Destiny wrote:@LVUER
Your wish could be difficult, because that would make traveling far to easy ôo
Maybe that the player can have one after half the game is over (I mean, they almost always get an airship later, so why not a chocobo).
But I still think, owning one would be...useless.
It wouldn't go into the dungeons but surely also not wait before them (since Chocobos are easily scared and used to run away from fiends). It wouldn't fight (if you ignore that adorable chocobo attack in FF8), it would have to be left somewhere in nowhere or to teleport itself magically to a new place.
I guess, it would ruin the difficulty of the game (I mean, when you did ride on a chocobo in 12, there happend nothing, no fiend even thought about attacking you) OR make it even more unrealistic.
Owning one perhaps is useless... but I still want it. Besides, you can make it so they are not useless. FFVII is a good example since you can't get Knight of the Round materia with Highwind. You need a black chocobo for that... (the one that can fly, it's black, right? I kinda forget the color). And if you want some early access to powerful abilities, you also need to bred chocobo and use them to across some "unreachable area" since you still don't acquire airship at that time.
And if I'm not mistaken, tamed choboco (the one that yours) won't run away if you dismount it. It will stay where you left it (so don't forget where you left it). Chocobo perhaps can't fight, but it's one of the fastest monster in FF universe so no other monster can catch up with it (explaining why no random encounter when you mount on one). So the chocobo can just running around while waiting for you... of course the game don't need to animate it, just an explanation why the chocobo can stick around on same spot while it's so weak.
Aaaand... you can make airship is a bother to use (like need a fuel, can't land anywhere, or even only can land in airport/air strip, etc) while chocobo is easier to use, easier to ride, and so on.
No wait... how can I forget it. Wild Arms 3 is an PERFECT example on how to properly utilize multiple transportation means. They have you (on-foot), horse (like chocobo), land-vehicle (that could drill), and finally airship (it's a living, cybernetic dragon btw). The horse can be left anywhere and you have an item to call them from anywhere (as long as you're in the same continent). You can load your land-vehicle to the airship and take it to the new continent). Airship can be called from anywhere (since it lives) though it can't land anywhere (it can only land in plains or designated area). See?
And even with all those transports, there're still random encounters. And to make things interesting, how you battle is completely different from when you're on-foot, on horse, on land-vehicle, or on airship.
- On-foot: the normal way. Your characters running around all the battlefield like chicks with butt on fire.
- On horse: still like the normal way, but all your characters are on-horse and the monsters are all running to catch up with you. Cool animation.
- On land-vehicle: Tank battle! Load up your main cannon, aim, and FIRE!!! You need to upgrade your land-vehicle (means burning some money) to actually increase its status. Every characters have their own roles (commander, driver, gunner, magic).
- On airship: Aerial battle! The dragon is a sentient being so it doesn't need to be controlled... well, you (player) control it. So it's kinda have another character in your roster. It's usually one-VS-one since there's not many monster can fly as high as your airship. While those monsters are freakingly strong... your airship is also freakingly strong (it's a BOSS and you need to defeat it before you can claim it).
DarkSpartan wrote:If you want the earlier Final Fantasy games (I-IX less III) that were released on PSOne, your best best if you have a PSP or PS3 is to get them from the PlayStation Store/PSN. Vita compatibility is apparently still inbound.
You don't need to look for the PSX version. PSP and DS have their own library of Final Fantasy game. And they are better compared to the PSX counterpart (like additional dungeon, story, etc). In fact, I regret a little bit for playing all the NES/SNES and PSX version since I don't have anymore willingness (and time) to play the PSP and DS version.