What makes a VN Kinetic?
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What makes a VN Kinetic?
I'm working on a script for a new visual novel project and I'm curious about what a makes a story a kinetic novel compared to other forms of visual novels. I read somewhere that in Kinetic there were no choices for the users, just reading and enjoying the visual effects. Yet, would you consider a visual novel kinetic if the reader is given choices, but they have no effect on the story?
For example in my script there is a point where my main character's sisters are abducted and she is given options to learn more about what happened. The user can choose who the main character talks with, to gather evidence to gain a better perceptive, or just to continue on with the story.
For example in my script there is a point where my main character's sisters are abducted and she is given options to learn more about what happened. The user can choose who the main character talks with, to gather evidence to gain a better perceptive, or just to continue on with the story.
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Re: What makes a VN Kinetic?
In your case I personally wouldn't consider that to be a Kinetic Novel. But I'm pretty stuck on the idea of a Kinetic Novel being a game with no choices at all. For a game with choices to be considered Kinetic (in my mind) the choices would need to be few and far between and they'd only change a sentence or two of dialog. If a choice can change who you talk to, where your character goes, etc. that seems interactive enough to be considered a regular VN. But again that's just my opinion.
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Re: What makes a VN Kinetic?
I believe a VN with choices that don't affect the story is called a "linear visual novel".
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Finally at version 1.0: White Fog
I make one song every week, all for free download! This weeks song: Synthis- The Mirror(Eliana Remix)[Preview]
You might ask yourself: If I could only save one paragraph of the work I'm writing, which one would I save?
Which one would I let go first?
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Re: What makes a VN Kinetic?
I think that a kinetic novel can have choices but considered linear. A VN kinetic all leads to of having one ending.
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Re: What makes a VN Kinetic?
You know, there is a lot of debate about terminology, and people get really defensive and strange, or aggressive and strange.
I would recommend not worrying about it. Just make the VN you want to make and let others argue about terminology.
I would recommend not worrying about it. Just make the VN you want to make and let others argue about terminology.
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*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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Re: What makes a VN Kinetic?
Sad, but true.trooper6 wrote:You know, there is a lot of debate about terminology, and people get really defensive and strange, or aggressive and strange.
wyverngem, take a look here: http://lemmasoft.renai.us/forums/viewto ... =4&t=26502
and here: http://lemmasoft.renai.us/forums/viewto ... =4&t=26535
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Re: What makes a VN Kinetic?
Personally, I would consider a VN kinetic if it had only one ending and any choices did not effect the story in any significant way. And I would consider a VN "semi-kinetic" if it has few different endings, and there aren't a lot of dynamic choices.
Re: What makes a VN Kinetic?
This. It's only not considered a visual novel if you don't involve choices.Haze wrote:I believe a VN with choices that don't affect the story is called a "linear visual novel".
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