tkhnoman wrote:
In this game, you are a boy who already have a girlfriend. You also decided to help a mahou shoujo (magical girl) for being her mascot and battle the monsters.
For some reason, this plot reminded me the anime Wingman, which I really like. Thus, I was pretty sure I had downloaded a novel where a super hero would crush nasty villains and save the world... (Yeah, I know, I'm quite immature...

) But although this game is really different from what I expected, I'm not sad because it's in fact much better!

I find the story deep and very interesting. Setting the relation between a writer and his/her own characters in imbricated universes is really ingenious. It's sometimes confusing, so it requires the player to be attentive, but this is definitely not a bad thing.
I've been surprised more than once by the different twists. And it's amazing how reaching one ending can give a new perception of the whole story.
Default ending:
This has long been the only one I got, and I would probably have believed that there wasn't any other ending if I hadn't read the help file. It's good that the game isn't too easy, but showing how many endings have been reached so far might be interesting (if you don't want to implement a gallery, maybe you would consider an indicator in the settings screen?).
Stalemate Freedom:
I found this chapter quite sad, especially as Clare is my favorite character and there's no way to stay with her. But this ending is still very nice anyway.
Stalemate Life:
I couldn't understand one of Elecia's reaction in response to Picary until I got this ending. I just didn't get at first that she had multiple personality (maybe this could be more developed in the previous chapters).
Fanservice! Goooooood... (Oh no, could I be a 'Lust' type?

)
Stalemate Love:
This is my favorite ending, the one that I consider as the "true" one, not because it occurs in the "real" world, but because it explains everything that was still obscure. At first, incarnating another character was quite awkward. Then I remembered that psychologists consider that we are every character in our dreams, so this finally makes sense. This last twist is the cleverest one. Bravissimo!
I also like how the interface is both elegant and practical. You took care of details that many developers would have ignored (because they would have considered them minor), and it considerably enhances the gameplay. Thank you for the multiple screen size with different ratios, it's great to be able to play this game without the ugly black borders on different computers!
You've made an excellent work so far. There are only two things that I regret:
- The Engrish, of course. Such a wonderful story deserves better, so I'm eager to download the edit.
- The lack of sound, especially in the action scenes (fights). The fact there's no music in the title screen also surprised me (come on, the girls are wearing headphones!

). And sound effects would probably be better than onomatopoeia, when a character slams a door or knocks on it.
Please note that I had some trouble to run the game on Mac OS 10.5.6. After I decompressed the archive with UnRarX, I tried to open the .app file, but the application stubbornly refused to launch itself. Fortunately, rebuilding the project with the Ren'Py Launcher was sufficient to get a version that works on my system. I suppose the problem comes from the archiving process, but it's only a guess. Better ask Py'Tom about this issue.