I totally agree with you hehe Making titles for your VN can be quite difficult. What helps me create titles is what kind of a feeling I want to give to others.Sleipnir56 wrote: I personally suck at making titles and always struggle with making an intriguing one. It can be so frustrating
I consider the following things before making a title:
-What feeling do you want to give to others?
This is mostly based on the genre of the game. For example, if it's a mystery game, maybe you can make the title sound mysterious (maybe make the title a one-word title which does not reveal much about the game or use words which make the game sound dark) However if it's a school-drama otome game, you can make the title sound cheerful (maybe try a lighter word choice for this)
-What is an important keyword in the game?
What I mean here is that you can make the title based on an important event/character/concept/quote of the game but isn't revealed to early in the game, maybe there's a character who has an impact on the game and can use their name as a title, or an event which changes the entire story, name that event as the title.
-Can you give an overview of the game with the title?
Since most people look at the title of the game first, they should be able to have a rough impression of what it will be about before checking out more about it. This is also mainly linked with the first point.
However, these are just like guiding questions. It's entirely up to you how you create your title.
Now I find this the hardest part interesting characters is what keeps someone to continue the game so it is very important but I do agree making characters are funSleipnir56 wrote:Also, though I love making characters, I've been having difficulty making them unique. We all know the cliche Visual Novel characters and, that though they can still be fun, it can get annoying sometimes to see them especially in Otome games. I'm always trying to make my character, like my titles, having something new to them. But this is hard to do.
We all do know the common archetypes and a lot of us use it without knowing and they still do end up quite well (you meet a character in the game and you go "Ah, you're THAT kind of guy" but in the end we find they are actually different). My opinion on this that maybe finding the impression you want that character to give others playing the game and then come up with a list of their likes, dislikes, motives etc. and also give them a "twist" trait (For example, a nice girl may not help a person who is dying for some reason) or try to mix two archetypes together (maybe a mean guy is actually a nerd)
According to me, there are different ways to make a character interesting in different aspects which I may not know of. I'm pretty sure I came across some threads discussing making memorable characters and giving articles for character development but I don't remember them that well.
I know many people have difficulties with this and everyone have their different methods, these are just some ways I tackle this problem and it may help you too. Hope this helps