Basically, I'm using Ren'py for an experiment that involves answering a questionnaire in the beginning. This test is measuring self-esteem, but each question corresponds to one of three categories: Social, Appearance, and Performance (three different types of self-esteem).
I want to know the total score, but also the score of each area. So I coded each question as so:
Code: Select all
label pretest17:
menu:
"17. I feel concerned about the impression I am making."
"A: Not at all.":
$ PreScore += 5
$ Social += 5
jump pretest18
"B: A little bit.":
$ PreScore += 4
$ Social += 4
jump pretest18
"C: Somewhat.":
$ PreScore += 3
$ Social += 3
jump pretest18
"D: Very much so.":
$ PreScore += 2
$ Social += 2
jump pretest18
"E: Extremely.":
$ PreScore += 1
$ Social += 1
jump pretest18
Unfortunately, I did not beta test it thoroughly and encountered a very bad problem. Two of the questions, I accidentally did something like this:
Code: Select all
"19. I feel like I'm not doing well."
"A: Not at all.":
$ PreScore += 5
$ Performance += 5
jump pretest20
"B: A little bit.":
$ PreScore += 4
$ Performance += 5
jump pretest20
So my question is: is there ANY possible way I would be able to find some kind of "feedback" text, or even "crack" a game (I'm sorry, I know PyTom would not want this program to be crackable, but desperate), to see in each save file what a player chose?
I'm pretty sure this is not possible as I did not put in flags to show this to me, and the error was completely my fault, but thought I would ask.
Thank you and I apologize if my explanation is confusing.