Ren'Py 6.10.0 Released
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Re: Ren'Py 6.10.0 Released
Well, I don't think it's very useful if it leads to crashes. And I'm not going to go the extra mile to test for a shaky option that I don't want to support.
The rest is left as an exercise for the reader.
Re: Ren'Py 6.10.0 Released
Well I really hope this get's fixed. I would prefer to develope on 720p resolution since it scales, both up and down, nicely to 99% of modern screens. Downscaling 720p -> 1024x600 didn't cause any problems before and result seemed nice... too bad 6.10 has this bug. I guess I'll stick with 6.9.3 for now and move upwards when this gets fixed.
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Re: Ren'Py 6.10.0 Released
I'm sure pytom will fix this. The fault is of all those new EEC notebook that have maximum pixel height of 600!! that's too low but apparently they're becoming pretty common, among VNs/renpy players in particular.
Re: Ren'Py 6.10.0 Released
Actually 600 is enough for everyday use, even though I was really sceptical about usability. The main problem is usually the physical size of screen, or actually keyboard, but fortunately latests 10" netbook models have been showing up with really nice LED-monitors and with large (easy to write) keyboards. I think 720p will eventually overcome 600px height, since it's more standard resolution and latest netbooks have been starting to show up with that resolution.
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Re: Ren'Py 6.10.0 Released
I've posted a fix for the scaling bug to the Ren'Py web site. I apologize for the delay, but I've been a bit under the weather recently. (And swamped with work I have to make up.)
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Re: Ren'Py 6.10.0 Released
The link doesn't work.
P.S. It's Launchpad that's broken though, not the link. Apparently.
P.S. It's Launchpad that's broken though, not the link. Apparently.
Actually, the fault is including an obscure but mandatory function in Ren'Py that is frequently broken (leading me to believe that it isn't tested properly, or at all). But thanks for trying.jack_norton wrote:The fault is of all those new EEC notebook that have maximum pixel height of 600!!
The rest is left as an exercise for the reader.
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Re: Ren'Py 6.10.0 Released
Actually, the fault is with me, for not testing Ren'Py properly. I've been trying to make the release testing procedures more formal, and I've added a test case for this.
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Re: Ren'Py 6.10.0 Released
Couple of questions.
1. Does config.script_version have to be set at any particular init level to work 100%? The Launcher sets it at -999 but quite obviously I want to override that. How high can it be?
2. Does it make sense to release something with the latest hotfix or is it just a negligible amount of time until 6.10.1 anyway?
1. Does config.script_version have to be set at any particular init level to work 100%? The Launcher sets it at -999 but quite obviously I want to override that. How high can it be?
2. Does it make sense to release something with the latest hotfix or is it just a negligible amount of time until 6.10.1 anyway?
The rest is left as an exercise for the reader.
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Re: Ren'Py 6.10.0 Released
It should be set before any theme or layout function is called. I'd set it at -998, but it's really up to you.delta wrote:1. Does config.script_version have to be set at any particular init level to work 100%? The Launcher sets it at -999 but quite obviously I want to override that. How high can it be?
My current plan is to start the 6.10.1 release campaign next weekend. But that might slip, as I have a final I need to put together. I'd certainly expect it out before Christmas.2. Does it make sense to release something with the latest hotfix or is it just a negligible amount of time until 6.10.1 anyway?
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Re: Ren'Py 6.10.0 Released
Pytom: Do you have or will you ever start keeping roadmap anywhere for public (maybe in wiki)?
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Re: Ren'Py 6.10.0 Released
Probably not. I keep a text file of my plans for Ren'Py, but I don't want to post it publicly because plans change, and I often shuffle things around.
For example, ATL* was in the plans for about a year and a half before it was finally released. It kept getting pushed back because the original designs were impossible to use, and it took me more than a year to find a design that I was happy with.
* Not under that name, but rather as a general note that animation and transformation should become less special-purpose.
For example, ATL* was in the plans for about a year and a half before it was finally released. It kept getting pushed back because the original designs were impossible to use, and it took me more than a year to find a design that I was happy with.
* Not under that name, but rather as a general note that animation and transformation should become less special-purpose.
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Re: Ren'Py 6.10.0 Released
Top 3 worst Ren'Py releases of the 6.0 series:
1. 6.6.0
2. 6.10.0
2. 6.5.0
1. 6.6.0
2. 6.10.0
2. 6.5.0
The rest is left as an exercise for the reader.
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Re: Ren'Py 6.10.0 Released
I could, but... nah.
Don't worry, we can get through it together. I didn't forget about you! I just got overwhelmed.
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Re: Ren'Py 6.10.0 Released
Gotta keep up those ~12 posts per day, regardless!
The rest is left as an exercise for the reader.
Re: Ren'Py 6.10.0 Released
Well, I don't think 6.10 was that bad. I value ATL quite a lot
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