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define m = Character('Me', color="#c8ffc8")
define g1 = Character('Mai', color="#c8ffc8")
define g2 = Character('Yui', color="#c8ffc8")
define g3 = Character('Hina', color="#c8ffc8")
# The game starts here.
label start:
# Affection Begin
$girl_one_aff = 0
$girl_two_aff = 0
$girl_three_aff = 0
m "Let's try raising our affection with the girls..!"
m "WARNING: Some choices we make will make the the other girl(s) dislike us more, so be careful!"
menu:
"Who should I talk to first?"
"Mai":
jump choice_mai
"Yui":
jump choice_yui
"Hina":
jump choice_hina
label choice_mai:
m "Hey, Mai!"
g1 "Oh, Hello! How are you?"
m "I'm doing fine...hey, listen..um.."
menu:
"What should I ask her?"
"Wanna go on a date?":
$girl_one_aff += 5
$girl_two_aff = 0
$girl_three_aff -=5
jump mai_date
"What have you been up to?":
$girl_one_aff -=5
$girl_two_aff = 0
$girl_three_aff +=5
jump next_day
label mai_date:
g1 "A date? *blush* O-of course!"
m "{i}Wow, can't believe it was that easy...{/i}"
"You and Mai go on a date. You both drink warm cider on the boardwalk, and then enjoy the rest of the evening at the beach."
m "{i}Wow, Mai is a real nice girl..{/i}"
"Mai looks into your eyes, smiling."
menu:
"What do you do?"
"Make my move!":
$girl_one_aff += 10
$girl_two_aff -= 5
$girl_three_aff -= 20
"You lean in, and kiss Mai. She is surprised, but for a moment you can see true love in her eyes."
g1 "..I love you!"
jump next_day
"Hug her, and head back home..?":
$girl_one_aff -= 3
$girl_two_aff = 0
$girl_three_aff +=3
m "Well, see you later."
g1 "Oh...okay..."
jump next_day
label choice_yui:
"You run into Yui at a restaurant near your home."
m "Hey, Yui!"
g2 "Hey, you! What's up?"
menu:
"What shall I answer?"
"Do you...wanna go on a date?":
$girl_one_aff -= 5
$girl_two_aff -= 5
$girl_three_aff = 0
g2 "I wouldn't necessarily call it a date, but fine. Whatever."
jump yui_date
"Just asking.":
$girl_one_aff = 0
$girl_two_aff -= 10
$girl_three_aff = 0
jump next_day
label yui_date:
"You and Yui go to a club down the road to have some drinks and dance. It's normal fun as friends..."
"Then, you realize you may be a bit tipsy.."
g2 "Are you sure you're feeling alright, hm?"
menu:
"What to say?"
"Say nothing. Just go for a kiss!":
$girl_one_aff -= 20
$girl_two_aff += 15
$girl_three_aff -= 10
"To your surprise, after you've realised what you've done, Yui kisses back! Congrats!"
g2 "That was..amazing!"
jump next_day
"I'm alright, thanks for caring..":
$girl_one_aff = 0
$girl_two_aff -= 10
$girl_three_aff = 0
jump next_day
label choice_hina:
m "Hey there, Hina!"
g3 "Hey. What's up??"
menu:
"What's your answer?"
"Wanna..erm...go on a date?":
$girl_one_aff = 0
$girl_two_aff -= 10
$girl_three_aff += 10
g3 "OOOOH! I'd LOOOOOOOOOOOVE TOO! HEHEHE, I'M SO HAPPY YOU ASKED!"
jump hina_date
"Just walking around.":
$girl_one_aff = 0
$girl_two_aff = 0
$girl_three_aff -= 20
g3 "Oh..um...okay.."
jump next_day
label hina_date:
"You and Hina go to your home, and play video games. You're surpsied with her skills."
m "Wow, Hina. You're really good at this game."
g3 "Thank you!!!"
"She looks at you for a good moment with a lovely smile and a glare in her eyes."
menu:
"What will you do?"
"Go in for a kiss!":
$girl_one_aff -= 5
$girl_two_aff -= 20
$girl_three_aff += 25
"You lean in for the kiss, but surprisingly, Hina kisses you first!"
g3 "You don't know how long I've waited for this :) ...."
jump next_day
"Continue the game.":
$girl_one_aff = 0
$girl_two_aff +=1
$girl_three_aff -=5
"You continue the game..."
"Nothing else interesting happens that night..."
jump next_day
label next_day:
m "OK! Now that I've talked to the girls, it's time to pop the big question to one of them!"
"It's time to propose to the girl of your interest."
"First, let's see how the girls feel about you!"
"Mai has %(girl_one_aff)d points for you. Yui has %(girl_two_aff)d points for you. And, Hina as %(girl_three_aff)d points for you!"
menu:
"Who will you marry?"
"Mai":
if girl_one_aff <= 9:
g1 "Marry you? I'm sorry, but I don't like you.."
jump bad_end
else:
$hina_marry = False
g1 "Ma-marriage! Of course! Oh we're going to have a wonderful wedding!"
jump good_end
"Yui":
if girl_two_aff <= 9:
g2 "Marriage? AHahah, this is a great joke. If you'r being serious, the answer is no."
jump bad_end
else:
$hina_marry = False
g2 "I've been waiting for this question! I can't wait to be your wife!"
jump good_end
"Hina":
if girl_three_aff <= 9:
g3 "Sorry, but you ignored me and broke my heart. I can't marry you..."
jump bad_end
else:
$hina_marry = True
g3 "YES YES YES YES! I've been waiting for you to ask this my entire life!"
jump good_end
label bad_end:
"So, you didn't get any of the girls to like you. Nor did you become a husband."
"Too bad. ~Bad ending."
return
label good_end:
"You had a wonderful wedding! Cake, all your friends, your parents, the whole 9 yards."
"Then, you went home for your honeymoon treat.."
if hina_marry:
"You also found out that Hina has been stalking you since middle school."
else:
"The end!"
return
Hiding/Showing different menus based on Affection Points:
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if girl_one_aff >=5 and girl_one_aff <=10:
menu:
"Call Mai.":
jump call_mai
"Go on a date with Mai":
jump date_mai
if girl_two_aff >=5 and girl_two_aff <=10:
menu:
"Call Yui.":
jump call_yui
"Go on a date with Yui":
jump date_Yui
Showing certain options based on Affection Points:
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menu:
"Call Yui.":
jump call_yui
"Go on a date with Yui":
jump date_Yui
"Activate \'Coffee Mod\' with Yui." if girl_two_aff >=20 and girl_two_aff <=25:
jump yui_coffee_mod
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menu:
"Call Yui.":
jump call_yui
"Go on a date with Yui":
jump date_Yui
"Activate \'Coffee Mod\' with Yui." if yuis_club and girl_two_aff >=20 and girl_two_aff <=25:
jump yui_coffee_mod
Simplified Syntax..of some sort:
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if girl_one_aff >=5 and <=10:
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if yuis_club and girl_two_aff >=20 and girl_two_aff <=25:
Those are very basic examples of how to do this, you can get even more in detailed with this but since I've been using something similar in my W.I.P game, I figured I'd share the basics here with you all. You can definitely do much more with this. Hope it helps.