Starlight Mission 0

Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.
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rocket
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Re: Starlight

#46 Post by rocket »

Final Script Rewrite + Game Tweaking: 100%
Acting: 10% (By acting I mean putting in all the emotion switching "show" commands in the right places of the script)
Code: 95% (6 minor bugs)
Sound Effects, Music, Foley, Scoring: 100%
Character Drawings: 95%(one character with one expression left)
Character Inking: 95%
Character Color: 80% How much further now Papa Smurf?
Event Drawings: 80%
Event Inking: 0%
Event Color: 0%
CG Events + Backgrounds: 100%

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Re: Starlight

#47 Post by monele »

"We're almost there!"

Ouuh :D

rocket
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Re: Starlight

#48 Post by rocket »

Character Color: 90% Not... Much... Further...

One last emotion for Rose, then to sketch in and color one pose for Eileen, and whamo! I'm done with the characters!

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Re: Starlight

#49 Post by monele »

And then, onto events, eh? Are there a lot of event CGs?

rocket
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Re: Starlight

#50 Post by rocket »

monele wrote:And then, onto events, eh? Are there a lot of event CGs?
The CG (3D rendered events) are all done (there were, um... three or four I think). The remaining are traditional drawing events, three of them. I've done done the rough sketch for them already so what remains is the inking (not going to ink but going to try Deji-sempai's pencil technique) and coloring (which I should be much faster at now for having suffered through the characters...).

I'm prolly gonna take a break though, and do the acting placement in the script first.

BTW on the shading front I've had little luck with erasers and blur tools. My best best for quick editing has been to:
1. Stroke with some edge character change using pressure.
2. When that's not enough variety's, change brush sizes (since I can do that off the right click menu) and stroke again in the contrasting color.
3. When that's not enough, select the region (from the color layer) and use a much bigger brush.
4. Worst case scenario fiddle with blur and smudge.

This gets me a look that I'm happy with, but is not the true eroge CG look. Seems like they're making significant use of masks to then do very soft strokes in. Ah well...

rocket
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Re: Starlight

#51 Post by rocket »

YEEEEEEEEEEEEEHAW!

Character Drawings: 100%
Character Inking: 100%
Character Color: 100%


Random fact: Starlight's character source file is 50MB!

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Re: Starlight

#52 Post by Deji »

*throws confetti*
congrats, rocket, on finishing the characters!! =D
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Re: Starlight

#53 Post by Vatina »

Yay congrats ^^ I'm really looking forward to this one.

rocket
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Re: Starlight

#54 Post by rocket »

Thankee all! I wouldn't have made it without your encouragement!

Here's my cheat sheet I now have to use for the acting scripting. (^_^)
Attachments
cheatsheet.jpg

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DaFool
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Re: Starlight

#55 Post by DaFool »

Very pretty! Yours is the preferred style I like to see in all General Audiences and PG works.

(If only my writing doesn't hover around the R realm. :oops: )
rocket wrote:This gets me a look that I'm happy with, but is not the true eroge CG look. Seems like they're making significant use of masks to then do very soft strokes in. Ah well...
Some professional CG are overdone, in my opinion. In other words, "too crispy" for their own good. You can't go wrong with your and Deji's style here -- in fact, they translate better should you want to make an artbook compilation.

rocket
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Re: Starlight

#56 Post by rocket »

DaFool wrote:Very pretty! Yours is the preferred style I like to see in all General Audiences and PG works.
Ah... And here I am aspiring to NC-17 at least! ^_^;;

Seriously though, it is pretty tame but suggestive and contains some... Er... adventageous camera angles. I really don't feel right calling it PG. OT for older teen. 16+.
Some professional CG are overdone, in my opinion. In other words, "too crispy" for their own good. You can't go wrong with your and Deji's style here -- in fact, they translate better should you want to make an artbook compilation.
Well I know what u mean, but I still aspire to a more sophisticated look that is still quick to render. Maybe for the pilot I'll take some time to see if I can decompose a style I like... like Littlewitch's *^^*

I've also gotten much faster. Plus I used Deji's ink via #2 pencil to blast through my final 4th character.

That reminds me Deji-sempai, what's the easiest way to eliminate the blue lines out of your scan?

rocket
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Re: Starlight

#57 Post by rocket »

Final Script Rewrite + Game Tweaking: 100%
Acting: 25% Whee this is fun now that I have all these emotions to show! (By acting I mean putting in all the emotion switching "show" commands in the right places of the script)
Code: 95% (6 minor bugs)
Sound Effects, Music, Foley, Scoring: 100%
Characters 100%
Event Drawings: 80%
Event Inking: 0%
Event Color: 0%
CG Events + Backgrounds: 100%

monele
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Re: Starlight

#58 Post by monele »

Aaah, displaying faces is just so much fun, eh? ^__^... And the ones you have at your disposal are so cute! X3...

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Re: Starlight

#59 Post by Vatina »

I love your art ^^ This will be great.

And that cheat sheet is actually a really good idea.... I hadn't thought of something as simple as that, and have been messing around with trying to keep track of my expressions otherwise. I think I will make one too :P

rocket
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Re: Starlight

#60 Post by rocket »

Final Script Rewrite + Game Tweaking: 100%
Acting: 50% It's all down hill from here! Wheeeeeeeeeeeeeeeeeeeeee!!!! Lets see if I can wrap the acting this weekend?
Code: 95% (6 minor bugs)
Sound Effects, Music, Foley, Scoring: 100%
Characters 100%
CG Events + Backgrounds: 100%
Event Drawings: 80%
Event Inking: 0%
Event Color: 0%

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