Yaruge Girl Triona (eta February 9)

Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.

Open source?

Don't open source. Keep as rpyc code and rpa pack.
6
23%
Just the Code (rpy files)
6
23%
Just the Code and Image pieces (jpg, png)
0
No votes
Everything (including ogg pieces)
14
54%
 
Total votes: 26

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Samu-kun
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Re: Yaruge Girl Triona (eta February 3)

#46 Post by Samu-kun »

Awww... So you're cutting back on the story? Too bad. =_=;;

Although I guess this would help the community more. ^_^

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Re: Yaruge Girl Triona (eta February 3)

#47 Post by PyTom »

http://gpxfiles.googlepages.com/googleanalytics

shows how to use google analytics with google pages.

Yes, you can upload the game to LHH directly.
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Re: Yaruge Girl Triona (eta February 3)

#48 Post by DaFool »

PyTom wrote:http://gpxfiles.googlepages.com/googleanalytics

shows how to use google analytics with google pages.

Yes, you can upload the game to LHH directly.
Thanks, I'm still trying to figure out how to make Google Page Creator behave and not mess up html code and messing it around so that tracking works. I hate how when you edit the html, you don't edit the whole page but only chunks of it.

Although I was spoiled by VisualNews and the free fully-managed accounts with FTP access.

I'll keep my options open, although I do intend to make the initial presentation as good as I can make it (which leaves out boring templates)

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Re: Yaruge Girl Triona (eta February ???)

#49 Post by DaFool »

Been reading this thread:
http://www.otakuism.com/bbs/viewtopic.php?f=24&t=4710

and starting to have doubts about my pending release (which still requires programming in the final scene, plus MAJOR ironing out of the other scenes -- adjusting facial expressions, etc.)

This will probably be my first and last hardcore porn -- well, duh, that's what it is (I could call it 'art' but who am I kidding?). It can't even be classified as erotica or erotic literature... because the 'literature' aspect is sorely lacking.

I'm just following in the footsteps of Oguie -- 'the aim of doujinshi is to publish your most innermost desires to the world.'

But fact of the matter is that I worked hardest on this game than any other, devoting sometimes up to 4-5 hours a weeknight just creating the resources and more on programming, adjusting the kinks each step of the way. Please note that I am SLOW (i.e. not quick and talented) at creating stuff... even without doing extra graphics or fan art so don't expect too much. It's still very low-budget and -- dare I say it -- not professional, although the quality of each piece should have been bumped up a notch.

I'm not going to ask for compensation -- which is good -- but perhaps I may be shooting myself in the foot by proclaiming to the world that OMG DaFool [insert real name here which can be easily found] is a pornographer! And then years later like when I'm some principal in an elementary school (hey it could happen) I am going to get busted by some prude for having the courage to express my sexuality in a computer game which is after all, meant for children and freely available to anyone and everyone who can find it. At least commercial porn games require a credit card, which at least guarantees the consumer is an adult.

Thus this is the disclaimer: This will be my first and last attempt at a porn game. Just to say to myself "Hey, you at least smoked one cigarette, therefore you are qualified to say it sucks. Now your life is complete. Get a move on already."

Sorry... I just needed to let it all out. Better clutter this thread since I want the Release Thread to focus and concentrate on the game itself.

Just a couple more days to iron out stuff... agh, I dont' know if I can make it, but it has to be this weekend!

My next game will be an all-ages slice-of-life title. A girl, a scooter, a stack of apple pies to deliver, and a laid-back countryside. It's going to be essentially plotless, relying on the atmosphere created by the graphics and the music to tell the story (because I was disappointed in the execution of the ARIA franchise so I felt the need to do this).

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Re: Yaruge Girl Triona (eta February ???)

#50 Post by Jake »

DaFool wrote:perhaps I may be shooting myself in the foot by proclaiming to the world that OMG DaFool [insert real name here which can be easily found] is a pornographer!
If you're really bothered, use a different pseudonym so it's not so easy to track it back to you. Or don't get a job in a school! :P

Seriously - if you do a public thing, then it's going to be possible to trace that thing back to you-the-person, even on the oh-so-anonymous Internet. The less care you take to cover your tracks, the more easy it will be to do so. Really, all you can hope to do is obscure yourself to the point where the casual observer - for the sake of the argument, a potential employer googling your name - doesn't come across whatever it is.

A determined searcher will practically always out you - so the safe option is to not put anything on the Internet that you don't mind putting your legal name on. Particularly if you intend to go into politics. ;-)
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Re: Yaruge Girl Triona (eta February ???)

#51 Post by monele »

use a different pseudonym so it's not so easy to track it back to you.
Too late, I see his current pseudonym next to a post with "porn" in it :)

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Re: Yaruge Girl Triona (eta February ???)

#52 Post by Samu-kun »

Once I get my law office and start campaigning, I'll be sure to contact PyTom and request that all my posts here on this board be permanantly deleted. ^_^;;

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Re: Yaruge Girl Triona (eta February ???)

#53 Post by DaFool »

No release tonight. :lol:

I just need to finish programming/scripting the final scene, then the game will be done. I've done testing and tweaking all along, but I'll still give it a full thorough testing. Ideally, I only want there to be one version floating on the internets, which means any improvement ideas will have to wait until my next game.

But I_ seriously_ need_ to_ get_ some_ sleep_. :shock:

On a more technical note, I just recently ported the game folder to 6.5.0, and have some issues:

1.) Wasn't hue implemented already in 6.5.0? How come when I delete the python code block for it, it still asks for it? It works otherwise, so I'll keep the block in.

2.) Major difference in build sizes between 6.4.0 and 6.5.0 for the exact same gamefolder. I realize the version of python or something was upgraded for Mac (resulting in 1mb+ increase in distro), but it was still shocking.

Compare 6.4.0:
Win 7.93 MB (8,324,227 bytes)
Linux 7.66 MB (8,043,106 bytes)
Mac 7.59 MB (7,967,937 bytes)

with 6.5.0:
Win 8.24 MB (8,650,609 bytes)
Linux 7.83 MB (8,219,243 bytes)
Mac 9.24 MB (9,698,097 bytes) !!!

These sizes should be around the same for the final release (plus hundreds of bytes more for text), since all I need to do now is finish the coding.

3.) Considering issue #2 above, I'm thinking of just distroing 2 files initially: A windows executable 7-zipped to the max containing a fully-closed-source game, and a Rar-ed open-sourced game folder for Mac, Linux, and those who want to see the insides. Naturally if the game doesn't crash and burn, I would put up Mac and Linux distros to be sent to the RAA, but I wouldn't consider hosting them due to bandwidth. As I saw with the Ripples game -- it was hosted on googlepages and it was only 8.0mb, Google's 'secret' bandwidth allotment is not so high after all.

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Re: Yaruge Girl Triona (eta February ???)

#54 Post by monele »

I only want there to be one version floating on the internets, which means any improvement ideas will have to wait until my next game.
Has there been thorough beta testing by external people?

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Re: Yaruge Girl Triona (eta February ???)

#55 Post by DaFool »

monele wrote:
I only want there to be one version floating on the internets, which means any improvement ideas will have to wait until my next game.
Has there been thorough beta testing by external people?
Nope, I intend to test it all thoroughly, which means the release is delayed a week.
Forum people are busy it seems, so I'd rather they play my final game rather than get spoiled then keep quiet during the actual release.

My ultimate goal is to achieve 'top-secret'-ability. So my next project won't even have its own thread. It's still more pleasant to have a completed game just appear out of the blue in the forums, and I want to contribute to that pleasant surprise feeling.

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Re: Yaruge Girl Triona (eta February ???)

#56 Post by monele »

Okay then ^^;... Please do test a *lot* then... It'd be sad to have a bug in there since you're not going to fix them :|

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Re: Yaruge Girl Triona (eta February ???)

#57 Post by Guest »

Yeah, if there's something totally game-crashing noteworthy-able, of course I'd fix it. ^_^. Just that general comments for improvement serve more to inspire the next project since I usually hate revisiting things.

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Re: Yaruge Girl Triona (eta February ???)

#58 Post by monele »

Ohh, if that's what you meant, then okay ^_^, phew!

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Re: Yaruge Girl Triona (eta February ???)

#59 Post by Jake »

DaFool wrote:
monele wrote:Has there been thorough beta testing by external people?
Nope, I intend to test it all thoroughly, which means the release is delayed a week.
Forum people are busy it seems, so I'd rather they play my final game rather than get spoiled then keep quiet during the actual release.
Seriously, though, I'd still recommend getting at least one other person to test it. I always find that I'm hampered in my ability to test stuff I've written myself because I know too well what it should or shouldn't do; my expectations are for the 'correct' behaviour, and sometimes I'll accidentally miss cases that I consider too trivial to test. MorningStar is a case in point - I tested all of my scripts before adding them to the schedule and committing them to the SVN repo, but still our first round of testing (immediate friends on the last day of March) came up with errors, and still several more problems were turned up upon release. Neither Fice nor I had realised there would be a problem loading scripts on computers not set to an English culture, for example ('.' versus ',' for radix), but if we'd got someone in mainland Europe to test it the problem would have surfaced very quickly.

Now, sure, you're not likely to run into that kind of problem if you're using Ren'Py, since that's already been tested by use on hundreds or thousands of computers - but it sounds like you're putting together a fairly complex script, so there are still lots of things that can go wrong and odds are you won't predict all of them. ;-)
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Re: Yaruge Girl Triona (eta February ???)

#60 Post by PyTom »

Jake wrote:Now, sure, you're not likely to run into that kind of problem if you're using Ren'Py, since that's already been tested by use on hundreds or thousands of computers
At least tens of thousands, if not hundreds of thousands, assuming you count all the people who download the games made with Ren'Py. The Ren'Py engine itself is getting ~700 downloads for each version released.
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