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PostPosted: Fri Nov 20, 2009 3:05 pm 
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Joined: Mon Jul 21, 2008 5:41 pm
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Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
yes indeed with 24 skills and a full inventory of items that can be swapped/equipped/dropped probably I should remove the word "light" already :mrgreen:

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PostPosted: Fri Nov 20, 2009 4:19 pm 
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Joined: Thu Aug 28, 2008 3:00 pm
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Location: France
Projects: Alchimical Girl -Homuncule-
I make also a mix rpg/vn game with renpy ! my game is in this game systeme similary to your game.

I have many question:
- Can you use systeme of tileset mapping ?
- Have you in your systeme battle a systeme animation when you strike you enemy !

The mix rpg / vn, i call it Vn-rpg in opposition of T-rpg and A-rpg !

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PostPosted: Fri Nov 20, 2009 5:16 pm 
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Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
No, I won't use tilemapping. I could program it, but would be too much work... also I don't like that kind of system much (is not an excuse even if could seems).
As for animation when you hit an enemy, that is easily done. I'm not sure though if I'll use a separate "hit" image or just overlay some sprites (like explosions).

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PostPosted: Mon Nov 23, 2009 10:11 pm 
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Joined: Fri Apr 04, 2008 4:04 pm
Posts: 272
Location: USA
Completed: NaNoRenO 2011: Bunni and Kitty, Sweethearts
I love the new art style its wonderful

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PostPosted: Wed Jan 06, 2010 3:30 pm 
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Joined: Mon Jul 21, 2008 5:41 pm
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Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
Finally got rid of my terrible red robot and now I have the fearful Robo-Ant as enemies!
(yes I resumed working on this game after a one-month pause)


Attachments:
planetstrongholdnewrobots.jpg
planetstrongholdnewrobots.jpg [ 157.05 KiB | Viewed 455 times ]

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PostPosted: Wed Jan 06, 2010 4:43 pm 
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Posts: 1686
Location: USA
Projects: E-mail me if you wanna rock the planet
That doesn't even look like Ren'Py... :lol:

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PostPosted: Wed Jan 06, 2010 4:58 pm 
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Location: SL, UT
Nice work Jack, definitely one to keep an eye on.

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PostPosted: Thu Jan 07, 2010 1:29 am 
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Joined: Fri Apr 04, 2008 4:04 pm
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Location: USA
Completed: NaNoRenO 2011: Bunni and Kitty, Sweethearts
You are a constant inspiration for me. :shock: I love the new robots they look a lot better.

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PostPosted: Thu Jan 07, 2010 1:49 am 
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Joined: Sat Jan 26, 2008 5:58 pm
Posts: 1697
Location: Jacob Whitemoore Academy
Completed: http://www.ayusakata.com/vn.html
Projects: Every Sunrise, Oneiro, Backstage Pass
Organization: sakevisual
The Robo-Ants look great.

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PostPosted: Sun Jan 17, 2010 8:49 am 
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Joined: Mon Jul 21, 2008 5:41 pm
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Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
I've just uploaded an Alpha version of my upcoming sci-fi RPG Planet Stronghold:

http://www.didone.com/games/PSAlpha-mac.zip (Mac)
http://www.didone.com/games/PSAlpha-win32.zip (Pc)
http://www.didone.com/games/PSAlpha-linux-x86.tar.bz2 (Linux)

just two battle demo, inventory/skills screens and you can use first 2 psionic powers in the battle. Not very long, but is just an alpha! I'm going to redesign the battle interface to add a tooltip panel in the bottom, and try to make the tutorial less boring using more visual references and shorter phrases. I want to make the game accessible to everyone, even casual players (hopefully!).

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PostPosted: Sun Jan 17, 2010 2:21 pm 
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Projects: Speed Dater Evolution, The Magistrate
:D Exciting and impressive battle engine and art so far ! Another masterpiece on the way !!!!! I enjoyed this tremendously though the windows version crashed near the end of the demo after my first attacks against the second opponent. But thank you so much for sharing this early stage of development !!!

Quote:
I'm sorry, but an exception occured while executing your Ren'Py
script.

IndexError: list index out of range

While running game code:
- script call at line 181 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/story.rpy
- script at line 100 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/data.rpy
- python at line 343 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/data.rpy.

-- Full Traceback ------------------------------------------------------------

File "C:\Documents and Settings\HP_Administrateur\Mes documents\PSAlpha-win32\renpy\bootstrap.py", line 260, in bootstrap
File "C:\Documents and Settings\HP_Administrateur\Mes documents\PSAlpha-win32\renpy\main.py", line 310, in main
File "C:\Documents and Settings\HP_Administrateur\Mes documents\PSAlpha-win32\renpy\main.py", line 93, in run
File "C:\Documents and Settings\HP_Administrateur\Mes documents\PSAlpha-win32\renpy\execution.py", line 234, in run
File "C:\Documents and Settings\HP_Administrateur\Mes documents\PSAlpha-win32\renpy\ast.py", line 558, in execute
File "C:\Documents and Settings\HP_Administrateur\Mes documents\PSAlpha-win32\renpy\python.py", line 937, in py_exec_bytecode
File "C:\- indie dev -\games\renpy.new\Planet Stronghold/game/data.rpy", line 343, in <module>
IndexError: list index out of range

While running game code:
- script call at line 181 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/story.rpy
- script at line 100 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/data.rpy
- python at line 343 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/data.rpy.

Ren'Py Version: Ren'Py 6.10.2b


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PostPosted: Sun Jan 17, 2010 2:39 pm 
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Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
Yes I'm aware of that bug, other testers reported it :oops:
I plan to release a pre-order beta using my auto-updating system so people will be able to always play the latest version (as soon as they're uploaded) and give me better feedback (so for example in this case you could already play the fixed version).

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PostPosted: Mon Feb 08, 2010 12:56 pm 
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Joined: Mon Jul 21, 2008 5:41 pm
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Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
Just a quick update, since the new artist replaced the old one. The style now is what I would define as "mature-manga". "mature" not because is porn! But because before the character looked a bit too "childish"... anyway, while the older wasn't bad, I simply LOVE the new style! Some screens below:
Attachment:
michelleandlisa.jpg
michelleandlisa.jpg [ 199.46 KiB | Viewed 434 times ]
Attachment:
rebeccanew.jpg
rebeccanew.jpg [ 189.06 KiB | Viewed 431 times ]

Rebecca in my favourite character for this game. Her "casual clothes" version is something really stunning 8)
I am also thinking if to change the game so that you can pick, at the start, a male/female character. There wouldn't be difference in the gameplay (same statistics etc) but in the plot part yes, leading to different possible endings, especially for the romance options. Yes I'm playing Bioware games too much recently!
The coding/writing part is a bit on pause now since I want first to have all the characters art done, and I'm thinking if to add some special cutscenes during the combat when player use psionics or when they score a critical hit, since people suggested right now the combat is a bit too much static!

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PostPosted: Mon Feb 08, 2010 8:52 pm 
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Completed: NaNoRenO 2011: Bunni and Kitty, Sweethearts
Quote:
I am also thinking if to change the game so that you can pick, at the start, a male/female character. There wouldn't be difference in the gameplay (same statistics etc) but in the plot part yes, leading to different possible endings, especially for the romance options. Yes I'm playing Bioware games too much recently!
The coding/writing part is a bit on pause now since I want first to have all the characters art done, and I'm thinking if to add some special cutscenes during the combat when player use psionics or when they score a critical hit, since people suggested right now the combat is a bit too much static!

Different endings and options depending on the gender? :D Sounds interesting to me. I think you should go ahead with adding some special cutscenes for the battle. A little animation hear and there can help add some spice to your game.

Can't wait until the next cutscene

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PostPosted: Mon Feb 08, 2010 11:20 pm 
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Location: SL, UT
Who is the new artist? Their art is fantastic!

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