I always thought that with KiriKiri you'd need to pay money to use it for commercial games - how compatible is it within a Ren'Py/Python framework? I'm happy to use whatever is easiest to slip in with what I've already coded ^_^pondrthis wrote:Ren'py, bleh. It's alright for mini-games (making python plugins is better than most alternatives), but for a straight ADV, give me KiriKiri any day. It's not too hard, either, as long as you "borrow" snippets here and there from other games.
I also stumbled on Novelty (http://www.visualnovelty.com) today too... haven't tried it yet though.
EDIT TO ADD: And, uh... shouldn't the caption on the home page be ベルスとスパイアス... if you absolutely refuse to use 鐘と尖塔 (かねとせんとう=kane to sentou)? スパイルス is just an awful transliteration of spires.
Novelty is a VN framework designed for people with little or no coding knowledge or understanding. On quick inspection, looks like a GUI to let you drag and drop elements. I'm sure it's fine for some things, but I'm veeeery picky over my code, I hate things generated without my knowledge so would prefer to write it myself from scratch.
Thanks for the tip with the katakana - I spent a little while trying to work out what would sound the best and came up with putting the -ru in. -a is much better, thanks! The reason I don't do for the straight full Japanese is because I have a gripe with it. I see so many western developers making VNs with Japanese names, but they don't do the research behind it and end up with Wapanese instead of something authentic. I'd much rather make a VN about something that I personally know a lot about and seeing as I have not grown up in Japan, my understanding is limited to a foreigner's POV - and that wouldn't do my game any justice.