"Fire Emblem: Awakening" and Partial Voice Acting

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Rosstin2
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Re: Partial Voice Acting? (Voice Effects)

#31 Post by Rosstin2 »

I just sent that topic to my team. That's awesome thoughts y'all had.
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Re: "Fire Emblem: Awakening" and Voice Acting

#32 Post by Taleweaver »

Merged the topics into one.
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Re: "Fire Emblem: Awakening" and Voice Acting

#33 Post by Rosstin2 »

Taleweaver wrote:Merged the topics into one.
Thank you, Taleweaver!
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Re: "Fire Emblem: Awakening" and Partial Voice Acting

#34 Post by Fungii »

I liked it, it was just as good a full voice acting without the high budget. It got the tone of the sentence across without having the voice the full thing.

The only time I had a beef was it was for characters like Libra. I know the whole schtick was that Libra was meant to be a very effeminate man but giving them a straight up female voice was just...weird. But that's a more specific problem than anything.

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Re: "Fire Emblem: Awakening" and Partial Voice Acting

#35 Post by wyverngem »

Have you guys ever played any of the Tales of Series? Tales of Eternia is a good example. Back before most games implemented "skipping" full scenes I was at the end boss playing with my friend. The trick to the ending was you just didn't have to beat the guy up, but had to activate at over break limit with exact timing or be doomed to repeat the end scene. We were eight, we saw the same scene over five times and there came a point were we could mimic what the first line of each dialogue would be. Since no matter how many times you hit the "x" button you still hear about the first two words or so. It went something like this "We all, for us BUT this world! I believe."

So I can't really do the partial voice acting because one the words often aren't what you are reading and two my immature eight year old self is still laughing at Tales of Eternia. I guess I'm saying it can add to the game, but it has to be executed well and the actually lines have to be thought out. I mean think of how it sounds skipping through text, just makes me laugh to be honest.
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Re: "Fire Emblem: Awakening" and Partial Voice Acting

#36 Post by Cith »

While I'm a fan of partial voice-acting, I'm not a fan of Fire Emblem's take on it. Either voice a full-line, accurately, or not at all is my position.
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Re: "Fire Emblem: Awakening" and Partial Voice Acting

#37 Post by Gear »

Either voice a full-line, accurately, or not at all is my position.
Not to be contrary, but if this is your position, how are you a fan of partial voice-acting?
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Re: "Fire Emblem: Awakening" and Partial Voice Acting

#38 Post by Cith »

Gear wrote: Not to be contrary, but if this is your position, how are you a fan of partial voice-acting?
Full voice-acting would be voicing all the lines in their entirety. Partial voice-acting is either voicing some of the lines, or parts of select lines, or a mixture of the two. I'm a fan of voicing full lines, with not every line being voiced. Voicing every line takes away valuable resources which usually can be better spent elsewhere (imo). Voicing part of a line doesn't accurately recreate the scenario in question, so I really don't know why you'd bother having it. You get a couple of words and then nothing. It's just an intrusion. Voicing something different to the text ... why would you do that? This isn't partial voice-acting. You're not voicing the text, so it's just glorified sound effects or something. Put in for ambience I suppose. I'm not opposed to this, but it's not my preference in a game.
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