Lemma Soft Forums

Supporting creators of visual novels and story-based games since 2003.


Visit our new games list, blog aggregator, IRC, and wiki.
Activation problem? Email [email protected]
It is currently Sat May 25, 2013 1:24 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 95 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
PostPosted: Fri Apr 02, 2010 4:12 pm 
Newbie

Joined: Fri Apr 02, 2010 5:25 am
Posts: 2
Scout wrote:
You don't need to hack anything. Just get more codes from The Matrix.


Wow, I completely didn't expect that, lol. Thanks. :lol:


Top
 Profile Send private message  
 
PostPosted: Tue Apr 13, 2010 9:36 am 
Support Hero
User avatar

Joined: Sat Jun 17, 2006 7:28 pm
Posts: 3767
I managed to find the time to play through this last night - I have to say, I'm pretty impressed! It probably helps that it hits many of my favourite story notes (both from within SciFi and without), but it's nicely put together, has a great sense of place and some engaging characters.

If I were to offer criticism, the main thing would be that the 'first act' is over too quickly, and mostly consists of the player messing around in various places looking for things to do, and I kind of suspect that the game could fail to get anywhere at all if the player doesn't bother to reply to Emilia's poetry post. It felt a bit to me like the plot was missing a driver, like there should have been something drawing the player into the world of BBSes other than straight curiosity; perhaps an odd problem with their computer they need to ask for help with, maybe a broken piece of software or something, which could have had them exploring with a bit more of a purpose... and also could have potentially served as a mediator on the speed of the protagonist and Emilia's whirlwind relationship, which in my playthrough I think whipped up in the space of about 45 seconds.


The choice to absorb the player's identity for the protagonist and not have any monologue or narration was for the most part very nicely executed, IMO, and added to the immersion of the environment. My one complaint in that regard would be that - while I can understand why the player's messages were not shown to the player for purposes such as projection and avoiding breaking suspension of disbelief - it seemed a little disembodied to hit the 'reply' button and instantly have written and sent a message. The first couple of times I did it, I wondered if something had broken or whether a reply had actually been sent, and I'd guess that a short key-tapping SFX and a pause would probably have helped.



And it's a good thing that my day job has prepared me for memorising and typing in long strings of numbers! I tend to agree that while it added to the immersion the first few times, by the end of the game I was thinking "surely even in 1988 people were able to automate their modem diallers..."

_________________
Image


Top
 Profile Send private message  
 
PostPosted: Mon May 31, 2010 12:18 pm 
Regular

Joined: Tue Dec 16, 2008 3:22 am
Posts: 186
I liked it, I really did.

::sniff:: Emeliaaaaa!


I just found a few minor problems with this. One is that, as Jake said, the whole thing went way too fast. (No spoiler here.) Part of that's probably the reply function, but really, the whole romance goes way too fast. That said, speed or not, it was an incredibly touching love story and
Emelia
was very easy to come to sympathize with and care for.

Second,
it would have been nice to have some path choices, though of course it would destroy the tragedy of the thing if you could have a happy ending. At the least, there should be an option to say "no, I can't sacrifice you, my love!" and face a somewhat different ending. Which, unfortunately, leads me to my third point...

Third, I understand why you tried to get around "just fork Emelia, then send the fork off with the weapon code," but the core dump would still exist after Emelia's sacrifice and could be conceivably recompiled. The tragedy does lose a lot of its impact when a save file or floppy disk could have avoided it. I guess what I'm saying is that it was kind of jarring to my suspension of disbelief.


Other than those nitpicks, this was one of the best-executed stories I've seen done in RenPy.


Top
 Profile Send private message  
 
PostPosted: Mon May 31, 2010 4:18 pm 
Support Hero
User avatar

Joined: Sat Jun 17, 2006 7:28 pm
Posts: 3767
Ramidel wrote:
Third, I understand why you tried to get around "just fork Emelia, then send the fork off with the weapon code," but the core dump would still exist after Emelia's sacrifice and could be conceivably recompiled. The tragedy does lose a lot of its impact when a save file or floppy disk could have avoided it. I guess what I'm saying is that it was kind of jarring to my suspension of disbelief.



Well, think of it this way - from what I recall, the compile/delete-source mechanism was something of an ethical decision on the part of the AIs, so would Emelia still think of the protagonist the same way if she knew that she'd essentially been cloned and sent off to die? The player would potentially have committed an ethical infringement that disgusts an AI that hears about it...

(That said, I agree that it's a bit of a hole that could have been better patched over.)

_________________
Image


Top
 Profile Send private message  
 
PostPosted: Sun Jul 11, 2010 4:56 pm 
Lemma-Class Veteran
User avatar

Joined: Sat Oct 08, 2005 7:57 am
Posts: 4100
Location: France
Lovely game! I've never known the early BBSes, but I've had an Amiga, so the nostalgia factor was strong. While I agree with others that the beginning went a bit too fast, everything else was very cool and I just couldn't stop playing (did it in one go). Didn't really get stuck anywhere, or at least not for long. Dialing by hand got a bit frustrating after a while but
it made the times when codes stopped working somewhat more dramatic, especially towards the end where it felt like being cornered.


Great job on the concept, the interface and the story ^.^


Top
 Profile Send private message  
 
PostPosted: Mon Jul 12, 2010 2:53 am 
Regular
User avatar

Joined: Fri Jul 09, 2010 10:55 am
Posts: 46
Location: Midwest USA
Projects: Unnamed Stalker vs Mystery Game! :D
Haha I already randomly sent you emails, but I loved this game! It was the first visual novel made originally in English that I ever played through, heh heh. :P It was awesome!! ^___^ *throws confetti on you* Huzzah!!!

_________________
I'm working on my first visual novel! Boy stalks girl. Girl offers to date boy if boy solves puzzle. Game commences! Click here to encourage meee -> Hooray! Attention!


Top
 Profile Send private message  
 
PostPosted: Thu Aug 05, 2010 5:32 pm 
Newbie

Joined: Thu Aug 05, 2010 1:49 am
Posts: 15
I gotta say, I started playing this game at 2am this morning (yeah... bad idea =.=) BUT IT WAS SO AMAZING! Everything worked so well together, especially the music, it was GREAT and really contributed to the atmosphere of the game. All in all, a great game, that really made me feel like a nerd... <3


Top
 Profile Send private message  
 
PostPosted: Sat Dec 18, 2010 2:28 am 
Lemma-Class Veteran

Joined: Tue Aug 01, 2006 12:39 pm
Posts: 4051
Digital: A Love Story receives Honorable Mention in Gamasutra's Best of 2010

Congratulations, Scout!

http://www.gamasutra.com/view/news/3192 ... _Games.php


Top
 Profile Send private message  
 
PostPosted: Sat Dec 18, 2010 6:57 am 
King of Lolies
User avatar

Joined: Mon Nov 26, 2007 9:57 pm
Posts: 4120
Location: Bandung, West Java, Indonesia
Completed: R.S.P
Wow! Let me say congrats too then ^_^

_________________
"Double the princesses, quadruple the fun!" - Haken Browning (SRW-OG Endless Frontier)

DeviantArt Account
MoeToMecha Blog (under construction)
Lolicondria Blog (under construction) <- NSFW


Top
 Profile Send private message  
 
PostPosted: Sat Dec 18, 2010 7:01 am 
Lemma-Class Veteran
User avatar

Joined: Mon Jul 21, 2008 5:41 pm
Posts: 3401
Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
It was also on RPS, one of the biggest PC games site: http://www.rockpapershotgun.com/2010/12 ... -10-day-8/
I was joking with her that when Love&Order is finished I'll have to write in the credits/PR "From the award-winning creator of Digital: A Love Story" :D

_________________
follow me on Image Image Image Image
computer games


Top
 Profile Send private message  
 
PostPosted: Thu Dec 30, 2010 10:11 am 
Newbie
User avatar

Joined: Thu Dec 30, 2010 10:08 am
Posts: 6
I love your design! Very professional ^.^ But it's kind of hard at the beginning to understand how to play...


Top
 Profile Send private message  
 
PostPosted: Sun Jan 02, 2011 2:32 am 
Newbie

Joined: Sun Jan 02, 2011 2:22 am
Posts: 3
Wow, this game was amazing. Great story, terrific controls, and it was a blast hearing the old modem connect sounds again (even if I did have to turn it down after a while :mrgreen: ) Like others though, I do think the story was a bit rushed at the beginning, but it really wasn't anything major. One thing I would have liked addressed though, would be why
*Emilia talked differently than the rest of the programs. talking to the couple of AIs on Underground Library felt like talking to encyclopedia entries, while talking to *Paris felt like talking to, well, a computer program, so is there any reason why *Emilia talked like an actual person?


Oh, and I though you might like this, Digital was featured last week on the D(LC)lightful games blog over on blisteredthumbs.net as one of the best freeware games the blog editor has played. This is actually the first time I've seen a download game on the blog, usually it's just a handful of flash games.

http://www.blisteredthumbs.net/2010/12/dlcelightfu-12-29-10/comment-page-1/#comment-24903


Top
 Profile Send private message  
 
PostPosted: Sun Jan 02, 2011 3:26 am 
Mindscrew Driver
User avatar

Joined: Fri Sep 18, 2009 9:24 am
Posts: 1110
Completed: Ribbon of Green, RE: Prince of Nigeria, Doppelganger
Projects: Crimson Rafflesia, Astral Transparency: Cole's Gate, Crescendo of Time, Six Rules
Organization: Soyasushi Productions
I'm stuck after receiving Rocky's message with the workbench.img. Downloaded it but can't continue.

_________________
ImageImageImage
Yours truly is also known as Coren Baili (百里栝人). You like me, then I like me too. :)
Asking about my gender is off-limits


Top
 Profile Send private message  
 
PostPosted: Sun Jan 30, 2011 10:53 pm 
Regular
User avatar

Joined: Sun Jan 23, 2011 2:58 pm
Posts: 77
Location: New York, NY
Completed: Haircuts, 99 Luftballons
This...was an amazing game.

Seriously, the story was great, so very touching. The old-school graphics fit the theme, and dialing numbers, though tedious, was very effective in the end at conveying a feeling of desperation.
It's shocking how open the game feels with all the boards and stuff. It almost fools you into thinking it's got multiple paths, when really you have to find the exact thing to do at a certain board.
Even though it was so linear, I really loved the game.
Good work, keep it up! ~

_________________
I'm available as a proofreader, just PM me. Thanks!

~Mau


Top
 Profile Send private message  
 
PostPosted: Tue Feb 01, 2011 12:57 am 
Regular
User avatar

Joined: Thu Jun 17, 2010 6:00 pm
Posts: 147
Location: Midwest USA
Completed: Rapunzel
Projects: Snow White & Rose Red [WIP]
I don't understand how it is that I've never played this game before when I KNOW it's been here.

Beautiful
It almost made me cry at the end though

And very nostalgic.

_________________
Completed:
Rapunzel -- Fairy Tale Kinetic Novel
http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=9804

WIPs:
Image
http://lemmasoft.renai.us/forums/viewtopic.php?f=16&t=7529&start=0

Rock Robin -- Open Play Mode
http://lemmasoft.renai.us/forums/viewtopic.php?f=37&t=6984


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 95 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: shiro227, TaterTots


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Protected by Anti-Spam ACP
Powered by phpBB® Forum Software © phpBB Group