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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Sun Feb 28, 2010 4:33 pm
by Zanahoria
Wow this is lovely! The artwork is STUNNING. :shock:

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Sun Feb 28, 2010 5:35 pm
by Blue Sky
This game is beautiful! :)

I really enjoyed this game. The mystery was good, and the RPG was a nice touch. You all did a fantastic job on this!

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Sun Feb 28, 2010 6:30 pm
by Sukisho
Mirage wrote:I have to wait like 10 seconds for the next page to appear :(
And that's a bad thing? D:

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Sun Feb 28, 2010 7:23 pm
by sake-bento
Found a small bug that crashes the game, so I fixed it and uploaded it. I have also taken the opportunity to change Fiona's text color and make the auto a little faster (we'll look for a way to give you more control when we do a full update).

If you downloaded the game, please re-download it. The bug is very rare, but it does cause the game to shut down, and that would be sad.

A huge thanks to everyone for all the support. For those who want some assistance, I'll be writing up a guide/walkthrough and post it later today.

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Mon Mar 01, 2010 12:18 am
by Mirage
Sukisho wrote:
Mirage wrote:I have to wait like 10 seconds for the next page to appear :(
And that's a bad thing? D:
Well, yes, because it usually took me less than 10 seconds to read. So I do feel the transition to be very slow. ^^;

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Mon Mar 01, 2010 1:24 am
by Crystallized
It crashes after I accuse Travis
when he tells me Derek is Alistair and he's a GM
T_T

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Mon Mar 01, 2010 2:27 am
by sake-bento
Edit: Never mind. I think I got it.

>.>

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Mon Mar 01, 2010 4:54 am
by Anvil Factory
I only just started playing, and I'm pretty impressed with the level of customization put into this game. The bouncing logo and accompanying sound effect was also very cute. I might write some more about this game later after I finish. I'm having fun so far, though I have a feeling I'll regret it once I have to get up for class.

Man, I've edited this comment how many times already? It's so weird for me to see typos used intentionally, as much as it makes sense. It's a nice way to add some realism to the game.

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Mon Mar 01, 2010 5:59 am
by DaFool
Very impressive.

Ping: PyTom
Subject : Featured Ren'Py games candidate.

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Mon Mar 01, 2010 6:29 am
by RayRayTea
I also thought it's a typo, it'd probably help if a particular character was constantly talking / streaming text in typos (so the player knows it's intentional) or perhaps some other character could comment on it? (oh, now the posts are edited so this doesn't make sense anymore)

Anyway it's a brilliant little game, I really enjoyed playing it! Thanks for making it available for free :)

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Mon Mar 01, 2010 7:13 am
by Anvil Factory
RayRayTea wrote:I also thought it's a typo, it'd probably help if a particular character was constantly talking / streaming text in typos (so the player knows it's intentional) or perhaps some other character could comment on it? (oh, now the posts are edited so this doesn't make sense anymore)

Anyway it's a brilliant little game, I really enjoyed playing it! Thanks for making it available for free :)
I'm obsessed with editing my own posts, hahaha. But yeah, to curious forum visitors, I was referring to Alistair's constant homophone errors.

An unintended typo that I found hilarious:
Coincidentally, Derek makes a typo when he considers buying Merui ice cream. This boy can't help making typos in all aspects of life.

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Mon Mar 01, 2010 12:29 pm
by Victoria
Really great game! =D
I think I liked Shiro the most, even though his eyes kind of creeped me out ^^

Re: RE: Alistair (Otome dating sim/stats raising visual novel)

Posted: Mon Mar 01, 2010 1:33 pm
by sake-bento
Re: Typos
The whole Alistair typo thing was really difficult. I didn't want to make it too easy to figure out "Ohai, that's him!" but I didn't want such an obscure typo that no one would catch it. So there you go. It truly, deeply, pained me to have to write that, though. Ahhh~

For anyone curious, the original typo was "theif," but I couldn't figure out a good way to properly incorporate that into the emails.

Anvil, where's Derek's uh...IRL typo? I'll fix it for the next release.

Re: RE: Alistair (Otome dating sim/stats raising visual nove

Posted: Mon Mar 01, 2010 2:18 pm
by RayRayTea
sake-bento wrote:...I didn't want to make it too easy...
I thought it's very nicely balanced - just about right, especially for a game this long ^.^

Re: RE: Alistair (Otome dating sim/stats raising visual nove

Posted: Mon Mar 01, 2010 7:49 pm
by Foehn
Likes:
1. Merui's expression set is excellent, due to varying poses instead of just face modifications. I also like her design a lot, since she's far from the generic otome slim pretty protagonist; Merui is grouchy and her thoughts are expressed directly to her face
2. I love the mall assortment of stuff, from their text and graphic. It really adds the flavor
3. Music and background choices; Icons, buttons, user interface theme and color really fits with the entire game
4. Sound effect and atmosphere accompanying Rivenwell Online; also 'hidden' buttons

What to improve (pretty much repetition of F.I.A's post):
1. The Rivenwell Online font choice is interesting to see at first, but they're not really suitable for reading with lots of text
2. The main VN blue font color blends near the bottom of the blue gradient text box. Just a minor discomfort
3. The final Shiro family infodump kinda ruin the mood. It's not necessary
4. Travis head drawing sometimes makes him looks kinda bald on one side :<
5. There should be more Rivenwell Online content, since the VN revolve on this particular game
6. There should be more emails and random scenes to fill the long one-month gap
7. Oversimplification of banning issue kinda ruins the mood, if you were an mmo player
8. It necessitates walkthrough in order to get the ending you want, with all those high requirement score; so it's not balanced

Typos:
>after first 2nd choice: At lease (least)
>mall 2nd: What, I can't by ice cream (buy)
>pushing Travis for information: You really are too curious for you own (your)
>Shiro weekend: Since it's the weekened, (weekend)
>Shiro random morning event: The teacher turns back to the chalkboard; but the in-game CG is whiteboard >:|
Final impression: this game makes me want to see all the endings despite some of its discomfort. They're just generic written ending scenes but closure is always good.