I appreciate the idea behind the 12-hour rule, but I'm not sure it is having the intended effect. It sidelines the major participants in a debate and allows time for other people to become involved and start taking sides. Not a good thing. Many debates get lively and heated, but they might be resolved much quicker by constant back and forth posts rather than letting the situation simmer. With the 12-hour rule people have to watch comments they desperately want to respond to or refute go by, and being "silenced" for the moment, I don't think that makes them more calm. Only more furious, because now, all they can do is sit and read and be frustrated with no recourse. That frustration is going to make them "come out of the starting gate" a lot harder and meaner, because now they not only want to respond to the initial person they were having the debate with, they have a lot of posts made in the 12 hours to respond to. The result is longer, more passionate, and angrier posts made.Blue Lemma wrote: 12-hour rule: I don't think that's any sort of overall forum policy, but rather an attempt by PyTom to make people cool themselves between posts in certain explosive threads. Given its, uh, "popularity" I'm guessing it won't be in the mod policy. But I don't know; it's not up to me.
In my opinion, for whatever it is worth, the solution is either to shut down such debates immediately, or referee them.
Now, I think these debates SHOULD be allowed to happen. But they should be moderated so they remain constructive.
I have been lurking for a VERY long time. Ever since Lemma put out his first little game demo. I was still using dial-up when I first visited these boards. And unfortunately, DaFool is right. These controversies that pop up every so often seem to drive away some of the most skilled and passionate in the community. It makes a lot of sense - passionate feelings are strong feelings. It just seems a shame that some of the most successful members of the community start dropping by, as DaFool said, "only when they have something to sell".
DaFool said it well. We need to find a way to make this community one that retains the talent and skills it fosters, instead of seeing them migrate away when they are no longer "amateurs". Part of this is fostering better discussions and constructive debates on more advanced topics, some of them controversial. When you get to the level where you are commercially selling your games to great success, when you and your team are good at art and coding and storytelling, the same old repeat discussions on beginner topics start to feel rather useless. And we have so many of those topics because we are losing those advanced game makers in the genre, and not always to controversy. Sometimes they just drift away.