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 Post subject: hanami x 2
PostPosted: Mon Aug 10, 2009 3:31 pm 
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Wow, this thread is old! We're still going though. Details remain the same, although I have a new artist on board. Again. Not much to say, although we're much closer to completion than we were before. That's good, at least.

hanami x 2 is historical fiction (emphasis on "fiction") about a young girl in the Edo period and the two boys who may (or may not) change her life. Vague, huh?

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Teisen
Age: 15
The protagonist. She makes a living selling dango, but hopes to open her own restaurant someday (because it's not a sake-bento production without food in it). Teisen is motivated, determined, and very friendly. Her favorite time of year is spring because she sells more food then.

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Yama
Age: 15
A traveler who happens to be wandering through town. Exceedingly flirty, playful, and carefree. He doesn't like to stay in the same place for very long, though. His occupation might be a questionable one.

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Umi
Age: 17
A traveling monk who makes a living playing his biwa. He's polite, but very distant. He seems to have a personal vendetta against Yama, but he won't say why.

--
Progress Chart:
Script: 3/5 Chapters
Sprites: 3/3
CGs: 0/???
BGs: 7/7
SFX: 20%
Music: 50%
Vocals: 15%

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 Post subject: Re: hanami x 2
PostPosted: Mon Aug 10, 2009 4:16 pm 
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Looks great! I can't wait to see more.

I did notice you only have 7 BGs, will this be a pretty short story?

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 Post subject: Re: hanami x 2
PostPosted: Mon Aug 10, 2009 4:19 pm 
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Completed: [Phase Shift]
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Oooooh, this looks great *_*I'll be stalking your progress :D

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 Post subject: Re: hanami x 2
PostPosted: Mon Aug 10, 2009 4:25 pm 
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dstarsboy wrote:
Looks great! I can't wait to see more.

I did notice you only have 7 BGs, will this be a pretty short story?

Fairly short. Maybe half an hour or so. It all takes place in the same town, though, so the scenery doesn't change too often.

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 Post subject: Re: hanami x 2
PostPosted: Mon Aug 10, 2009 5:38 pm 
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The art is an improvement over what I've seen from you in the past. But shouldn't the two lines showing Teisen's jaw line be connected? Also, I think her cheeks on the nearside of her face angle up too sharply.

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 Post subject: Re: hanami x 2
PostPosted: Mon Aug 10, 2009 6:35 pm 
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Definitely will be keeping this in mind. It looks awesome so far! For some reason I'm reminded of Samurai Champloo (which was awesome.)


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 Post subject: Re: hanami x 2
PostPosted: Mon Aug 10, 2009 8:39 pm 
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Sounds very fun! x3 There's not a lot of Ren'py vns I've seen that are based off of traditional Japan, it's nice to see something else besides a college/highschool student in Japan. xD

One thing bothers me though- The girl's neck is EXTREMELY thick. I could see the mens' necks being thick because men do have thicker necks- but a girl has a skinnier, smaller neck. (unless she's on steriods)

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 Post subject: Re: hanami x 2
PostPosted: Mon Aug 10, 2009 10:12 pm 
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Samu-kun wrote:
The art is an improvement over what I've seen from you in the past. But shouldn't the two lines showing Teisen's jaw line be connected? Also, I think her cheeks on the nearside of her face angle up too sharply.

deerchan wrote:
One thing bothers me though- The girl's neck is EXTREMELY thick. I could see the mens' necks being thick because men do have thicker necks- but a girl has a skinnier, smaller neck. (unless she's on steriods)

Teisen's probably gotten the least amount of love in terms of art so far. >.> Her design isn't finalized yet, since she doesn't show up as a sprite or in the CGs as often as the guys do. D: She'll improve over time (hopefully).

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 Post subject: Re: hanami x 2
PostPosted: Thu Aug 20, 2009 1:29 pm 
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Location: Jacob Whitemoore Academy
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Organization: sakevisual
Progress is happening. Seriously. Here's a cap of the custom layout. Nothing fancy or special, but it does have a nice cherry blossom theme.


Attachments:
hanami_sample03.jpg
hanami_sample03.jpg [ 172.95 KiB | Viewed 1396 times ]

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 Post subject: Re: hanami x 2
PostPosted: Thu Aug 20, 2009 1:48 pm 
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Hm... While I like the general layout, I'm not sure I like the way the font works. My first impression is that it would be hard to read for a long time.

I mean, I'm glad it's not DejaVu again, but white-on-pink isn't an easy to read color scheme.

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 Post subject: Re: hanami x 2
PostPosted: Thu Aug 20, 2009 1:49 pm 
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Pardon the directness, but I vote for some other font, for legibility reasons.


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 Post subject: Re: hanami x 2
PostPosted: Thu Aug 20, 2009 1:50 pm 
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The game looks awesome! And pytom is right, maybe you should change the font color...

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 Post subject: Re: hanami x 2
PostPosted: Thu Aug 20, 2009 1:52 pm 
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Omoshiroi ! :D

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 Post subject: Re: hanami x 2
PostPosted: Thu Aug 20, 2009 1:58 pm 
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I've been looking for a font that's thicker, because I'm not too fond of how the outlines work on this one, actually.

If anyone has any favorites, I would love the input. It has to be one of a free nature, hopefully cute looking, and I prefer sans-serif, but that's just me.

I'll change the font color to something dark. Thanks for the input. ^-^

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 Post subject: Re: hanami x 2
PostPosted: Thu Aug 20, 2009 2:25 pm 
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It doesn't have to be a free font. You can turn any font you can get your hands on into a bmfont that's perfectly legal to use (as much any other picture with text on it).


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