, 2004 10:58 am
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Location: Kings Park, NY
Completed: Moonlight Walks
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Hm... for some reason, I didn't see the last few posts. I'll try to get to them tonight.

UPDATE: Any chance I can get access to the mac zip for the game that's having this problem? I have some ideas on what's going on, but repeating the problem would really help me fix it.

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PostPosted: Sun Nov 09, 2008 4:55 pm 
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Okay, I think I fixed the presplash problem. Please download launcher/distribute.rpy from the following url, and rebuild distributions.

http://www.renpy.org:8081/renpy/trunk/a ... ribute.rpy

I was unable to replicate the problem with "\ \ \ \ Indented text."

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Supporting creators since 2004; Code > Drama
(When was the last time you backed up your game?)
"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face in marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming" - Theodore Roosevelt


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PostPosted: Tue Nov 11, 2008 9:38 am 
Umm... about the multiple spaces, I forgot to mention something.

If I write the code like this:
Code:
\ \ \ \ Test.

It works, but if I write it in this way...
Code:
\n\ \ \ \

The spaces don't appear. It's after the "\n" tag.

If it can't be fixed, that's OK. Sorry for the trouble.


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PostPosted: Fri Nov 14, 2008 2:16 pm 
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Joined: Wed Aug 08, 2007 9:37 pm
Posts: 105
PyTom wrote:
Okay, I think I fixed the presplash problem. Please download launcher/distribute.rpy from the following url, and rebuild distributions.


Okay, I'm getting reports that it now works. Thanks!

Do you still want a Mac zip showing the problem?

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PostPosted: Fri Nov 14, 2008 3:12 pm 
Ren'Py Creator
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Joined: Mon Feb 02, 2004 10:58 am
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Location: Kings Park, NY
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I don't see much of a need, at this point. I'll consider it fixed unless another problem pops up.

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Another Old-Fashioned Bishoujo Gamer
Supporting creators since 2004; Code > Drama
(When was the last time you backed up your game?)
"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face in marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming" - Theodore Roosevelt


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PostPosted: Wed Nov 26, 2008 5:25 pm 
Newbie

Joined: Wed Jun 08, 2005 12:41 am
Posts: 9
Either I missed this in the changelog, or I have a bug report:

Lines in question:
layout.imagemap_main_menu("mainmenuN.jpg", "mainmenuH.jpg", [
(599,355,707,404, "Start Game"),
(557,407,749,457, "Continue Game"),
(550,459,757,509, "Preferences"),
(607,511,699,561, "Quit"),
])

Problematic line: 3 (counting from 1)
Code:
I'm sorry, but an exception occured while executing your Ren'Py
script.

ScriptError: could not find label 'Continue Game'.

While running game code:
 - script at line 699 of renpy-6.8.0/common/00library.rpy

-- Full Traceback ------------------------------------------------------------

  File "E:\renpy-6.8.0\renpy\bootstrap.py", line 247, in bootstrap
  File "E:\renpy-6.8.0\renpy\main.py", line 300, in main
  File "E:\renpy-6.8.0\renpy\main.py", line 92, in run
  File "E:\renpy-6.8.0\renpy\execution.py", line 201, in run
  File "E:\renpy-6.8.0\renpy\script.py", line 463, in lookup
ScriptError: could not find label 'Continue Game'.

While running game code:

Ren'Py Version: Ren'Py 6.8.0f

Tested with both my own project and Hinano's RenAi Blogger, run on Ren'Py 6.6.3 (original, works), Ren'Py 6.7.0 (works), and 6.8.0f (breaks). Manually setting config.main_menu to
Code:
    config.main_menu = [
        (u"Start Game", "start", "True"),
        (u"Continue Game", _intra_jumps("load_screen", "main_game_transition"), "True"),
        (u"Preferences", _intra_jumps("preferences_screen", "main_game_transition"), "True"),
        (u"Quit", ui.jumps("_quit"), "True")
        ]

causes it to work again. I assume the u"Continue Game" label changed somewhere between 6.7.0 and 6.8.0f.


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PostPosted: Wed Nov 26, 2008 6:20 pm 
Ren'Py Creator
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Joined: Mon Feb 02, 2004 10:58 am
Posts: 10849
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
It's "Load Game" now.

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Another Old-Fashioned Bishoujo Gamer
Supporting creators since 2004; Code > Drama
(When was the last time you backed up your game?)
"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face in marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming" - Theodore Roosevelt


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PostPosted: Wed Nov 26, 2008 7:00 pm 
Newbie

Joined: Wed Jun 08, 2005 12:41 am
Posts: 9
Thanks, looks like I missed it in the changelog.
> The "Continue Game" option on the main menu has been renamed "Load Game", for consistency with the game menu.

Though the wiki now needs updating.


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PostPosted: Mon Dec 01, 2008 8:32 am 
When I downloaded it onto a laptop with vista, I am unable to open the Edit Script option.

Everything else works, but not this.


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PostPosted: Mon Dec 01, 2008 11:51 am 
Ren'Py Creator
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Joined: Mon Feb 02, 2004 10:58 am
Posts: 10849
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Chances are quite good you don't have Java.

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Another Old-Fashioned Bishoujo Gamer
Supporting creators since 2004; Code > Drama
(When was the last time you backed up your game?)
"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face in marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming" - Theodore Roosevelt


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PostPosted: Mon Dec 01, 2008 2:14 pm 
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Joined: Tue Mar 13, 2007 8:15 am
Posts: 28
It's good you've made this module so we can use Scite again. Jedit is way too slow on my system (and it's not a really old computer).


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