Lady Sugarplum's Bad Day
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Lady Sugarplum's Bad Day
Hello! Welcome to Lady Sugarplum's Bad Day!
This is a short (5-10min) comedy about two children's TV show hosts. One is a buxom blonde named Marie St. Marie, freshly hired and very friendly. The other is an excitable chipmunk puppet named Miss Bandit who has been on the show for years. With her boss out of town, Bandit has cooked up something...special for Marie today.
This is NOT FOR KIDS!
This game contains some NSFW dialog and art. Be warned. It's rated "OT" on the manga scale, PG13 on the MPAA scale, and Extremely Silly on the MrSulu scale.
It contains puzzles (not slider puzzles, but normal ones), a word game, original music, 72 pictures, 1421 words, 198 screens of dialog.
Give it a spin!
This is a short (5-10min) comedy about two children's TV show hosts. One is a buxom blonde named Marie St. Marie, freshly hired and very friendly. The other is an excitable chipmunk puppet named Miss Bandit who has been on the show for years. With her boss out of town, Bandit has cooked up something...special for Marie today.
This is NOT FOR KIDS!
This game contains some NSFW dialog and art. Be warned. It's rated "OT" on the manga scale, PG13 on the MPAA scale, and Extremely Silly on the MrSulu scale.
It contains puzzles (not slider puzzles, but normal ones), a word game, original music, 72 pictures, 1421 words, 198 screens of dialog.
Give it a spin!
- Attachments
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- sugarplum-1.0.5-linux-x86.tar.bz2
- (25.54 MiB) Downloaded 140 times
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- sugarplum-1.0.5-mac.zip
- (25.92 MiB) Downloaded 140 times
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- sugarplum-1.0.5.zip
- (25.17 MiB) Downloaded 319 times
Last edited by mrsulu on Tue Apr 08, 2008 1:23 am, edited 1 time in total.
Re: Lady Sugarplum's Bad Day
I loved this. I thought it was for kids... but it wasn't really. I think the finale's verbal attacks were a bit too much, but all in all, it was a lot of fun - the puzzles were nice and as I said about Real Life - the fact that it's (save for the music, I assume) bespoke makes it really great. And Marie is really (don't usually say this word in this context)... hot. A very pleasant surprise - but then it would be, since I didn't follow any threads on this. Keeping yourself in the dark has its advantages.
Congratulations!
Congratulations!
Re: Lady Sugarplum's Bad Day
Me too.mikey wrote:I loved this.
The puzzles were pretty cool, for that matter - it took a second to realise how the controls worked, but in the end it was pretty nicely useable. Not to mention that the images usually didn't turn out quite how I was first expecting, which was a nice touch.
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Re: Lady Sugarplum's Bad Day
I should clarify. One of the music loops was totally generic and did not come with an author to attribute. I used two other songs and "Scheming Weasel" from Kevin MacLeod's great music site incompetech.com. Then my wife (Lt. Uhura) did some new arrangements of Scheming Weasel's theme so I could have some different moods.the fact that it's (save for the music, I assume) bespoke makes it really great
Yeah, it's not for kids. :) I'm glad you like it!
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Re: Lady Sugarplum's Bad Day
I dunno, I'm much more of a Miss Bandit fan.mikey wrote:And Marie is really (don't usually say this word in this context)... hot.
(The puppeteer, not the puppet.)
This game probably wins the award for "Most use of hpunch and vpunch".Supporting creators since 2004
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Re: Lady Sugarplum's Bad Day
This one is pure gold! Congratulations on the art, the writing and the composition. We need more comedy pieces in the community.
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Re: Lady Sugarplum's Bad Day
And here I thought this was a kid's game...LOL
Have to say this was REALLY well done...it's pretty obvious that
Have to say this was REALLY well done...it's pretty obvious that
Miss Bandit does NOT like Marie and makes a point of humilitaing her
and really thought the diaglouge was great. This was a true gem, great for a lot of laughs =)A friend is one that walks in when the world walks out.
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Re: Lady Sugarplum's Bad Day
that was really, really fun! i was kinda reminded of Lucky Channel at first...though only a bit. grrreat work, i loved it!
A little birdy in the sky
Dropped a poopie in my eye
I did not scream, I did not cry
But thanked the Lord that cows don't fly!
Dropped a poopie in my eye
I did not scream, I did not cry
But thanked the Lord that cows don't fly!
Re: Lady Sugarplum's Bad Day
I really enjoyed this - the presentation was brilliant . No-one else seems to have any love for Mr Whistles? - not that I'd pay him for ...
*hopes for more works that are rated extremely silly on the mrsulu scale*
*hopes for more works that are rated extremely silly on the mrsulu scale*
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Re: Lady Sugarplum's Bad Day
I thought Mr. Whistles was great...just hard to tell what he's thinking...I got the impression he's kind of like the *straight man* of the 3...which is interesting, considering he's the clown!
And yes, we need more works that are rated extremely silly on the mrsulu scale!
And yes, we need more works that are rated extremely silly on the mrsulu scale!
A friend is one that walks in when the world walks out.
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Re: Lady Sugarplum's Bad Day
Sure, you can post this on the Ren'ai archives. You should post a link back to the blog, http://banditscorner.blogspot.com, plus some of these screenshots, I guess. It doesn't really have a permanent home right now. Is there some way I can track downloads there?
I wanted to wait until it was out there before I said anything about what I was thinking when I wrote it. Basically, I wanted to try three things: super-fast pace, real puzzles, and lots of art. I thought if I kept the size down (fast pace), use code to fill up extra interaction (real puzzles), I could make a very art-rich experience during the VN parts, yet finish the entire project in a month.
Hah.
In truth, I think the pace worked all right and the puzzles worked (although I tended to make them easy so as not to derail the player), but the art was just brutal. Bandit has something like 10 poses, Marie 8, and even Mr. Whistles got 6, plus 5 CGs. I did the entire thing in pencils and realized afterwards that color was basically mandatory, and my project schedule quadrupled.
I have the greatest respect now for all creators, but art-heavy ones in particular. It takes a lot more gumption to finish this sort of thing than I thought.
But I'm glad you all like it! It's just what you can hope for when you're working on something for so long.
I wanted to wait until it was out there before I said anything about what I was thinking when I wrote it. Basically, I wanted to try three things: super-fast pace, real puzzles, and lots of art. I thought if I kept the size down (fast pace), use code to fill up extra interaction (real puzzles), I could make a very art-rich experience during the VN parts, yet finish the entire project in a month.
Hah.
In truth, I think the pace worked all right and the puzzles worked (although I tended to make them easy so as not to derail the player), but the art was just brutal. Bandit has something like 10 poses, Marie 8, and even Mr. Whistles got 6, plus 5 CGs. I did the entire thing in pencils and realized afterwards that color was basically mandatory, and my project schedule quadrupled.
I have the greatest respect now for all creators, but art-heavy ones in particular. It takes a lot more gumption to finish this sort of thing than I thought.
But I'm glad you all like it! It's just what you can hope for when you're working on something for so long.
Re: Lady Sugarplum's Bad Day
As it goes, PyTom suggested just the other day that he's installed Google Analytics, which would make this easier. Although I suspect it still means asking for the data from Tom; I don't see anything in the admin interface to check that data even.mrsulu wrote:Is there some way I can track downloads there?
(Samu-kun isn't around, so I'll add this now. And thanks! )
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Re: Lady Sugarplum's Bad Day
Well, I had the same opinion and thoughts. (this isn't for kids, but YAY!)
LoL, LoL, i almost laughed my a** off.
Too bad I'm not a puzzle-fan, but I enjoyed it.
LoL, LoL, i almost laughed my a** off.
Too bad I'm not a puzzle-fan, but I enjoyed it.
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