Ren'Py 6.10.0 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Message
Author
delta
Epitome of Generic
Posts: 525
Joined: Sat Dec 22, 2007 12:59 pm
Projects: yes
Contact:

Re: Ren'Py 6.10.0 Released

#76 Post by delta »

Well, I don't think it's very useful if it leads to crashes. And I'm not going to go the extra mile to test for a shaky option that I don't want to support.
The rest is left as an exercise for the reader.

reaktor
Regular
Posts: 27
Joined: Wed Jun 04, 2008 7:25 am
Contact:

Re: Ren'Py 6.10.0 Released

#77 Post by reaktor »

Well I really hope this get's fixed. I would prefer to develope on 720p resolution since it scales, both up and down, nicely to 99% of modern screens. Downscaling 720p -> 1024x600 didn't cause any problems before and result seemed nice... too bad 6.10 has this bug. I guess I'll stick with 6.9.3 for now and move upwards when this gets fixed.

User avatar
jack_norton
Lemma-Class Veteran
Posts: 4086
Joined: Mon Jul 21, 2008 5:41 pm
Completed: Too many! See my homepage
Projects: A lot! See www.winterwolves.com
Tumblr: winterwolvesgames
Contact:

Re: Ren'Py 6.10.0 Released

#78 Post by jack_norton »

I'm sure pytom will fix this. The fault is of all those new EEC notebook that have maximum pixel height of 600!! that's too low :x but apparently they're becoming pretty common, among VNs/renpy players in particular.
follow me on Image Image Image
computer games

reaktor
Regular
Posts: 27
Joined: Wed Jun 04, 2008 7:25 am
Contact:

Re: Ren'Py 6.10.0 Released

#79 Post by reaktor »

Actually 600 is enough for everyday use, even though I was really sceptical about usability. The main problem is usually the physical size of screen, or actually keyboard, but fortunately latests 10" netbook models have been showing up with really nice LED-monitors and with large (easy to write) keyboards. I think 720p will eventually overcome 600px height, since it's more standard resolution and latest netbooks have been starting to show up with that resolution.

User avatar
PyTom
Ren'Py Creator
Posts: 16096
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.10.0 Released

#80 Post by PyTom »

I've posted a fix for the scaling bug to the Ren'Py web site. I apologize for the delay, but I've been a bit under the weather recently. (And swamped with work I have to make up.)
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

delta
Epitome of Generic
Posts: 525
Joined: Sat Dec 22, 2007 12:59 pm
Projects: yes
Contact:

Re: Ren'Py 6.10.0 Released

#81 Post by delta »

The link doesn't work.

P.S. It's Launchpad that's broken though, not the link. Apparently.
jack_norton wrote:The fault is of all those new EEC notebook that have maximum pixel height of 600!!
Actually, the fault is including an obscure but mandatory function in Ren'Py that is frequently broken (leading me to believe that it isn't tested properly, or at all). But thanks for trying.
The rest is left as an exercise for the reader.

User avatar
PyTom
Ren'Py Creator
Posts: 16096
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.10.0 Released

#82 Post by PyTom »

Actually, the fault is with me, for not testing Ren'Py properly. I've been trying to make the release testing procedures more formal, and I've added a test case for this.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

delta
Epitome of Generic
Posts: 525
Joined: Sat Dec 22, 2007 12:59 pm
Projects: yes
Contact:

Re: Ren'Py 6.10.0 Released

#83 Post by delta »

Couple of questions.

1. Does config.script_version have to be set at any particular init level to work 100%? The Launcher sets it at -999 but quite obviously I want to override that. How high can it be?

2. Does it make sense to release something with the latest hotfix or is it just a negligible amount of time until 6.10.1 anyway?
The rest is left as an exercise for the reader.

User avatar
PyTom
Ren'Py Creator
Posts: 16096
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.10.0 Released

#84 Post by PyTom »

delta wrote:1. Does config.script_version have to be set at any particular init level to work 100%? The Launcher sets it at -999 but quite obviously I want to override that. How high can it be?
It should be set before any theme or layout function is called. I'd set it at -998, but it's really up to you.
2. Does it make sense to release something with the latest hotfix or is it just a negligible amount of time until 6.10.1 anyway?
My current plan is to start the 6.10.1 release campaign next weekend. But that might slip, as I have a final I need to put together. I'd certainly expect it out before Christmas.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

reaktor
Regular
Posts: 27
Joined: Wed Jun 04, 2008 7:25 am
Contact:

Re: Ren'Py 6.10.0 Released

#85 Post by reaktor »

Pytom: Do you have or will you ever start keeping roadmap anywhere for public (maybe in wiki)?

User avatar
PyTom
Ren'Py Creator
Posts: 16096
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.10.0 Released

#86 Post by PyTom »

Probably not. I keep a text file of my plans for Ren'Py, but I don't want to post it publicly because plans change, and I often shuffle things around.

For example, ATL* was in the plans for about a year and a half before it was finally released. It kept getting pushed back because the original designs were impossible to use, and it took me more than a year to find a design that I was happy with.

* Not under that name, but rather as a general note that animation and transformation should become less special-purpose.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

delta
Epitome of Generic
Posts: 525
Joined: Sat Dec 22, 2007 12:59 pm
Projects: yes
Contact:

Re: Ren'Py 6.10.0 Released

#87 Post by delta »

Top 3 worst Ren'Py releases of the 6.0 series:

1. 6.6.0
2. 6.10.0
2. 6.5.0
The rest is left as an exercise for the reader.

JinzouTamashii
Eileen-Class Veteran
Posts: 1686
Joined: Mon Sep 21, 2009 8:03 pm
Projects: E-mail me if you wanna rock the planet
Location: USA
Contact:

Re: Ren'Py 6.10.0 Released

#88 Post by JinzouTamashii »

I could, but... nah.
Don't worry, we can get through it together. I didn't forget about you! I just got overwhelmed.
https://cherylitou.wordpress.com

delta
Epitome of Generic
Posts: 525
Joined: Sat Dec 22, 2007 12:59 pm
Projects: yes
Contact:

Re: Ren'Py 6.10.0 Released

#89 Post by delta »

Gotta keep up those ~12 posts per day, regardless!
The rest is left as an exercise for the reader.

reaktor
Regular
Posts: 27
Joined: Wed Jun 04, 2008 7:25 am
Contact:

Re: Ren'Py 6.10.0 Released

#90 Post by reaktor »

Well, I don't think 6.10 was that bad. I value ATL quite a lot :)

Post Reply

Who is online

Users browsing this forum: Bing [Bot]